I transferred copper ore from the inventory to the ship so that it would move to a nearby cart. There was sound and animation of transfer. But after I put everything down and went to the cart, it turned out to be empty. All the ore has disappeared, it is not in the chests anywhere, nor in the cart. Also, once I lost the ore when I put it in a box and it moved to another box. Nobody knows how to avoid this?
Anyone figure out the Take All Button bug (another take all button overlays the other bigger Take All button) as well as the unload all button isn't showing up...
[Error :Smart Containers Mod] Failed to properly patch GUI with additional buttons: System.NullReferenceException: Object reference not set to an instance of an object at SmartContainers.GuiFactory.CreateButton (System.String btnObjName, System.String text, UnityEngine.Transform parent, UnityEngine.Vector2 size, UnityEngine.Vector2 pos) [0x00081] in <747db97c916f4c739df22a505d32be23>:0 at SmartContainers.GuiFactory.AddContainerGuiButton (System.String btnObjName, System.String text, UnityEngine.Vector2 size, UnityEngine.Vector2 pos) [0x00016] in <747db97c916f4c739df22a505d32be23>:0 at SmartContainers.Gui_Patch.AddCreateGroupBtn (InventoryGui __instance) [0x00030] in <747db97c916f4c739df22a505d32be23>:0 at SmartContainers.Gui_Patch.InitButtons (InventoryGui __instance) [0x00038] in <747db97c916f4c739df22a505d32be23>:0
This is error log is most likely due to other mod that changes UI and overrides buttons. And only solutions here are: -disable one of the mods; -disable button in smart container's cfg; -ask creator very nicely to make some compatibility patch.
i dont really understand what button to disable/turn to false ? i get the same big code in red and in chests i see "take all" double, one works and one doesn't
Getting the same error in log, after some thinking.. does valheim plus chest size configuration affect the button maybe? since you can change the size of the chests
You're looking for a file called flueno.SmartContainers.cfg in your Bepinex > config folder.
This is the section that needs to be changed:
## Adds to the chest UI button [☼] which creates items-group based on the current items set in the chest. # Setting type: Boolean # Default value: true createGroupBtnEnabled = true
Anyone here knows if I can disable specific chest types from Smarter Containers? I mostly want it to not affect Personal Chests and Adventurer Backpacks. (as in, if I Ctrl-Click an item while interacting with one of these, it goes into my pack, instead of being thrown into the General Storage around me.)
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I transferred copper ore from the inventory to the ship so that it would move to a nearby cart. There was sound and animation of transfer. But after I put everything down and went to the cart, it turned out to be empty. All the ore has disappeared, it is not in the chests anywhere, nor in the cart. Also, once I lost the ore when I put it in a box and it moved to another box. Nobody knows how to avoid this?
at SmartContainers.GuiFactory.CreateButton (System.String btnObjName, System.String text, UnityEngine.Transform parent, UnityEngine.Vector2 size, UnityEngine.Vector2 pos) [0x00081] in <747db97c916f4c739df22a505d32be23>:0
at SmartContainers.GuiFactory.AddContainerGuiButton (System.String btnObjName, System.String text, UnityEngine.Vector2 size, UnityEngine.Vector2 pos) [0x00016] in <747db97c916f4c739df22a505d32be23>:0
at SmartContainers.Gui_Patch.AddCreateGroupBtn (InventoryGui __instance) [0x00030] in <747db97c916f4c739df22a505d32be23>:0
at SmartContainers.Gui_Patch.InitButtons (InventoryGui __instance) [0x00038] in <747db97c916f4c739df22a505d32be23>:0
-disable one of the mods;
-disable button in smart container's cfg;
-ask creator very nicely to make some compatibility patch.
This is the section that needs to be changed:
## Adds to the chest UI button [☼] which creates items-group based on the current items set in the chest.
# Setting type: Boolean
# Default value: true
createGroupBtnEnabled = true
Change the last entry to:
createGroupBtnEnabled = false
I mostly want it to not affect Personal Chests and Adventurer Backpacks. (as in, if I Ctrl-Click an item while interacting with one of these, it goes into my pack, instead of being thrown into the General Storage around me.)