Mod changes how default upscaling works in the game.
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Changelogs
Version 1.01
Bugfix release: Resolved the issue that was causing monsters within the 3-6 range above (instead of below, as intended) the player level to be downscaled as well
Version 1.00
Initial creation
Description This mod changes how enemy upscaling works and is somewhat similar to the upscaling system in Assassin’s Creed Origins game. Instead of upscaling enemies to exactly match your Witcher’s level, it scales weaker monsters to a level between 3 to 6 levels below yours (chosen randomly).
Boss upscaling mechanics are untouched.
This serves as a compromise between disabling upscaling, which can make the game too easy, and the default upscaling setting, which can diminish the sense of progression.
Installation 1. Extract the modMonsterUpscalingTweaks folder and place it into the Witcher 3 Dir/mods/ 2. Run WitcherScriptMerger to resolve conflicts between your existing mods 3. Turn ON enemies upscaling in option of the game Enjoy!