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Souta757

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Souta757

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51 comments

  1. Souta757
    Souta757
    • supporter
    • 2 kudos
    Locked
    Sticky
    ?Important Information:

    Due to some private changes, I'll have to discontinue this mod. 
    So I've updated the licence on Github to MIT. 

    I hope that someone will pickup this mod.
  2. HamBandit
    HamBandit
    • member
    • 9 kudos
    I am actually heartbroken that Hearth and Home caused this mod to no longer work. I have now downloaded about 4 other mods trying to replicate what I was able to just do with opendatabase, and it still isn't working out.

    Does anyone know if this mod has been picked up by anybody or?
    1. Azumatt
      Azumatt
      • premium
      • 28 kudos
      I got it.
    2. HamBandit
      HamBandit
      • member
      • 9 kudos
      ay you're a champion!! thank you!!
    3. balloutmastor
      balloutmastor
      • member
      • 0 kudos
      have you fixed it? i came back after a long time...but this one is a must lol.
  3. shymichael
    shymichael
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    • 0 kudos
    [Error  : Unity Log] ArgumentException: Undefined target method for patch method static void OpenDatabase.Patches::ConsoleTextInput()
    Stack trace:
    HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    Rethrow as HarmonyException: Patching exception in method null
    HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    OpenDatabase.OpenDatabase.Awake () (at <803aca523ca74a76b6321a8c0853398b>:0)
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    UnityEngine.Application:.cctor()

    1. wackymolez
      wackymolez
      • member
      • 8 kudos
      Wackydatabase
  4. XXLJeremy
    XXLJeremy
    • member
    • 1 kudos
    Error  : Unity Log] ArgumentException: Undefined target method for patch method static void OpenDatabase.Patches::ConsoleTextInput()
    Stack trace:
    HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    Rethrow as HarmonyException: Patching exception in method null
    HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
  5. SinisterShadows
    SinisterShadows
    • supporter
    • 0 kudos
    Where can i find recipe_id's? I want to change the portal recipe but i can't find the ID for its recipe
    1. Wintercute
      Wintercute
      • member
      • 0 kudos
      https://valheim.fandom.com/wiki/Item_IDs
  6. mintheinkyaw95
    mintheinkyaw95
    • member
    • 0 kudos
    theres no json file in items and receipe files
    what am i doin wrong?
    1. ujeenaja
      ujeenaja
      • member
      • 0 kudos
      + me too same problem
  7. mgreene0912
    mgreene0912
    • member
    • 2 kudos
    Anyone know how this mod generates the recipes files? Are the default values hard-coded into the mod, or does the mod read the values from the game itself?

    I'm just curious about when the game itself is updated, if changes the official developers make to recipes will automatically be reflected within this mod, or will the mod need to be updated to match the newly updated recipes?

    Thanks!
  8. Unforgiven13
    Unforgiven13
    • supporter
    • 3 kudos
    For some reason, 90% of the in-game food is colorless on the food bar.
    And  the bar appears grey
    Anyone else has this?
  9. kevikev
    kevikev
    • supporter
    • 5 kudos
    I know the mod author is no longer going to maintain the mod so hopefully someone else has encountered the same issue I have.

    I found that after adding the mod, upgrading items was no longer requiring any materials.

    After removing OpenDatabase, I was once again able to upgrade items using materials.

    Anyone know what could be causing this behavior?

    EDIT: deleting the OpenDatabase folder and letting it get recreated after restarting the game restored the default behavior where upgrades require materials.
  10. heberpcl
    heberpcl
    • member
    • 0 kudos
    Man, this mod opens up a lot of customization possibilities. But it would be very important to stay on ServerSide Sync with enforceMod.
    1. xDFault
      xDFault
      • supporter
      • 0 kudos
      MCE support would be awesome ! 100%
    2. heberpcl
      heberpcl
      • member
      • 0 kudos
      Would you have a simple example at work?
  11. CrazyJunky
    CrazyJunky
    • member
    • 0 kudos
    Hey mate, great mod, I mostly use it as a tool for checking base item stats for doing my own dev, and couldn't help but notice few things missing, namely some values like secondary attacks existing, animations/assets references, damage multipliers, combos length etc... All which could be useful.
    Great work anyway, thank you for this !