just here to laugh at myself and thank the author. I really forgot ive installed this and after i checked out my gear and bonuses i though to myself "wow its so cool to combine set bonuses," ,
anyway this mod is bug free so if they get errors blame them . ENDORSED (i always forget to do that when installing 10000 mods)
Thank you for your kind words and the endorsement! ๐ I'm glad you enjoyed the mod (and that it gave you a fun surprise with the set bonuses! ๐).
It might be bug-free now, but oh, if you had seen the first version... ๐ It was my very first mod for The Witcher 3, and back then, I had no idea about annotations or which files tend to be heavily modified by other mods. Let's just say it was quite the mess! ๐ But since then, I've completely rewritten it in v2.0.0, and I'm really happy that it's running smoothly now.
Thanks again for stopping by and sharing this! ๐
I dont even wanna imagine pain you had trying all the solutions, reading guides on mod making etc, just want to encourage you to continue while still valuing your time(that means do it if you can do not rush if somebody found bug or 2)
man i can't-- your merging mod was genius ngl, unlike other mods which are pain in the A to install (u know which mod) that mod is not too op , believe me in deathmarch this mod wont save you from pack of hungry wolves.
can you also provide some hints about future mods? maybe.. uh as an avid skyrim modder who constantly looks for perfection in games, i can give u an idea or 2 IF you needed
Hey! ๐ Thank you so much for the kind words and encouragement! It really means a lot to me to know that you appreciate the effort Iโve put into the mod. โค๏ธ Modding can definitely be a bit of a journey, but itโs all worth it when people enjoy the results! ๐ ๏ธโจ
Itโs been a fun project, and I'm happy itโs not too overwhelming while still keeping things challenging on Death March. ๐บ๐ Your feedback is always appreciated!
As for future mods, Iโm working on two big ones at the moment! ๐ Oneโs kind of a port from a specific idea related to equipment from Cyberpunk 2077 to The Witcher 3, which should be exciting, and the other is focused on creating a balanced upgrade system. ๐งโ๏ธ Iโm always open to ideas, so feel free to share your thoughts if anything comes to mind! ๐ค๐ก
Hello, Got a fail to launch when using along mod True Aerondight. The log is as follows:
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6337): Function 'UpdateItemSetBonuses' does not take 3 param(s) Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6691): Function 'UpdateItemSetBonuses' does not take 3 param(s) Error [modtrueaerondightreworked_aio]local\trueaerondight.ws(15): To few params in call to function 'UpdateItemSetBonuses@1'
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Thank you so much for bringing this to my attention! ๐ ๏ธ๐ก Yes, this is clearly an incompatibility issueโmy earlier approach wasnโt as compatibility-friendly as I would have liked. Since then, Iโve learned quite a bit and improved my modding practices! ๐๐ง
I truly appreciate your patience, and Iโll be working on an update soon to ensure better compatibility! ๐๐ฏ Please stay tuned, and thank you for your support! ๐๐ฎ
Just wanted to follow up on my promiseโI've finished the update! ๐โจ It's a total rewrite of my previous code, now using annotations in hope for better compatibility with other mods and to avoid manual resolution conflicts. ๐ง๐
I really appreciate your patience and support! ๐ If you run into any issues or have feedback, feel free to let me know. Hope you enjoy the update! Happy gaming! ๐ฎ๐
11 comments
anyway this mod is bug free so if they get errors blame them . ENDORSED (i always forget to do that when installing 10000 mods)
I'm glad you enjoyed the mod (and that it gave you a fun surprise with the set bonuses! ๐).
It might be bug-free now, but oh, if you had seen the first version... ๐ It was my very first mod for The Witcher 3, and back then, I had no idea about annotations or which files tend to be heavily modified by other mods. Let's just say it was quite the mess! ๐ But since then, I've completely rewritten it in v2.0.0, and I'm really happy that it's running smoothly now.
Thanks again for stopping by and sharing this! ๐
man i can't-- your merging mod was genius ngl, unlike other mods which are pain in the A to install (u know which mod) that mod is not too op , believe me in deathmarch this mod wont save you from pack of hungry wolves.
can you also provide some hints about future mods?
maybe.. uh as an avid skyrim modder who constantly looks for perfection in games, i can give u an idea or 2 IF you needed
Itโs been a fun project, and I'm happy itโs not too overwhelming while still keeping things challenging on Death March. ๐บ๐ Your feedback is always appreciated!
As for future mods, Iโm working on two big ones at the moment! ๐ Oneโs kind of a port from a specific idea related to equipment from Cyberpunk 2077 to The Witcher 3, which should be exciting, and the other is focused on creating a balanced upgrade system. ๐งโ๏ธ Iโm always open to ideas, so feel free to share your thoughts if anything comes to mind! ๐ค๐ก
Thanks again for your support ๐
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6337): Function 'UpdateItemSetBonuses' does not take 3 param(s)
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6691): Function 'UpdateItemSetBonuses' does not take 3 param(s)
Error [modtrueaerondightreworked_aio]local\trueaerondight.ws(15): To few params in call to function 'UpdateItemSetBonuses@1'
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Any idea how to solve this?
Thank you so much for bringing this to my attention! ๐ ๏ธ๐ก Yes, this is clearly an incompatibility issueโmy earlier approach wasnโt as compatibility-friendly as I would have liked. Since then, Iโve learned quite a bit and improved my modding practices! ๐๐ง
I truly appreciate your patience, and Iโll be working on an update soon to ensure better compatibility! ๐๐ฏ Please stay tuned, and thank you for your support! ๐๐ฎ
Happy gaming! ๐โ๏ธ
Just wanted to follow up on my promiseโI've finished the update! ๐โจ It's a total rewrite of my previous code, now using annotations in hope for better compatibility with other mods and to avoid manual resolution conflicts. ๐ง๐
I really appreciate your patience and support! ๐ If you run into any issues or have feedback, feel free to let me know. Hope you enjoy the update! Happy gaming! ๐ฎ๐
This should work great with Swap Witcher Armor Appearances.