4554 comments

  1. HalkHogan
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    Hello guys!

    Finally! After after dozens hours (like not hundreds) of work Update 5.1 has been now released. It was not easy but I did it.
    Watch the following video to see the changes:



    I hope you will enjoy the 5.1 version. I need some rest now (last week was just crazy).

    Regards
  2. 65593095
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    EDIT: Problem solved. Plz igonre wat I posted.

    It looks great, but I can't get this work with other mod.
    Like Slots Slots Slots, Auto Apply Oils, Fast Travel From Anywhere, etc.
    It keeps showing me an error report while I launch the game.
    And it seems I can't use Script Merger to make it compatible.

    Error [content0]game\definitionsmanager.ws(10): Structure 'SCustomNodeAttribute' was already exported.
    Error [content0]game\definitionsmanager.ws(15): Structure 'SCustomNode' was already exported.
    Error [content0]game\gui\main_menu\ingamemenu.ws(55): Structure 'newGameConfig' already defined.
    Error [content0]game\gui\main_menu\maincreditsmenu.ws(10): Structure 'CreditsSection' already defined.
    Error [content0]game\gui\menus\menubase.ws(12): Structure 'SMenuButtonDef' already defined.
    Error [content0]game\gui\menus\menubase.ws(19): Structure 'SKeyBinding' already defined.
    Error [content0]game\gui\r4guimanager.ws(6): Structure 'SUISavedData' already defined.
    Error [content0]game\gui\r4guimanager.ws(18): Structure 'SGlossaryEntry' already defined.
    Error [content0]game\gui\r4guimanager.ws(25): Structure 'SMappinEntry' already defined.
    Error [content0]game\gui\r4guimanager.ws(31): Structure 'SCraftingFilters' already defined.
    Error [content0]game\gui\r4guimanager.ws(38): Structure 'SEnchantmentFilters' already defined.
    Error [content0]game\gui\r4guimanager.ws(47): Structure 'SGuiEnhancementInfo' was already exported.
    Error [content0]game\r4game.ws(10): Structure 'SSavegameInfo' was already exported.
    Error [content0]game\r4game.ws(27): Structure 'SPostponedPreAttackEvent' already defined.
    Error [content0]game\gui\hud\hud.ws(13): Enum 'EHudVisibilitySource' already defined.
    Error [content0]game\gui\main_menu\ingamemenu.ws(10): Enum 'InGameMenuActionType' already defined.
    Error [content0]game\gui\main_menu\ingamemenu.ws(44): Enum 'EIngameMenuConstants' already defined.
    Error [content0]game\gui\main_menu\maincreditsmenu.ws(21): Enum 'CreditsIndex' already defined.
    Error [content0]game\gui\menus\menubase.ws(30): Enum 'ENotificationType' already defined.
    Error [content0]game\gui\r4guimanager.ws(60): Enum 'EUserDialogButtons' already defined.
    Error [content0]game\gui\r4guimanager.ws(68): Enum 'EUniqueMessageIDs' already defined.
    Error [content0]game\gui\r4guimanager.ws(89): Enum 'ELockedControlScheme' already defined.
    Error [content0]game\gui\r4guimanager.ws(96): Enum 'EGamepadType' already defined.
    Error [content0]game\gui\r4guimanager.ws(103): Enum 'ECursorType' already defined.
    Error [content0]game\r4game.ws(19): Enum 'Platform' already defined.
    Error [content0]game\temp.ws(12785): Enum 'EncumbranceBoyMode' already defined.
    Error [content0]game\definitionsmanager.ws(23): Class 'CDefinitionsManagerAccessor' was already exported.
    Error [content0]game\dlcmanager.ws(10): Class 'CDLCManager' was already exported.
    Error [content0]game\gui\commonmainmenubase.ws(10): Class 'CR4CommonMainMenuBase' already defined.
    Error [content0]game\gui\hud\hud.ws(6): Class 'CR4Hud' was already exported.
    Error [content0]game\gui\hud\hud.ws(21): Class 'CR4ScriptedHud' already defined.
    Error [content0]game\gui\hud\modules\hudmoduletimelapse.ws(6): Class 'CR4HudModuleTimeLapse' already defined.
    Error [content0]game\gui\main_menu\ingamemenu.ws(63): Class 'CR4IngameMenu' already defined.
    Error [content0]game\gui\main_menu\ingamemenu\igmstructurecreator.ws(11): Class 'IngameMenuStructureCreator' already defined.
    1. DontBlnkBadWolf
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      Just to let you know, this does not change any scripts. Go to those mod pages and see if there are any posts with the same problems
    2. 65593095
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      Strange, I have done the integrity check before that, but after I deleted the game and all the mods, and reinstalled them, it worked.
  3. NChiladas
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    If your dialogue is taking forever to load, DO NOT MERGE THIS MOD. I spent most of last night and today trying to figure out what the problem was. Feels good knowing I now have 50 mods all working together with a stable game. I was about to redo everything and then I finally figured I'd try not merging this one and whadya know, that was the problem.

