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- CEO - Complete Equipment Overhaul
CEO - Complete Equipment Overhaul
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Version1.6g
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- Manual
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Last updated
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Created by
KindoUploaded by
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Activity logs
This page was last updated on 18 February 2016, 11:06AM
- Changelogs
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Version 1.6e
- Fixed typos related to meteorite ore in the shops, causing them not to appear. (Thanks to user khylder for bringing this to my attention.)
- Updated Mutagenology with the same fix.
- Fixed typos related to meteorite ore in the shops, causing them not to appear. (Thanks to user khylder for bringing this to my attention.)
- Updated Mutagenology with the same fix.
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Version 1.6d
- Previous hotfix for oils and oil recipes that were supposed to be available at merchants, has also been applied to the Mutagenology optional download. (Thanks again to user delamer for reminding me.)
- The Aard knockdown bonus stat has been removed from the Concentration Mutagen. Two reasons: It is not working the way I thought, and is therefore quite useless, and secondly because of changes made to Aard if you are using Better Combat.
- The same has been done to potions, and instead they give a modest bonus to Sign Intensity. If you use Better Combat, you'll most likely be using those potion modifications, anyway, but just in case.
- Sign Intensity on potions was changed to multipliers.
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Version 1.6c
- Hotfix for various oils and oil recipes that were not properly added to the merchants. (Thanks to user delamer for spotting this.)
- Mysterious Enhanced Edition swords were weakened a bit further. (Thanks to user Pacerot for the advice.)
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Version 1.6b
- Hotfix for the stat that adds a bonus to backstabs. Wrongly used decimals caused unwelcome issues (+2000% instead of +20%). Thanks to blackninjato for pointing it out.
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Version 1.6a
- Dagger Throw Damage bonus removed from equipment, since it doesn't work.
- Fixed the mutagens back to their intended values - mix-up with Mutagenology-merge.
- Critical Effects Mutagen revised with slightly lower values.
- Range Mutagen was given a small bonus to damage bonus on signs.
- Vitality Mutagen was given a minor bonus to vitality regen in combat.
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Version 1.6
- Most changes made have been to make CEO better fit the new and updated version of the Better Combat mod.
- The two quest reward swords related to the new quests in Act 3 (Roche) have been altered - I missed them in the earlier updates.
- Dark weapons have been somewhat weakened.
- Minor revisions here and there.
- While "Invisible Tooltips Fix" will not be discontinued, Bomb- and Trap damage bonuses have been removed from all gear, due to them not working properly.
- Dark Mode Visual Effects Removed - CEO-compatible optional download has also been updated.
- Mutagenology - CEO-compatible optional download has also been updated.
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Version 1.5
- Innkeepers in each Act now carry awesome weaponry for sale!
- Certain "Additional Weapons" have been slightly tweaked.
- Tweaked some armour enhancements.
- Tweaked a couple of Act 2 armours.
- Changed Temerian Armor from Act 1 to Act 2, and adjusted the stats accordingly.
- Tweaked the boots a little.
- Revised shop-keepers who sell potions and oils, just slightly.
- Re-tweaked Dark items a bit.
- Minor tweaks to bombs.
- Potions looked-over again, from scratch. Toxicity restored to default, and default duration set to 15 minutes.
- "Invisible Tooltips Fix" added as a separate download, to make tooltips visible for previously "invisible" bonuses such as Bomb-, Trap-, and Throw damage bonuses, as well as bonuses to Aard and Igni.
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Version 1.4
- Some of the more "useless" equipment is in the process of being removed.
- Tweaked a couple of Act 1 and Act 2 armours, making use of Bomb and Trap damage bonus values.
- Tweaked Princess Xenthia's Sword to be more interesting.
- Tweaked a couple of quest-related swords in Act 3.
- Tweaked a couple of quest-related trophies in Act 3.
- Tweaked a few armour enhancements to be stronger.
- Added Whirl oil formula to select shops. For some reason, I had forgotten to put this in.
- Most mutagens have been slightly improved.
- Oils have been improved to be more powerful; duration unchanged.
- Runes have had their monster type damage bonuses removed; remaining bonuses tweaked slightly.
- Several crafting schematics have been adjusted slightly.
- Traps slightly adjusted with lower minimum damage, but higher critical effects chance (un-trained).
- Trophies have been ambitiously looked-over. Some trophies that were previously overlapping with one another should not do so any longer; each trophy should now feel unique.
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Version 1.3
- Made compatible with the latest game version: 3.0 (Enhanced Edition).
- Tweaked the newest trophies.
- Tweaked the armor enhancements a little - a more noticeable difference between leather and metal.
- Tweaked the newest schematics. (These still need some work; I have left the ingredients needed for these diagrams, mostly untouched for now.)
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Version 1.2a
- Included the Whirl Oil Hotfix. (Thanks to user shuyah for reminding me.)
