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mmx1415

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Warhiz24

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  1. Warhiz24
    Warhiz24
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    there is a more balanced mod version at 

    https://www.nexusmods.com/witcher3/mods/10805

    I would still keep this page , since this one is more of an cheat with simple custom damage on aard,  but if you want an balanced version,  you should pick the Lewis mod.
  2. SkyLTa
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    1. Warhiz24
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      1 mod adds % of max health as damage and edits attacks not aard.

      it also adds Damage based on level  to signs which is okay but I rather just set to custom values.  

      other than that it edits other stuff so you can use both no issues.


      the second I  wasn't aware it edits aard  but it adds max health to aard not custom damage.


      the current mod is more of an cheat where you can set value to anything you want and have some fun messing around for a while then go back.

      which is why you can see tags "cheating"


      whereas the mods you shared are "fair and balanced "

      also those two mods dont allow Modification permission without asking so I did not use any of their code.
      instead I went with code from a mod that allows modification when credited the authour (which I did in this case.) 

      :)
    2. Alpha5497
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      thank you
  3. 000Alfons
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    Error [modaard]game\projectile\signs\signprojectiles.ws(7): Class 'W3AardProjectile' already defined.
    Error [modaard]game\projectile\signs\signprojectiles.ws(206): Class 'W3AxiiProjectile' already defined.
    Error [modaard]game\projectile\signs\signprojectiles.ws(222): Class 'W3IgniProjectile' already defined.
    1. Warhiz24
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      not sure why it does that.
      solution go to:
      C:\Steam\steamapps\common\The Witcher 3\content\content0\scripts\game\gameplay\projectile\signs
      cut
      signProjectiles.ws
      file to other location like documents as copy. (or just delete the file , there is back up file in here.)

      (if you have other mods that add code to this file open as notepad and compare diffrence since this mod only changes two lines of code.)

      (everything is same as 4.04 file just the Aard dmg= value is diffrent. so it should be compaitable with other mods that edit that file.)

      then install this mod and run script merger.

      just in case I posted original vanilla file under Miscellaneous files.

      do say if it works now :)
      also make sure you got newest game version since this is a file from that.
    2. Yorik0563
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      No, it doesn't work
    3. Warhiz24
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      ?? I am playing with this mod no issues.

      are you sure you installed it correctly?
      are you on 4.04 version of game?

      did you delete original file called : signProjectiles.ws 

      then installed this mod?
      and run script merger?
      do you have any other mods that edit signProjectiles.ws ??
      are you on dx12?

      to know if mod works you also need to have aard shockwave ability.
      then when using aard damage will be 99k (or whatever value you want)

      (you dont need piercing cold)


      *edit should be working now , I got help and fixed the issue I think.

      Put the mod to mods fodler and run script merger and it should work now :)
  4. Warhiz24
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    ok I think I figured out how to make aard scale to sign itensity. (based on test it deals 1200 damage then goes up when added 15% extra itensity from potion)
    (seems I did not add one line on code from the mod.)

    not really sure if it works, I will upload it as optional file.

    to change damage on both lines dmgVal = 0.02 * 

    change 0.02 to any value you want.

    the diffrence between main file is that this still should scale damage depending on sign intensity whereas main file does not scale (just pure custom damage.)

    (on 0.02 damage is about 1k on 22 value damage is about 11k)
  5. Warhiz24
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    dmgVal = MaxF(99000, dmgVal );

    change 99000 to any value if you want damage to be lower or higher.  (for example 7500)

    this needs to be done twice (on line 58 and line 161)


    also original mod creator can be found here:

    Aard damage scaling and knockdown adjustment at The Witcher 3 Nexus - Mods and community

    if you want to go back to vanilla aard damage then delete the mod, and download the Miscellaneous files and put that to C:\Steam\steamapps\common\The Witcher 3\content\content0\scripts\game\gameplay\Projectiles/signs