The Witcher

472 comments

  1. MerseyRockoff
    MerseyRockoff
    • premium
    • 285 kudos
    Locked
    Sticky
    Important information about the mod:

    • Version 2.10 is up. Includes 41 new fixes. When updating from an older version, delete the entire ProjectMersey folder from your Override folder and then copy the new one.
    • Consult the changelist on the mod's page for what's included with the latest update (marked in yellow).
    • Under optional files you can now find Excel file with a detailed information on every single edit, what it does and which files it changes. This information was moved from Nexus main page over to the file.
  2. Stuff4ever
    Stuff4ever
    • member
    • 1 kudos
    Works well. It improve points most of time you won't even notice, fantastic
  3. Notiophilus
    Notiophilus
    • member
    • 0 kudos
    Installing mods in preparation for my first playthrough, and it looks as though the Sex Takes Time mod conflicts with this. The following files are duplicated:

    09_cf_vil101.dlg
    24_cfvill101.dlg
    cn_lady01.dlg
    cn_shani20.dlg
    cn_triss01.dlg
    l18th_cf_citi02.dlg

    Can someone advise me how to handle this? I imagine I should keep the Project Mersey files, as they contain actual bugfixes, but will that break the older mod?
    1. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      I don't know how that mod operates, but you probably have to keep Sex Takes Time files, otherwise these characters whose files are conflicting, well the mod probably won't do what it says. In this mod's case you would lose some journal entries on the characters. Basically your call what is more important to you.
    2. Notiophilus
      Notiophilus
      • member
      • 0 kudos
      Many thanks! I'll keep the Sex Takes Time files, then, and cross my fingers nothing explodes. I'm new to modding TW1, so the advice is appreciated.
  4. Zj3ADMbanINIiNM2022
    Zj3ADMbanINIiNM2022
    • member
    • 0 kudos
    cant start new game with this mod , getting error about some corrupted file, how to start new game with this mod ?

    lol nvm figured it on my own (once again) it seems u cant have renamed copy of modules folder in data folder or game go ape s#*! 0u0
    1. reavershado
      reavershado
      • member
      • 0 kudos
      @MerseyRockoff , I also had this exact problem, and as very frustrating to troubleshoot, with uninstalls and re-downloads. it didn't help it was part of a collection. If i may suggest, either make it clear ith instructions to not have/make a backup copy of the non-modded modules folder in the data folder, and/or put this as "not a bug" in the bug section, incase anyone else faces this issue. 
    2. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      Thank you for the suggestion. I added this information both under installation instructions and bug reports section.
  5. Domin0008
    Domin0008
    • member
    • 0 kudos
    Hi, Mersey! Fantastic job on the mod, really looking forward to replay the game with it. I have a few questions:
    Is this mod compatible with Rise of the White Wolf mod?
    Do the restored dialogue lines have voice acting?
    Are the voices in Polish?
    1. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      Yes, yes and yes. :)
    2. Domin0008
      Domin0008
      • member
      • 0 kudos
      Great, thanks! :)
  6. evgenezh
    evgenezh
    • member
    • 0 kudos
    Hey, Mersey. I'm trying to mod some dlg files to improve my localisation. My attempts to do so is quite good so far. But i have a problem with the opening cutscene. In the Prologue, u know, where the narrator talks about plague and hunger, 1270 year blue mountains of kaedwen. i found dlg file with text and edit it, but it doesn't work for some reason... Can u help me? 
    1. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      Maybe that file is not actually used and a different file is used instead. But I don't know about this particular scene. Also make sure you only have 1 copy of that file in your Override folder.
    2. evgenezh
      evgenezh
      • member
      • 0 kudos
      thanks for your reply. i even unpacked cutscenes to check out. opened this cutscene in jinni and conversation file was the one i edited. weird... it's the only dlg that doesn't work. anyway thx for answering 
    3. S1nonim
      S1nonim
      • supporter
      • 42 kudos
      Greetings, can some one tell me how I can get and change the voiceovers in the game?
  7. albertprice
    albertprice
    • member
    • 0 kudos
    don't know if you still check here or not but anyway thank you so much for making Witcher 1 playable for me :)
    1. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      I do and you're welcome.
  8. TOLiHo
    TOLiHo
    • member
    • 0 kudos
    Will there be updates or is it already done?
    1. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      I haven't played the game in almost 2 years. When I play again, I will probably find something more to fix. So this mod is never completely done. No plans for any playthroughs in the near future, though.
  9. flixster
    flixster
    • premium
    • 45 kudos
    With this mod installed the cutscene with the King of the Wild Hunt would not trigger upon defeating the Grandmaster in the Ice Plains. Removing q6002_iceplains.qst from my override folder fixed the problem. 
    Conditions: I made the promise to the King of the Wild Hunt during the encounter in the Outskirts crypt. Mod was installed from game start.
    1. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      Just removing the .qst file from the Override folder at that point wouldn't do anything, as all quest files are loaded into the save game upon the start of the game. Or did you mean you swapped out the file with Save Editor?
    2. flixster
      flixster
      • premium
      • 45 kudos
      No, I just deleted it from the folder. I put it back in and reloaded the save just now and the cutscene triggered.
      It must have been just exiting the game that fixed the issue last night. I reloaded the save 4 times when it initially happened and couldn't get it to work. I've never seen such a thing.
      Edit: Forgot to say how awesome a full playthrough of the game was in with this mod installed. So many bits of content I had never seen before.
    3. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      Glad to see you figured it out, a weird glitch indeed. Now you're up for the second game. I recently did a huge update for it.
    4. flixster
      flixster
      • premium
      • 45 kudos
      Yep, I've already started it. Speaking of which, I noticed Ard'aenye was auto-equipped on Geralt when I returned from the Ice Plains and then imported into TW2. I was using and intended to import the Mahakam Rune Sihill so I had to reload and drop Ard'aenye. I thought this sword was supposed to be lying on the ground?
    5. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      If you have a free slot, it will auto-equip on Geralt, otherwise drop to the ground. You must have had an empty waist slot.
  10. raztarok
    raztarok
    • member
    • 0 kudos
    There's a conflict with the Complete Sword Overhaul Mod on "q5005_beren.utc", is it a quest file? Now, considering CSO's file is probably critical to it, I kept it instead of yours. BTW, great QOL changes! Thanks!
    1. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      That's Berengar's entity. There will not be his medallion on his body if you remove it, overall not a huge deal.
  11. moonknight1993
    moonknight1993
    • supporter
    • 24 kudos
    Did you also rebalance some stuff? Because I'm finding it way harder than I remembered 
    1. MerseyRockoff
      MerseyRockoff
      • premium
      • 285 kudos
      If you mean combat, then no.