- Slightly revised Trophy stats.
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Version 1.2
- A slight typo caused a not-so-slight effect on the Melitele's Heart bonus to armour. (Thanks to user skunkpuppy for noticing this and dutifully reporting the error to me.)
- Fixed a major bug with the damage bonus to signs, on steel swords. (Thanks to user xandman on the Witcher forums for reporting this.)
- Re-organised most of the shops, with minor (and some major) tweaks here and there. The thematic approach from a previous update remains intact, but is now more optimised.
- Revised the components required for crafting the Dark items.
- Minor tweaks on the runes: No more regeneration out of combat, and Ysgith now aids damage reduction for blocking.
- Added damage reduction for blocking on several silver swords, as well as a couple of gauntlets and armor enhancements.
- Raised damage reduction for blocking, slightly, on most items.
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Version 1.1
- CEO now includes balance changes made to bombs, daggers, oils, potions, and traps; both minor and less minor tweaks.
- Added entries and tweaked the stats - where needed - for the new Dark- and Tutorial-specific items. (2.0 compatibility fix.)
- Added entry for the merchant in the Arena. (2.0 compatibility fix.)
- Added the Whetstone to the Mysterious Merchant; since it's a DLC item, it belongs there.
- Changed Moon Rune and Sun Rune to add a flat damage bonus to signs, rather than a percentage, making them more useful at lower levels.
- Changed the damage bonus to signs, on all relevant swords, to add a flat damage bonus rather than a percentage, making them more useful at lower levels, and will properly stack with runes.
- Formulae now have 0 weight, to match a previous change made to diagrams.
- Daggers now have a chance to cause bleed; silver daggers also have a chance to incinerate.
- Sting (dagger) now has a chance to stun, rather than to freeze.
- The merchants who carry daggers have had their stock tweaked for balance.
- Bombs now cause less direct damage, while retaining their high critical effects values. The only bomb that focuses on direct damage is the Grapeshot.
- The default price of bombs has been raised all around.
- Traps now cause less direct damage, while retaining their high critical effects values.
- The default price of traps has been raised all around.
- Potions have had their values somewhat tweaked; mainly the toxicity ratings have been altered. (Further revision most likely needed in future updates.)
- Potions have had their default durations doubled. This means they last 20 minutes, except for Cat which lasts 10 minutes. Quest-unique potions unchanged.
- The default price of potions has been raised all around.
- Newboy's Talisman now also reduces poison resistance.
- Melitele's Heart now also increases vitality regeneration (non-combat), endurance regeneration (non-combat), and poison resistance.
- Various tweaks made to several weapons, and some armours.
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Version 1.0
- Added the entry for Player Storage to def_shops.xml. (1.3 compatibility fix.)
- Added the necessary entries for mutagens to turn them into alchemy ingredients. (1.3 compatibility fix.)
- Removed the 'other' sorting tag for all the schematics, so that they don't end up in the junk category. (1.3 compatibility fix.)
- Added a bunch of (probably not used) entries for certain items that suddenly popped up after the patch. They were probably only there for testing purposes or something, but I added them anyway, just to be sure. (1.3 compatibility fix.)
- Fine-tuning: Both minor and sometimes more significant changes on stats, on most items.
- Lowered the resistances on the Steel/Mail Armor Enhancements.
- Raised the damage bonuses on trophies from 5% to 8%.
- Stats on trophies have been somewhat altered.
- Changes made to runes: Resistances have been removed, and some stats moved around or added.
- Mottle, the female elf you can save in Flotsam, who later sets up shop outside the gates of Vergen, now carries the key to the shortcut to the quarry, in her store.
- Added Bleed chance to the Yellow Meteorite steel swords.
- Enhancement slots for armors lowered for most, and increased for some.
- The Heavy Leather Jacket was referring to a model that doesn't even exist, for some reason. This has been fixed. Thanks to user nbm5 for reporting this error.
- Another re-balance of boots, gloves, and pants. No major changes, but the progression should now be a bit clearer.
- Another re-balance of both silver swords and steel swords obtainable in Act 1. No major changes, but the progression should now be a bit clearer.
- Improved the Amethyst and Diamond Enhancements. They now add a resistance to magic damage.
- Adjusted prices of most schematics, as well as minor tweaks on ingredients and materials needed.
- Critical Effects mutagen has been restored to its raw bonus. The multiplier method was clumsy.
- Mutagens that previously added a raw damage bonus, now add a percentage damage bonus instead.
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- Author's activity
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February 2016
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18 Feb 2016, 11:06AM | Action by: Kindo
Attribute change
small description changed
long description changed
language changed
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18 Feb 2016, 10:59AM | Action by: Kindo
File added
Freeze Bug Hotfix
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- Mod page activity
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April 2025
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25 Apr 2025, 11:34AM | Action by: Polyk
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23 Apr 2025, 11:09PM | Action by: RumBakats
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