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Willybach and RustyNoodles

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willybach

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About this mod

This is a set of HD textures designed to fit with my Willybach's HD Valheim textures and work with RustyNoodles' Seasonality mod. That mod introduces seasons, and dramatically alters the visuals and feel of the game. It is designed to work with the vanilla game and as such doesn't really fit with my texture pack. This pack makes that mod HD.

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This mod absolutely requires the mod Seasonality, available here: Seasonality by RustyNoodles
Seasonality requires BepInEx, therefore this mod also requires it. BepInEx
This mod is designed to work with my main texture pack,  (Highly recommended) Willybach's HD Valheim



1 Install BepInEx
2 Install Seasonality mod (.dll in bipinex plugins, Seasonality folder in BepInEx config folder)
3 Download this mod and unzip with 7-zip or compatible software.
4 Copy the entire contents of the download, the folder names 'Config' and 'Plugins' into BepInEx main folder.
5 Make sure you copy ALL files, as there is also a config file that enables my version, without it you will be using Rusty's vanilla Seasonality. 


NOTE!
HOW TO GET IT WORKING:

Okay apologies but this new system, despite having many advantages, is a little trickier to get working. Basically, Seasonality generates a config file first time it's run. This has a setting in it that tells the mod to run the 'default' folder. You need to change this to 'WillybachHD'.

## Set the root folder to register textures [Synced with Server]
# Setting type: String
# Default value: Default
Texture Folder = WillybachHD

If you install my HD Seasonality mod on top of Rusty's Seasonality, and then run Seasonality for the FIRST time, it will overwrite my config file. So you will need to manually change this setting again. 

I also recommend turning off Random Colors in fall. 

[Fall]

## If on, random colors are applied to targeted prefabs [Synced with Server]
# Setting type: Toggle
# Default value: On
# Acceptable values: On, Off
Random Colors = Off



UPLOAD updated LITE version of Mod. 
ADD more variation to mosses and similar overlaying textures, across the biomes.