Valheim
0 of 0

File information

Last updated

Original upload

Created by

ASharpPen

Uploaded by

ASharpPen123

Virus scan

Safe to use

Tags for this mod

219 comments

  1. ASharpPen123
    ASharpPen123
    • premium
    • 9 kudos
    Locked
    Sticky
    You find me and a lot of others using a combination of mods involving Drop That here
  2. bfosque
    bfosque
    • supporter
    • 0 kudos
    Does anyone have a list of the indexes of the drop tables for each character? I'm trying to change trophy drop rates but to do that I need to know which index the trophy is for each character. The only way I can figure that out so far is trial and error to see which existing index gets overwritten, but that would take an inordinate amount of time to do for all the trophies in the game.

    I saw the mod dev mentioned in previous posts that they were working on a feature to see this information, is there any update on that?
  3. DoctorFunk
    DoctorFunk
    • member
    • 1 kudos
           
  4. NeroSima
    NeroSima
    • member
    • 0 kudos
    I use this for all

    Spoiler:  
    Show
    [Deer.10]
    PrefabName = BoneFragments
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Boar.10]
    PrefabName = BoneFragments
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greyling.10]
    PrefabName = Wood
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greyling.11]
    PrefabName = Raspberry
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greyling.12]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf.10]
    PrefabName = Raspberry
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf.11]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 30
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf.12]
    PrefabName = Feathers 
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf.13]
    PrefabName = Feathers
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Elite.10]
    PrefabName = RoundLog
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Elite.11]
    PrefabName = MushroomYellow
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Elite.12]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 40
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Elite.13]
    PrefabName = Blueberries
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Shaman.10]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 40
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Shaman.11]
    PrefabName = MushroomYellow
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 40
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Shaman.12]
    PrefabName = Blueberries
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Greydwarf_Shaman.13]
    PrefabName = Feathers 
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Eikthyr.10]
    PrefabName = DeerHide
    SetAmountMin = 2
    SetAmountMax = 8
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Eikthyr.11]
    PrefabName = LeatherScraps
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Eikthyr.12]
    PrefabName = DeerMeat
    SetAmountMin = 2
    SetAmountMax = 4
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Eikthyr.13]
    PrefabName = BoneFragments
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Troll.10]
    PrefabName = CopperOre 
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Troll.11]
    PrefabName = TinOre
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Troll.12]
    PrefabName = Ruby
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Troll.13]
    PrefabName = Amber
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 30
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Troll.14]
    PrefabName = AmberPearl
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [gd_king.10]
    PrefabName = Wood
    SetAmountMin = 1
    SetAmountMax = 20
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    PrefabName = RoundLog
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [gd_king.11]
    PrefabName = FineWood
    SetAmountMin = 1
    SetAmountMax = 5
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [gd_king.12]
    PrefabName = Mushroom 
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [gd_king.13]
    PrefabName = MushroomYellow
    SetAmountMin = 1
    SetAmountMax = 5
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [gd_king.14]
    PrefabName = QueenBee
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Skeleton.10]
    PrefabName = Coins
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton.11]
    PrefabName = WitheredBone
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 05
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton.12]
    PrefabName = LeatherScraps
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton.13]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton_Poison.10]
    PrefabName = Coins
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton_Poison.11]
    PrefabName = WitheredBone
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton_Poison.12]
    PrefabName = Ooze
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Skeleton_Poison.13]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Blob.10]
    PrefabName = Guck
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [BlobElite.10]
    PrefabName = TrophyBlob
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [BlobElite.11]
    PrefabName = Guck
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Abomination.10]
    PrefabName = ElderBark
    SetAmountMin = 5
    SetAmountMax = 20
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr.10]
    PrefabName = Coins
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr.11]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr.12]
    PrefabName = CopperScrap
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr.13]
    PrefabName = LeatherScraps
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr_Elite.10]
    PrefabName = Coins
    SetAmountMin = 5
    SetAmountMax = 10
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr_Elite.11]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Draugr_Elite.12]
    PrefabName = CopperScrap
    SetAmountMin = 2
    SetAmountMax = 4
    SetChanceToDrop = 40
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Bonemass.10]
    PrefabName = Guck
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Bonemass.11]
    PrefabName = Ooze
    SetAmountMin = 1
    SetAmountMax = 20
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Bonemass.12]
    PrefabName = BoneFragments
    SetAmountMin = 1
    SetAmountMax = 10
    SetChanceToDrop = 100
    EnableCjavascript-event-stripped true
    [Serpent.10]
    PrefabName = FishRaw
    SetAmountMin = 5
    SetAmountMax = 20
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Leech.10]
    PrefabName = Ooze
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Wraith.10]
    PrefabName = IronScrap
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [StoneGolem.10]
    PrefabName = SilverOre
    SetAmountMin = 1
    SetAmountMax = 5
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [StoneGolem.11]
    PrefabName = Obsidian
    SetAmountMin = 1
    SetAmountMax = 5
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Fenring.10]
    PrefabName = WolfPelt
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Ulv.10]
    PrefabName = WolfPelt
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Fenring_Cultist.10]
    PrefabName = WolfPelt
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Hatchling.10]
    PrefabName = ScaleHide
    SetAmountMin = 1
    SetAmountMax = 4
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Deathsquito.10]
    PrefabName = Bloodbag
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [Goblin.10]
    PrefabName = Barley
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 30
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [GoblinArcher.10]
    PrefabName = Barley
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 30
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [GoblinBrute.10]
    PrefabName = Barley
    SetAmountMin = 2
    SetAmountMax = 5
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [GoblinShaman.10]
    PrefabName = Barley
    SetAmountMin = 1
    SetAmountMax = 3
    SetChanceToDrop = 20
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [GoblinShaman.11]
    PrefabName = Flax
    SetAmountMin = 1
    SetAmountMax = 1
    SetChanceToDrop = 10
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
    [BlobTar.10]
    PrefabName = Tar
    SetAmountMin = 1
    SetAmountMax = 2
    SetChanceToDrop = 50
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
  5. NeroSima
    NeroSima
    • member
    • 0 kudos
    how to put spoilers??
  6. missmidnight
    missmidnight
    • premium
    • 2 kudos
    Hello, I have been fiddling with this mod and have be able to customize drops with vanilla items ok. I have had less success with integrating it with epic loot. I have carefully read the documentation page but some of it seems to be outdated according to the notes in the mod description. It would be greatly helpful if someone could post an example of a functional config entry.  (ex. draugr elite with small chance to drop magic iron sword)
  7. G4ming42xyz
    G4ming42xyz
    • member
    • 0 kudos
    Hi, really good mod but unfortunately it doesn't work on trophies :(
    [Eikthyr.0]
    PrefabName= TrophyEikthyr
    SetAmountMin = 4
    SetAmountMax = 4
    SetChanceToDrop = 100
    SetScaleByLevel = true
    EnableCjavascript-event-stripped true
  8. VitalikByrevich
    VitalikByrevich
    • member
    • 4 kudos
    `SetDropOnePerPlayer
    If I set this parameter to "true", will things from bosses stop falling out on the server according to the number of players? And then there are 30 players playing on the server and 30 keys from one boss at once - this is such a thing. In the description of the mod, I did not find a description for this function.
    1. Supertron
      Supertron
      • premium
      • 47 kudos
      It will drop for the amount of players in the area.
  9. yarrrrrble
    yarrrrrble
    • member
    • 0 kudos
    Is this working for mistlands by chance? 
  10. Kalims
    Kalims
    • member
    • 0 kudos
    Hello, I don't know if i'm doing something wrong but after reading all the documentation and posts, I tried to make a custom drop for beech log (make sure that on top of the normal drop, a seed and a resin is guarenteed) so I made :

