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Barabbah91

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Barabbah91

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176 comments

  1. Barabbah91
    Barabbah91
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    Locked
    Sticky
    Uploaded a new version, hope all the bugs are fixed....
  2. Ravivivi
    Ravivivi
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    Hello Barabbah91!

    I would like to know if it's possible to implement a parry mechanic into the game? That will give the game more skill.
    And for example, after 3 - 4 successful parries, I can finish him by feeding or just kill him with different animation!

    Do you think you can take care of that? ^^

    Thank you! <3
    1. Barabbah91
      Barabbah91
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      I have no idea on how to do that, sorry....
    2. Barabbah91
      Barabbah91
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      At best there's the already integrated second attack key (usually TAB) but it isn't good for the trick you have in mind....
  3. specz
    specz
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    This is a great mod, endorsed.  I had a question, the description
    says that the companion mod core is integrated, what would I do
    to recruit a companion? For instance, to recruit Jeannette (all of
    the Santa Monica quests are completed), I don't see any dialogue
    options to recruit this character.  Is there anything that I should do
    to recruit her?
    1. Barabbah91
      Barabbah91
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      In theory you should already have the option to recruit her (the line of dialog in question is "Sounds interesting. Want to follow me anyway?")

      What does she says when you start talking to her?
    2. specz
      specz
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      the first response is "It is pleasure, I mean, a pleasure to see you again"
      my responses are
      1. Are you lonely
      2. Good to see you, as always, Jeanette. goodbye.
      3. Don't ever change, you lunatic, goodbye

       if I pick response 1,  she says
      Oh, sweetheart, desperately, these nights. I'm just a lonely, little girl on a rainy
      day. Know and games we can play?
      my responses are
      1.Got any board games?
      2.I remember something we already did, is it possible again?
      3.i'll give it some thought, bye jeanette


      Edit
      I got Jeanette as a follower by using the command
      ScheduleTask(0.2,'companion.addToParty(FindEntityByName("Jeanette"))')
    3. Barabbah91
      Barabbah91
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      Weird, there should have been another line in the opening dialog which says "What's going on in Santa Monica?" (or "Anything new?").
      That one would have lead to the "Sounds interesting. Want to follow me anyway?" option.
    4. specz
      specz
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      It's probably a glitch with my particular game save, I've used Comp mod before with no issues
    5. Barabbah91
      Barabbah91
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      🤷
  4. mattski123
    mattski123
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    Hey holmes, would ticking the Arsenal Mod option make the game harder for the player?

    Also, what does this FPS patch do? And is your addon compatible with Clan Quest Mod?

    Is there also a way to remove the glowing eyes? Thanks in advance! :)
    1. Barabbah91
      Barabbah91
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      Hey holmes
      Dear Watson :P

      would ticking the Arsenal Mod option make the game harder for the player?
      Both easier and harder, depends on the level and the enemies (since they have these different weapons too)
      My suggestion would be to use it on a second playthrough, just to spice things up.

      Also, what does this FPS patch do?
      Fixes a bug with doors without having to retort to capping the fps to 60

      And is your addon compatible with Clan Quest Mod?
      A really old version was adapted to CQ, it has even new bugs I have no idea how to fix, but if you want it you can find it here.

      Is there also a way to remove the glowing eyes?
      In Barabbah_Addon search for all files called Eyeball_L.vmt, Eyeball_R.vmt and similar, open them with a text editor and remove the line
          "$vampire" "1"
      Thanks in advance! :)
      You too for trying this mod!
  5. CrazyPterodactyl
    CrazyPterodactyl
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    Hi, noticed a couple of lategame bugs during my playthrough before latest update, not sure if still a problem.

    • Prince did not give me right to Embrace after Giovani Mansion mission. Looking through dialogue: his "ecstatic" greeting links to the line skipping Embrace dialogue. Changing link to correct line allowed proceed as expected
    • Heather still appeared in Hallowbrook Hotel cutscene, despite me Embracing her. Maybe because I made her companion but never actually took with me? But Vampire Heather was still waiting for me in Haven anyway
    • Not sure, but I think Companion Mod used to do second Embrace during lategame (after Blood Hunt), I guess logic was that you are not beholden to Prince laws anymore? But maybe misremembering - it has been many years

    Plus one more bug on fresh install on latest version:

    • Lawyer history for Ananke does not work. Checked all other histories - they are fine. Looking through traiteffects000.txt I found what looks to be Layer history going by effects, but it was linked instead to Zookeper history (which had 2 entries), manually changed line 2840 to "InternalName"    "History (Lawyer)"

