I have a solution for people who want to combine my mod with High Quality Faces mod ... it is very simple ... Just change name modHQFacesV3 to for example modZHQFacesV3. My mod will have an higher priority when loading the game.
The simplest solutions are the most difficult to guess
I didn't use for that WitcherScriptMerger....I only put into "mods" folder my mod and modHQFacesV3 and I changed modHQFacesV3 to modZHQFacesV3. That's all. It works for me
Should be a combo mod with Triss Auburn Hair for the ultimately Lore-Friendly Triss mod. Plus, could be useful for people wanting to safe on texture mods.
If you are still replying to posts, I have a question. Am I assuming correctly that you copied .tga file from one of the other Main or Secondary NPCs that had their own eye texture, like eye_yennefer_d01.tga file, and renamed it after changing the color and then adding it to Triss' folder before packing it?
Mod editing he_01_wa_triss.w2mesh file with "Sarcen's Witcher 3 Mod Editor" (W3Edit) but first opened with ModKitchen xD to extract he_01_wa__triss.xml and he_01_wa__triss.fbx
59 comments
Just change name modHQFacesV3 to for example modZHQFacesV3.
My mod will have an higher priority when loading the game.
The simplest solutions are the most difficult to guess
Thanks Holgar96
http://www.nexusmods.com/witcher3/mods/688/?
http://www.nexusmods.com/witcher3/mods/688/?
I wrote this post below and in description