I am actually heartbroken that Hearth and Home caused this mod to no longer work. I have now downloaded about 4 other mods trying to replicate what I was able to just do with opendatabase, and it still isn't working out.
Does anyone know if this mod has been picked up by anybody or?
Anyone know how this mod generates the recipes files? Are the default values hard-coded into the mod, or does the mod read the values from the game itself?
I'm just curious about when the game itself is updated, if changes the official developers make to recipes will automatically be reflected within this mod, or will the mod need to be updated to match the newly updated recipes?
I know the mod author is no longer going to maintain the mod so hopefully someone else has encountered the same issue I have.
I found that after adding the mod, upgrading items was no longer requiring any materials.
After removing OpenDatabase, I was once again able to upgrade items using materials.
Anyone know what could be causing this behavior?
EDIT: deleting the OpenDatabase folder and letting it get recreated after restarting the game restored the default behavior where upgrades require materials.
Hey mate, great mod, I mostly use it as a tool for checking base item stats for doing my own dev, and couldn't help but notice few things missing, namely some values like secondary attacks existing, animations/assets references, damage multipliers, combos length etc... All which could be useful. Great work anyway, thank you for this !
51 comments
?Important Information:
Due to some private changes, I'll have to discontinue this mod.
So I've updated the licence on Github to MIT.
I hope that someone will pickup this mod.
Does anyone know if this mod has been picked up by anybody or?
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.PatchAll () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
OpenDatabase.OpenDatabase.Awake () (at <803aca523ca74a76b6321a8c0853398b>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
what am i doin wrong?
I'm just curious about when the game itself is updated, if changes the official developers make to recipes will automatically be reflected within this mod, or will the mod need to be updated to match the newly updated recipes?
Thanks!
And the bar appears grey
Anyone else has this?
I found that after adding the mod, upgrading items was no longer requiring any materials.
After removing OpenDatabase, I was once again able to upgrade items using materials.
Anyone know what could be causing this behavior?
EDIT: deleting the OpenDatabase folder and letting it get recreated after restarting the game restored the default behavior where upgrades require materials.
Great work anyway, thank you for this !