    I had 4.8 working perfectly fine when merged but when I updated to 5.1, the dialogues kept taking an eternity to load. Guess you can't merge this one. Also you'll save about 2-3 minutes when merging mods without this one. That's a huge time saver when you're constantly messing with your game.
    1. DontBlnkBadWolf
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      If this is happening or not, do not merge this with the other mods. Don't merge a lighting mod either. But do use this if you are close to your mod limit:

      https://www.nexusmods.com/witcher3/mods/3334

      Easy to follow instructions, can't miss with the above mod.
  4. Grayscale91
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    Hello there. After downloading this mod and installing it to the Witcher 3 Mods file "Program Files (x86) > Steam > steamapps > common > Witcher 3 > Mods", yet I could not find Halk Ultra HD option shown from the imgur that was linked. I tried searching for solutions, but I couldn't find a fix, or maybe that I'm not exactly sure what I am missing. Could someone help me out with this? I'd love to see the graphics that was shown from the video in my game.
  5. DarkElixirRaid
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    I still have the option to turn on the mod in the graphics settings even when I uninstalled it. can someone help me?

    Edit:
    Never mind I fixed it by verifying integrity of game files through the steam
  6. x0evenstar0x
    x0evenstar0x
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    So I've been using this mod for years now, and recently came back to play the Blood and Wine expansion, and I downloaded the update for this mod and I'm having a lot of issues with it. I just can't seem to get it to work. All my mods are merged with Mod Merger except for this one, however when I leave it unmerged, I cannot get the game to start; it just hangs. When I merge the mod (which I know you're not supposed to do), the game loads but all the conversations freeze and the screen turns blurry. Previously I only had this problem if I had too many texture mods that weren't merged, but this is the only texture mod I don't have merged now and it's just not working. I started the game up with the old version a week ago and it worked fine. Any idea what could be wrong?

    Edit: Solved the problem. I was also using the mod Besserwisser's Patch, which edits a lot of eye assets. I edited the mod to remove the eyes but keep all the other fixes and everything works now. I thought that only textures contributed to the mod limit, but it seems having tons of mods that edit a lot of meshes also affect mod limit, even when said mods are merged, and once that happens certain textures won't work (especially character textures for some reason) or, at the absolute max, the game will hang. In any case, removing those files helped a lot, even if I'm not 100 percent sure why.
  7. kingbasescu
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    When Halk uploaded 5.1, i got back to my (second) playthrough, which was I think 73 hours at that time and all those 73 hours were played with hdrp 5.0. Played for an hour with 5.1, then my screen turned black but the game didn't crash, I could still hear the sound from signs or walking. I thought it was the ocassional crash, but then the black screens started happening like 10 minutes into the game and it practically became unplayable.Now how the hell can this be possible? I left the game for 3 months(last save from April 14) and I come back to an unplayable game?I had like 4-5 crashes in those 70 hours and none of them were black screens, the game just closed itself so it's surely a different thing now. I basically changed nothing aside from deleting hdrp 5.0 via its uninstaller and installing 5.1.Checked after uninstalling hdrp 5.1 and it was still happening but much less frequent.

    Now it's pretty obvious I think that hdrp is not the problem, just crashed the same way without hdrp 30 secs into the game, but I just have no clue what's causing this? Basically nothing changed...I'll try reverting back to some nvidia driver released before april later today but if that doesn't work can anyone please shed some light as to what could have f***ed my game so badly? It's gone from great to unplayable without any changes,

    1. Wisegal
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      What other mods are you running? Are you using any reshades?
    2. kingbasescu
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      Not using any reshades, my only other texture mod is the cloud texture mod I think it's called. Played with basically the same mods for dozens of hours with tolerable crashing, the only things I changed since the very start are a few character's clothing( which I disabled and ruled out) and hdrp (which I disabled and ruled out).

