It look cool bur for me i feel its missing an option in the config about capacity or construction cost, so that it could be configured to store as much the vanilla pile, and it would be just easier to work with.
idealy the way i see it would be creating a stack cost 1 then when i open i found 1 unit inside removing it destroy the stack. i could put item until it reach the cost off the vanilla stack then it is considered full. If you ever consider an idea or part of my comment, thanks you :D
I was about to point out that this mod doesn't not interact with Quick Store. Then I noticed that it has its containers tagged with MS_container. So, if anyone is wondering how to make it work with Quick Store. Just add in Quick Store's parameters (under GenericContainerNamePrefixes) MS_container_
I am currently using Stacked Bars by Azumatt as Azu is quite active still, while the developer of IngotStacks seems to have vanished maybe?
I was wondering if you'd either maybe take over IngotStacks or do something similar yourself, incorporated into this mod or separately? I prefer the IngotStacks visuals, I think you do too from some of your comments. It would be nice to have visually appealing stacks from a reliable mod dev :)
Could we get a flint pile? I am really liking this mod, and I don't like storing flint in chests. Thankyou for your time, and effort you put into making mods.
Just wanted to say thank you so much for this! It looks so much better than having multiple stacks of stone piled around :) I love the dynamic mechanic, and the fact that I can make them with only 10 of an item rather than having to use up a chest slot until I have 50 (I'm looking at you, fine wood!). Great mod, never going to leave my load order :D
Thanks! Yeah the low crafting cost and no workbench need was one of the main reasons of the mod. Being able to place a wood stack with 10 wood while cutting trees feels so much nicer.
The mod adds normal containers like vanilla, please make sure you are using an updated craft from container mod (there are several out there, some of which are broken) and reach out to the author if it doesn't work as expected.
35 comments
idealy the way i see it would be creating a stack cost 1 then when i open i found 1 unit inside removing it destroy the stack. i could put item until it reach the cost off the vanilla stack then it is considered full. If you ever consider an idea or part of my comment, thanks you :D
I was about to point out that this mod doesn't not interact with Quick Store. Then I noticed that it has its containers tagged with MS_container. So, if anyone is wondering how to make it work with Quick Store. Just add in Quick Store's parameters (under GenericContainerNamePrefixes) MS_container_
Mine ended like:
Container_,MS_container_
I am currently using Stacked Bars by Azumatt as Azu is quite active still, while the developer of IngotStacks seems to have vanished maybe?
I was wondering if you'd either maybe take over IngotStacks or do something similar yourself, incorporated into this mod or separately? I prefer the IngotStacks visuals, I think you do too from some of your comments. It would be nice to have visually appealing stacks from a reliable mod dev :)
Yeah the low crafting cost and no workbench need was one of the main reasons of the mod. Being able to place a wood stack with 10 wood while cutting trees feels so much nicer.