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plApophis

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3 comments

  1. bedalus
    bedalus
    • member
    • 0 kudos
    Great idea, thanks for this
  2. pechenywa
    pechenywa
    • member
    • 0 kudos
    I was looking for this type of mod for a while. I wanted a mod, that makes monster level random. For anyone, who wants more randomness, you could change original values of "witcherLevelUpscalingOffset = RandRange( 3, 6 )" to any value in (). Positive numbers for monster to spawn with levels below your current, and negative, for levels above you current. Example: "witcherLevelUpscalingOffset = RandRange( -5, 8 )" - all monsters will spawn randomly with range from 5 levels above, to 8 levels below your current level (). (Changes those values working perfectly for me)

    My suggestion: Add from in game menu option slider for those values to easily change down and up threshold of enemy level

  3. plApophis
    plApophis
    • supporter
    • 3 kudos
    New version 1.01 released.

    A big thanks to Aracor for identifying the defect that was causing monsters within the 3-6 range above (instead of below, as intended) the player level to be downscaled as well.