      I have a merging between "autoloot menu" and "all objectives on map", no other conflicts according to script merger, this has been there since I first started playing, nothing new

      Checked with the driver I used for most of those 70 hours of gameplay (390.65), nothing changed. Checked with msi afterburner, readings are normal, crashes occur no matter the usage of components.Checked other games( far cry 5, cities skylines), they run normally so I think my components are fine.If there's any need I'll post the modlist tomorrow. I just can't explain what's causing this..
    3. Wisegal
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      I can't figure out why you were having crashes to begin with if those are the only mods you're running. This is especially true if you're on an msi machine. I have a msi laptop with a GTX 1080 (latest drivers), and I've had no crashes at all even while running over 80 mods. At this point, a fresh install may not be a bad idea.
    4. comb1christ
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      I'm sure that you have incorrectly installed the game / mode, not specifically this mod. Check your system, and the integrity of the game files, then reinstall all the mods that you use.
    5. kingbasescu
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      Downclocked and it's exactly the same. This was part of my crashfile, pretty typical crash, problem is it is way more frequent than it used to be. if any conclusions can be drawn from it aside from "you're f***ed", please tell me.

      Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error writing location 0x00000000

      Crashed Thread:

      Thread ID: 6004

      callstack:
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x1f0c4 - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x1e8d3 - <Unknown File>(0)
      <Unknown Symbol>() + 0x0 - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x2671a7 - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x907d8 - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x96228 - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x95b3c - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x8f876 - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x86b9e - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x8c68c - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbd84d - <Unknown File>(0)
      Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xba45a0 - <Unknown File>(0)
      Scaleform::Render::Matrix2x4<float>::Prepend() + 0x2464b7 - <Unknown File>(0)
      Scaleform::Render::Matrix2x4<float>::Prepend() + 0x24665e - <Unknown File>(0)
      BaseThreadInitThunk() + 0x14 - <Unknown File>(0)
      RtlUserThreadStart() + 0x21 - <Unknown File>(0)
    6. kingbasescu
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      Can confirm I solved it, so IF ANYONE STARTS HAVING CRASHES( PARTICULARLY BLACK SCREENS) with seemingly no reason, first make sure you don't have the witcher 3 directory in program files (x86). With that out of the way, a RESET of win 10 will solve it and you won't have to reinstall witcher 3(and every other app) won't be deleted as long as it's not in program files(where official apps go).Problem is you'll have to install apps like your video player and all that but I'm pretty sure a reinstall of witcher 3 wouldn't have solved it as long as windows was still messed up. Sorry to take up so much space on this thread, maybe this will help someone else at least. By the way, f*** win 10 feature updates.
    7. Wisegal
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      Yeah, keeping stuff out of x86 is usually good normal practice, especially if you're modding. Putting games in that folder is asking for problems for some reason (apparently Windows doesn't like it). I run all my games off of a secondary SSD, so I always forget about the x86 issues. I'm glad you fixed the issue!
  8. Joebno
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    i click next in the wizard and it just brings me back to this page
    1. Ridog8
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      Try clicking around or on the very edge inside the next box, It's weird but the same thing was happening to me and that worked.
    2. panchasell
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      Alternatively, use the second download file. Then install it with The Witcher 3 Mod Manager.
  9. Zw74811
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    Why is there nothing different? I did see the option in the setting. I installed it on the Witcher 3 main folder, anywhere wrong?
    1. Tripper85
      Tripper85
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      Download and run the .exe installer (has an icon of Gerwalt's face on the file) instead of trying to install manually. If you installed this manually then you would have had to place numerous folders in several locations, not just one file in the main folder.
    2. jellybeantiger
      jellybeantiger
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      I have tried this,it still does not work.
    3. Ridog8
      Ridog8
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      Same issue
  10. S3RG196
    S3RG196
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    My game is freezing and then makes windows crash, only when im in novigrad and randomly, is there any way i can fix this? im using the 5.1 version of this mod.
    1. Un4givenPG
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      What other mods do you use, that is a rather important piece of information, isn't it ?
  11. dutem
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    I have some Yennefer textures and Script Merger changed "mods.settings" to below. Are these priorities correct?

    [mod0000_MergedFiles]
    Enabled=1
    Priority=0

    [modHDReworkedProject]
    Enabled=1
    Priority=1
    1. Un4givenPG
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      Yes, everything should be fine. Remember the merged files always go first, then the most important mods that need this config file but in the most cases you don't have to define the mod priority.
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