The Witcher 3
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Fnts

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58 comments

  1. Gnorn
    Gnorn
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    For me it doesn't work in 4.04

    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1554): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1556): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1557): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1565): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1566): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1660): To few params in call to function 'SetArmorReducedDamageToZero'
    Error [modimprovedaxii]game\actor.ws(2161): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\actor.ws(2162): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [content0]game\player\player.ws(1010): Could not find function 'OnBlockingSceneStarted_OnIntroCutscene'
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2006): Could not find function 'IsInCutsceneIntro'
    Error [content0]game\photomodemanager.ws(82): Could not find function 'IsInCutsceneIntro'
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. Clashpoint
      Clashpoint
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      Running into the same thing here as well 
  2. Wolzken
    Wolzken
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    Thanks for the mod, but i think it changes too many things, i just need to use axxi on enemies >lv70 
  3. Zowbaid
    Zowbaid
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    Is anyone having major FPS drops with this mod installed? It's weird and it doesn't make sense but removing this mod gives me back like an extra 10 fps. I don't know why.
    1. Ilovegames20
      Ilovegames20
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      I'm not sure my FPS normaly droped when I install a mod and apply it ingame. I ussualy just run my booster just to have better FPS.
  4. JulianGroove
    JulianGroove
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    • 6 kudos
    Edit: solved
  5. ziplexed
    ziplexed
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    I attempted to add this mod but got this error when trying to run the game:
    Error [modimprovedaxii]game\gameplay\items\spells\axiientity.ws(323): I dont know any 'cachedTime'

    I investigated the script and sure enough I can't see in the script where the variable 'cachedTime' is declared.

    Is there something I'm missing?
  6. kamikad3e123
    kamikad3e123
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    • 8 kudos
  7. julianovento7
    julianovento7
    • BANNED
    • 30 kudos
    Great. How to translate skill descriptions into another language?
  8. MasterVegito2012
    MasterVegito2012
    • member
    • 7 kudos
    10 seconds is way too little time, due to he stupid AI, that will waste this time before ven making a single hit. Needs to be 2-3 times longer.

    duration.valueMultiplicative = 3.0f;
    durationAnimal.valueMultiplicative = 3.0f;

    in axiientity.ws

    just modify thosel ines if anyone else has the same feeling.
    1. Fnts
      Fnts
      • member
      • 29 kudos
      I'll take that into account. For now the prio is to update the mod for 1.21.

      Maybe it can be slightly longer, but not 2-3 times for sure. Note that the sign is intended to have random behavior. Sometimes the charmed monster causes bigger trouble to its companions sometimes not.
    2. MasterVegito2012
      MasterVegito2012
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      Random? If they intended for it to be random, don't you think it would do more than 2 things? confuse and make enemy stand still or ungracefully try to fight for you for 10 secs?

      Why not make a random hit from the sword hit Geralt instead of a monster! Or better yet: when you want to drink a potion, you spill it! and when you want to run, you have a random chance of falling flat on your ass like in Dark Castle games.
    3. Fnts
      Fnts
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      • 29 kudos
      I see your point. Anyway the version for vanilla 1.21 is out. I have made some small balance adjustments. For now the duration is only slightly raised.
    4. WarXamster
      WarXamster
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      I agree that 10 secs is too little, i set those both 4.0f and now i'm happy. Just need to reduce damage from puppet to 40%... I have to modify axiiMods.ws ?

      public function GetDamageMod (attacker : CNewNPC) : float
      { return 1.0f;

      and change 1.0 to 0.4?
    5. Fnts
      Fnts
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      • 29 kudos
      This thread is outdated. With current version the times are different, the damage normalization is different, the damage scaling with spellpower is different since the time of the first post.

      It is not that easy to adjust all the values properly, because the damage scaling of e.g. humanoids and 'silver' enemies is very different. Therefore I cannot give you a recipe. You're on your own, if you're unhappy with the current balance.

      e.g. see description:
      - Level 3: Axii puppet lasts 16, 32, 20 seconds for humanoids, animals, monsters accordingly. If Geralt hits the puppet, there is 70% chance it won't break.

      I can answer your particular questions though:

      axiiMods is an interface for a compatibility with GrandBalanceRepair Enemy Scaling module if someone uses it. So that is why the implementations are stubs here. They are overloaded in Enemy Scaling module with different implementations.

      You can also adjust the damage in damageManagerProcessor.ws in method 'AdjustDamageAxiiPuppet'
    6. vulcan78
      vulcan78
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      • 0 kudos
      Dude I'm really LOL at your avatar....
    7. ChildOfTheElderBlood
      ChildOfTheElderBlood
      • supporter
      • 0 kudos
      Modifying those values for changing puppet duration:
      duration.valueMultiplicative = 3.0f;
      durationAnimal.valueMultiplicative = 3.0f;
      directly in axiientity.ws
      works really nice!
      Thank you!
    8. kero92
      kero92
      • member
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      It doesn't work well guys, because it also multiple normal axii stun, and it lasts for 30 s ... it's too overpowered. How to change duration only for puppet and leave stun duration normally? I can't read codes in axiiEntity.ws well :/
  9. zUx69
    zUx69
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    This doesn't work for me i keep getting this error


    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1554): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1556): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1557): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1565): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\gameplay\damage\damagemanagerprocessor.ws(1566): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\actor.ws(2161): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'
    Error [modimprovedaxii]game\actor.ws(2162): 'axiiMods' is not a member of '&handle:W3PlayerWitcher'

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. InviteKnight
      InviteKnight
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      Mod is out of date.
  10. Enpror
    Enpror
    • supporter
    • 37 kudos
    This mod is absolutely beautiful! it helped me for : The Enemy of my enemy achievement (it was like .. broken, I couldn't return a soldier against another before using that mod) and fixed the problem that made the wild horses of ''The Whispering Hillock'' quest absolutely untamable (like.. worse than trying to tame Eredin+Dettlaff+Unseen Elder simultaneously! it was literally impossible) but this mod fixed this problem too! You saved my day and week, a true hero!
    1. Drizz15
      Drizz15
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      so this works with 1.31?