    And it worked
    1. Barabbah91
      Barabbah91
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      Thanks for your notes, I'll see if I can fix all of these issues for the next release
  6. rst14
    rst14
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    Not really bug, but the telyavs archeologist history priorities (mental, physical and social) is just the default character without any history (probably the same with other clans)
    1. Barabbah91
      Barabbah91
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      Sorry I'll fix it for the next update
  7. rst14
    rst14
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    the story stats effects are not working
    1. Barabbah91
      Barabbah91
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      Can you be more specific? All of them or only some? Anything unusual about your installation?
    2. rst14
      rst14
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      It happened with the alternative clans. The story buffs and debuffs won't reflect in the character sheet
    3. Barabbah91
      Barabbah91
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      Found a possible cause of the problem

      You have to navigate to:
      \Barabbah_Addon\XTRAS - 7 Further Clans addon\Barabbah_Addon\vdata\system\copy "traiteffects000.txt" and paste it in:
      \Barabbah_Addon\vdata\system\replacing the old file.
    4. rst14
      rst14
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      didn't work
    5. Barabbah91
      Barabbah91
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      Weird. I'll have to find where is this bug....
    6. Barabbah91
      Barabbah91
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      Unless you meant only the scholarship stats (which I have fixed) I have no idea why they won't work.

      Tomorrow I'll upload a new installer anyway....
  8. LuisCollector
    LuisCollector
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    A few question again!

    How to update the mod? Did I just delete the old version and install the new version? Or I just run the installer?

    It is okay to continue the game, or I need new game?
    1. Barabbah91
      Barabbah91
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      Better to remove the old Barabbah_Addon folder (and to start a new game)
  9. roshino
    roshino
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    Hey, amazing mod!

    I tried playing the crows for a bit, and I didn't quite realize how insanely powerful the regeneration is. It is indeed lore-accurate regarding The Crow series, but it is very, and I mean VERY overpowered. I can't see a player character dying in combat without actively trying to do so. The kicker is it heals through aggravated just fine as well, so the game is effectively god-mode. What should I modify in the files to tone it down/disable it/transfer it to a higher Bloodheal effectiveness?

    I appreciate your effort! Thanks!
    1. Barabbah91
      Barabbah91
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      Thanks for the feedback. I suspected it was a bit overpowered but forgot to tune it

      If you open [bloodlines installation directory]/barabbah_addon/vdata/system/traiteffects000.txt and scroll down to:
      "InternalName"    "Clan (Gangrel2)"
      you should see just below this:
      "Trait"        "VampHeal_Type"
      "Modifier"    "Duration 5%"
      Higher that number, slower is the regeneration value. A few examples of regeneration speeds:
      200% - common vampire
      8% - bloodheal active
      160% - vampire possessing the Mummywrap item
      If you find a better value I'll be interested to put it in the mod
    2. roshino
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      Thanks for the reply - yeah... 1.4x bloodheal active at all times will break it.

      Edited a paragraph out after some testing

      (...)

      Otherwise, my first instinct is to buff bloodheal to (spitballing numbers) 150% or 200% its effectiveness or so, maybe a bit more (not 400% or something because then we have a character that has no need to spend blood in disciplines), making the character full-on wolverine when s#*! hits the fan with blood supply being the bottleneck. Maybe it would encourage some interesting gameplay patterns. Idk.

      Regardless, thanks for the reply! I'll try it out. It's great to see that you're still working on the mod!
    3. Barabbah91
      Barabbah91
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      Thanks to you, also because looking at traiteffects000 for answering your question I've found a small bug to correct LOL
  10. D3V6L
    D3V6L
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    Clan specific descriptions of the attributes and such are still describing the orignal clans on the character creation screen. Volgirre is based on Ventrue for some reason, I thougth that it would f*#@ up clan specific dialogue, but for the most part of my Volgirre playthrough it's fine, with the exception of the dialogue with Ming Xiao about Kuei jin's relationships with humans, where she speaks as if pc is Ventrue. And I don't think Isaac recognised me as a fellow Toreador either, but I don't remember for sure
    1. Barabbah91
      Barabbah91
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      I will gave a look, thanks. Regarding the dialogs, I thought I had made all NPCs refer to Volgirre and Nephilim as Toreadors....
    2. D3V6L
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      No problem. Thank you, really enjoyed my playthrough, playing low Humanity Toreador with Vicissitude just feels right for some reason
    3. Barabbah91
      Barabbah91
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      Hahaha glad you had fun
  11. LuisCollector
    LuisCollector
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    Great mod! 

    A quick question, will it compatible with any eye replacer mod?
    1. Barabbah91
      Barabbah91
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      Yes