    [beech_log_half.100]
    PrefabName= BeechSeeds
    SetAmountMin = 1
    SetAmountMax= 1
    SetChanceToDrop = 100
    EnableConfig = true

    [beech_log_half.101]
    PrefabName= Wood
    SetAmountMin = 10
    SetAmountMax= 10
    SetChanceToDrop = 100
    EnableConfig = true

    [beech_log_half.102]
    PrefabName= Resin
    SetAmountMin = 1
    SetAmountMax= 1
    SetChanceToDrop = 100
    EnableConfig = true

    I did choose AlwaysAppend on true (even if no id could match those I written).

    The result is only one of the three work while the other two doesn't drop, meaning that after breaking a log I will only have a seed, or 10 woods or 1 resin but never the three of them at the same time
    1. osa519
      osa519
      • member
      • 0 kudos
      Ever got it to work?
  11. osa519
    osa519
    • member
    • 0 kudos
    [beech_log_half.20]
    PrefabName = Wood
    SetAmountMin = 30
    SetAmountMax = 30
    SetChanceToDrop = 100
    EnableConfig = true

    Tried testing out the new feature. Doesn't seem to work for me. Something I'm missing? Does it need newly spawn in trees or something? Or a line of code
    Of course after posting this it works. Idk what fixed it >_>