War on the Sea
0 of 0

File information

Last updated

Original upload

Created by

Aldodrem

Uploaded by

Aldodrem

Virus scan

Safe to use

About this mod

This mod balances the explosive ordnances in the game to that of their historical values. Speed, Range, Damages for bombs, torpedo's, airplanes and other weapons.

Permissions and credits
Changelogs
This mod balances the explosive ordnances in the game to that of their historical values. Speed, Range, Damages for bombs, torpedo's, airplanes and other weapons.

What does that mean in regards to the game play and feel? Overall it means that time to kill has been slightly increased across the board in general (their are some outliers where TTK has been reduced, check the documentation for full change details).


Torpedo's
Stats are set to their relevant details for Torp Modifications listed below for the year of '43, including warheads, running speeds and running ranges based off the list below (no mod listed is reference version aka Mod 0).


Spoiler:  
Show


Bombs and other ordnances
The damages updated based on explosive compositions weight (kg) converted to TNT equivalent
Depth Charges lethal radius updated as well as their damage values
AAA range and burst radius updated to historical values
  • Short range based on Type 96 autocannon
  • Long range based on Type 89 naval gun


Spoiler:  
Show


Airplanes
All aircraft range values changed to match payload weight being carried in regards to their airframe as follows,
  • Single Engine Frame     R = (100 - (.04 * W)) / 100
  • Twin Engine Frame       R = (100 - (.02 * W)) / 100
  • Quad Engine Frame      R = (100 - (.01 * W)) / 100
Whereas R = Range modifier applied (for payload selected) & W = Weight in kg of total payload; R values are rounded up to hundredths decimal.

Example: Take the IJN air launched Type 91 Mod 3 Torpedo which has a net weight of 849kg and look at 2 aircraft carrying such a payload;
The CV launched Torpedo bomber Kate would have it's range modified as follows .66 = (100 - (.04 * 849)) / 100
The Twin Engine Medium Bomber Betty would have it's range modified as follows  .83 = (100 - (.02 * 849)) / 100
So the single engine Kate would achieve just 66% of it's stated range and the twin engine Betty would achieve 83% of it's stated range.


Warheads TNT equivalent for damage values (lbs)
D = (K * C) * S
  • TNT - 1.0
  • Type 97 - 1.07
  • Type 98 & Amatol - 1.1
  • TNP - 1.17
  • Composition B - 1.35
  • High Blast Explosives & Torpex - 1.5
  • Hexogen - 1.6
Whereas D = Damage Value, K = kg of explosive composition, C = Composition of the warhead listed above & S is a value of 2 if the ordnance is a below surface one or a value of 4 if an above surface ordnance; D values are rounded up to tenth decimal.

Let's once again take the IJN air launched Type 91 Mod 3 Torpedo for this example which carries an explosive charge of 240kg of Type 97 ;
513.6 (damage value) = 240 (our warheads filling in kg) * 1.07 (The equivalent explosive velocity of Type 97 compared to TNT) * 2 (underwater multiplier)
So this Torpedo in the game will afflict up to 566 points of TNT equivalent damage.