Valheim
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aedenthorn

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aedenthorn

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34 comments

  1. xzahalko
    xzahalko
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    I am expiriencing continues error log in Bepinex log:

    AmbiguousMatchException: Ambiguous match found.
    etc.

    Would love to have this mod, but error appears to repeat when i open a workbanch.
  2. SmokeyHog
    SmokeyHog
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    [Mod Request] 
    tooltip only shows when at a crafting station menu
  3. Jthorell
    Jthorell
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    Not working (for me) with latest Epic Loot update
  4. PsYchotic666Joker
    PsYchotic666Joker
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    Just a heads up this conflicts with Auto Repair mod (and Valheim Plus auto repair).

    What happens is when you click on a bench or forge you would risk crashing as it opens to try and repair gear and then you'd be frozen and have to alt f4 the game to kill the process.

    Also would you consider uploading to Thunderstore? :)
  5. dunc001
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    Any chance of moving Repairs to a dedicated tab in the Crafting UI (in the same way as you did for Simple Recycling) so you can select which items to Repair rather than just having to mash the repair hammer and do them in order?  Might mean having to widen the crafting UI to allow it to accommodate Craft Repair Upgrade Recycle Enchant Augment tabs...
    1. aedenthorn
      aedenthorn
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      I've made a new mod that lets you click alt+click on items directly to repair them:

    2. dunc001
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      Presumably you need to be in the crafting UI to do this? Or within range of a suitable repair station?
    3. aedenthorn
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      Yes, you still have to be at the crafting station.
  6. Nollauno
    Nollauno
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    Hi,

    Just downloaded this and it doesnt seem to take any notice of your other mod: Craft Build Smelt Cook Fuel Pull From Contains?

    This would be a great addition to our next playthrough as we are ramping up the difficulty.

    TIA
  7. Cadaver84
    Cadaver84
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    Can you please implement compatibility with Mod Enforcer: https://www.nexusmods.com/valheim/mods/460?tab=description

    So that Servers can enforce version and config's on their server?

    Thanks!
    1. SkrumpyKnuckles
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      Seconded! Would love this option.

      aedenthorn, maybe you already know about MCE, but would love to have that added to your projects to help us lowly server admins to sync our configs with our many users. With 100+ people to assist with editing a config (you'd think anyone could do this though....) it is probably similar to you having to answer the same 10 questions on the forums (lol).

      No rush, but would appreciate it. Don't see you hanging out in modding discord, but would donate for this as well (and Pfhoenix is often willing to help with it). Love supporting you all for helping the community. Let me know and thanks for doing what you do!
    2. SkrumpyKnuckles
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      Duped post for some reason.
    3. aedenthorn
      aedenthorn
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      I would have to revamp every instance of each config variable in each mod to make it work with MCE... maybe you can tell me which ones it's necessary for? Seems like a lot of work, I have like 40+ Valheim mods!

      Why couldn't they make MCE work with BepInEx config system?
    4. Cadaver84
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      I dont know if anyone has a preference how you do it.  I think mostly, Server Admins and Players would LOVE if mods run on a server pushed their config values to the clients at run time (like how V+ does syncConfigServer) where it doesn't even modify the local config file.

      Failing this brass ring desire, literally anything that makes it so that Clients don't have control over the config is needed.  Having the server send config values for load at runtime is nice because then clients don't even have to look at their config files.  In fact, even looking at them wouldn't help because the server would push its values anyway.

      However you implement server-side control of config vars would satisfy what we are asking for.  I believe our preference would be pushing values at run time and not referencing the local config would be the best, but anything is better than what we have now.
    5. aedenthorn
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      It's just that it is going to be a lot of work... I'm not sure I'm up to that (and I'm not trying to hint at getting paid or something).
    6. PsYchotic666Joker
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      I agree I would love it on my server with mce and I bet it is a lot of work me personally I have over 10 installed in my server
  8. zendex25
    zendex25
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    Reported a bug about the repair costs for upgraded items being incorrect.

    Hopefully it gets fixed soon. Our playgroup has been loving the mod.
  9. Jthorell
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    Thank you for this mod, it makes the game more immersive.

    If i constantly repair at above 75%-85% durability i dont get a repair cost. Only if the item gets below 50% or so.

    I'd like repair cost even if the item is at 90% durability.

    Yes i constantly  OCD spam repair as soon as i enter my base
  10. SinisterShadows
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    Is it possible to get a config to define cost or a fork of this that makes repairs cost coins instead? With better trader and epic loot there is now more purpose to gold, so ive added it to dropthat drop tables. I would love if i could use this to make items cost gold for repair instead of base resources. This idea sat much better with my servers players than making them haul out multiple items to repair their gear and adds another use for coins
    1. SinisterShadows
      SinisterShadows
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      Or alternativly, can this mod be updated with an option to be able to take the repair items directly from chests? I love the repair costs, just having to pull all the items out of storage is a pain that does not add any meaningful gameplay.