Valheim
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Xerepp

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Xerepp01

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About this mod

Increase MaxHealth, MaxStamina, FoodTimeTicker, StaminaRegen, Runspeed, Walkspeed, CarryWeight in scale with the VitalitySkill
Have an Selfheal and reduce many stamina drains

Requirements
Permissions and credits
Changelogs
Donations
Vitality -> Brutality :)
1.5.0.0 Final Version, Bugs will be fixed for sure but no new functions will be added.

If you find a bug so use the bug report function.
If you like this mod give an endorsement :)


Increase character properties in scale with the vitality skill.

Gain EXP for the vitallityskill:
You will gain EXP for running, swimming, jumping, mining and woodcutting.

modified attributes:

Selfheal between 0,5% and 2% from the MaxHP (heighest if you are nearby fire, lowest if you have eaten food)
MaxHealth
FoodTimeTicker (healpoint regeneration)

MaxStamina
StaminaRegen
StaminaDrain by jump
StaminaDrain by swimming
Stamina RegenDelay

Walkspeed
Runspeed
Swimspeed

Jumpheight (incl damage by falling)
CarryWeight

All properties scale with the vitalityskill and have the biggest effect if the vitalityskill is at 100.
The most properties have a minimum and a maximum value.


requirements:
required the SkillInjectorMod and BepInEx

If you have wishes for this mod so send a comment.

Hardcoremodus.
This mode is deactive in the defaultsettings, for activate use a ingamemanager or edit the configfile. 

For old characters:
If you have an old character with high skills so vitality will be raise to the average level from jumping, swimming and running.
You can Enable/Disable it.

Differents:

In the normal mode the most character properties bonuses are dependence from the VitalitySkill.
example:

MaxHealPoints = BaseHealpoints + (BaseHealpoints * VitalitySkill * configfactor)
MaxHealPoints = 25 + (25 * 1(for skill at 100, 0.5 for an skill at 50) * configfactor)

The HardcoreModus:
In this mode the propertie bonus are dependence from the VitalitySkill and form the "HardCoreSkill".
This skill you will never seen its only a calculation between jumping, swimming and running.
example:

HardCoreSkill = (jump * swim * run)
MaxHealPoints = BaseHealpoints + (BaseHealpoints * VitalitySkill * configfactor * HardCoreSkill)

This means that you need four skills at maximum for all maximum bonuses because all skillvalues are between 0.0 and 1.0