This page was last updated on 27 March 2023, 1:22AM
Changelogs
Version 1.12
Added compatibility with the latest version of Primer.
Added additional file to restore the herbs loot menu.
Added several missing localization files for multiple languages, the lack of wich would cause the mod menu settings to show incorrect characters for the users affected
Version 1.11
Added compatibility for Comple Animations
Improved scanning code to differntiate between more container types; before everything that wasn't 'herbs' or 'remains' was clumped with 'clutter'
Improved the amount of displayed containers when scanning areas with many entities by avoiding the collection of undesired types.
Removed more dead code. Minor code improvements.
Version 1.1
- Fixed an issue causing the scrolling bar to appear outside the loot menu when none of the containers shown had more than 4 items.
- Removed, changed or improved terribly inefficient or dead vanilla code that didn't produce results but was still executed. Moved most of the new code to a separate source file to avoid merging conflicts.
- Optimized a few old routines of my own that were performing unnecessary tasks to achieve their goal. Removed redundant code.
- In the loot window, items will appear in order according to the distance their container is from the player. The first items shown will always be from the activated container.
- Theft alarm radius will be adjusted based on the position of the furthest entity that contains owned items, instead of merely using the current position of the player.
- Added an option to segregate container types when looting, allowing for the display of containers only within the same category (plants, clutter and remains).
- Added an option to only show containers that are within clear line of sight of the player (in a 360 degree radius). This solves all issues with the mod displaying inaccessible containers behind obstacles, walls, underground, above the ceiling, etc.
- Implemented an in-game configuration menu to adjust the mod settings live.
Version 1.04
- Allows weapons and armor stands in the player villa in B&W to work correctly.
- Fixed a bug introduced in my last update that caused the "steal items freely" functionality not to work.
Version 1.03
- Updated the scripts for version 1.21 of the game
Version 1.02
- Fixes an issue with some quests stages not triggering when looting the quest container without manually opening it.
- Items from locked containers will not appear in the group-loot window anymore.
- Items from clue related containers, those that have a red glow when using witcher senses, will not appear in the group-loot window anymore.
Quest items will not appear in the group loot window anymore.
Version 1.01
- Fixed a bug causing the incorrect processing of containers with more than one item. When looting these containers the loot window would close before all items were looted and some items would not show up.