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Kickfister

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Kickfister

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14 comments

  1. Kickfister
    Kickfister
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    These images are in HDR and must be viewed in a Chromium-based browser (Chrome, Edge, Opera, etc.) with HDR enabled in Windows




    Labeled Gallery
  2. enowai
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    Hate to say it but bloom adds that atrocious dirty lens effect. With No lens dirt, seems like this mod breaks. Reliance on bloom is unfortunate, unless lens effect can be detached from it somehow.
    1. Kickfister
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      I can add that slider, I'll try to get an update out later today.
    2. Kickfister
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      Put out an update with that slider
    3. enowai
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      Very well done. Thank you for the quick response and update. Endorsed.
  3. d3nm
    d3nm
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    Should one change 
    hdr-display-enabled=0
    to 1
    in boot.config, when using this?
    1. Kickfister
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      It's an sdr to hdr upgrade, you don't need to do anything special to the game (and if that even works it would break things).
  4. FlashLightning67
    FlashLightning67
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    The color grading settings (like saturation and what not) don't seem to be working for me. I removed any mods that seemed like they could interfere with the settings listed on the mod page. Am I doing something wrong or is this a bug?

    Mods:
    Jotunn
    BetterChat
    Build Camera
    ConfigurationManager
    HeightmapUnlimited
    DisplayBepInExInfo
    1. Kickfister
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      I’ll take a look at the mod list when I’m able to and get back to you. 

      EDIT: Just to be safe, click the reset all button in the mod and then make sure it still doesn’t work. The sliders will only apply with renodrt or aces as selected tonemappers. 
    2. Kickfister
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      I took a look at the mods and I don't think any of them would cause a problem, so I'm leaning towards a mistake in the installation/game config. Make sure you're booting the game in dx11 (with dx11 reshade installed), and that you have bloom, chromatic aberration, and sun shafts enabled. The sliders will break if those conditions aren't met.

      I also just tested with the latest reshade, game, and the addon uploaded here and have verified that it works as expected still. Lemme know if you still run into issues after checking those things, cause I'd like to help you get to the bottom of it.
    3. FlashLightning67
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      Turns out I was just stupid and bloom didn't properly disable, I must have missed it. It's working great now, thanks!
  5. LordWushin
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    Would post processing mods conflict with this? Something like Post Processing Effects or Custom Graphics Settings.
    1. Kickfister
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      I tried out Post Processing Effects with my mod in search for a way to improve SSAO. IIRC, as long as you don't enable the bloom changes in that mod, it keeps working. But in case I'm wrong lemme provide some info for how this mod works. I rely on two shaders being unchanged for the core functionality:

      • An uber shader that contains tonemapping, bloom, and chromatic aberration
      • The sun shafts shader which I had to fix parts of to not clip
      Tweaking some of these things with another mod might just change the values that get passed into the shader and all will be good. Some changes, however, might alter the shader hash which will undo the core functionality of the mod.

      The SSAO settings are still safe in that, I definitely remember that much. The SSAO filter setting I put in my mod optionally removes the filtering pass, and the settings in there don't mess with that.
    2. LordWushin
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      Alright thanks! I think I will just get rid of those others and just use this.

      Thanks!
  6. xii7
    xii7
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    These RenoDX mods are so damn good..