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Neobotics

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Astevus

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  1. JaronTheGrean
    JaronTheGrean
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    Hello! Very basic question but, how to I configure things for this? I'm very new to this and have no idea how to turn Mjolnir Mode to true. Thanks in advance : )
    1. Astevus
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      The easiest way is to download a configuration manager mod. There are several, but the basic one is on Thunderstore here: https://thunderstore.io/c/valheim/p/Azumatt/Official_BepInEx_ConfigurationManager/. Once you install this, you'll be able to set the configurations for all your mods while inside the game.

      Alternatively, if you use the R2Modman or Thunderstore.io mod managers, you can change configurations using their Config editor, or edit the config file by hand using a text editor. Note that you may have to restart the game if you change configurations for some mods that don't watch for changes to the file. The config files for mods are in the BepInEx\config folder. Max's file is named neobotics.valheim_mod.maxaxe.cfg.

      You'll see the settings in the file. You would change MjolnirMode = false to MjolnirMode = true
  2. Christofferbrus
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    Feature request! 
    I would like to be able to combine keys for throwing. For example:
    LeftAlt+Mouse4 to throw.

    Thanks in advance:)
    1. Astevus
      Astevus
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      I've never tried that with a mouse button but had assumed it would work. I'll look into it.
    2. Christofferbrus
      Christofferbrus
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      It doesn't! But now you know
      Hope it's a quick and easy fix atleast!:) It would greatly improve my gameplay-scheme
    3. Christofferbrus
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      Also, could it keybind combine with the mouse left and right buttons? Seems like those buttons are excluded even on their own.
      It would make alot of sense if LeftAlt+LeftButton was for weapon throw, and LeftAlt+RightButton was for shield throw due to those buttons being associated with each tool.
  3. DarkSpartan301
    DarkSpartan301
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    Would really love an option for all magical weapons to return. It'll make my party actually use another weapon that isn't Frostner... Maybe a config line instead of a toggle to add the name for each weapon, more customization would allow us balance it ourselves and let you continue to add other cool effects without being superceded by return mode.
    1. Astevus
      Astevus
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      I'll try to come up with something. Probably an external file since I can't keep track of every mods magic weapons and how to detect them.
  4. GutinBr2
    GutinBr2
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    Anyway to make a shield return like Captain America's Shield?
    1. Astevus
      Astevus
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      I've thought about that before, but held off because shields were not 'magical' in the vanilla game. Adding shields as another 'returnable' is probably straightforward. I'll have to look deeper into re-equiping them.
  5. Hueuan
    Hueuan
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    Really want to use the mod, but it seems to break stackable weapons from other mods. Like javelins, water bombs from fire spreadsfish chum. For example when i try to put stack of those items 50/50 into the chest they occupy all chest slots and become unstackable singe items. StackableWeapons option set to false.
    1. Astevus
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      I took a brief first look. Yes, Max Axe sets one handed weapons stackable or not, conflicting with the settings for Javelins which has it's own stacking mechanism. I'll have to take a deeper look into this to see if I can make them compatible. Thanks for letting me know!

      [Edit] Max's stackable weapons ON seems to work as designed with Javelins, chum and bombs. Do you see something different? Is that an option for you? It may be a while until I get to looking further at this.
    2. Hueuan
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      Yeah I think I'll just use the mod this way with the stackable option on. Didn't test this option right away. Thanks!
  6. Snorri
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    Would it be possible to make it so that a magical weapon like Himmin afl also automatically returns when thrown?
    1. Astevus
      Astevus
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      It's possible, but I'm not sure I want to go there. Maybe I can think of something creative to do with it besides return...
  7. 8LeggedDreams
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    Mod works great so far in ashlands. Just a heads up for anyone using Valheim Plus, If you have the setting to not store equippable items when you auto stack turned on, then your rocks/stone wont auto stack since rocks are now an equippable item. 
    1. Astevus
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      Thanks for the note!
  8. astoned
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    Just a heads up, this mod appears to have an issue with BlackSmithing from Smoothbrain when you change the durability. It changes the durability to items to the game default rather than the new durability you get from the BlackSmithing mod.
    1. Astevus
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      Are you referring to durability when using stacked weapons?

      [Edit] A quick test demonstrated what you mentioned, however, stacking weapons that were all created with the extended durability seemed to work. I didn't check much beyond this. I also noticed that managing stacks with Blacksmithing installed resulted in strange UI behavior. For instance merging a weapon into another resulted in one slot with 3 and one with -1(!), so still 'two' items, at least mathematically, but definitely not desirable behavior. This is not the only incompatibility between Smoothbrain's mods and stackable weapons. I will add a caveat in the incompatibility section, but I don't see a future where Smoothbrain's inventory/crafting mods will ever work cleanly with stackable weapons enabled. Stackables does some out-of-the-ordinary things to manage stacked weapon durability, to make it look like you actually have a set of independently durable weapons, when there's really only one, with a count. If someone else is also touching durability, a conflict is almost inevitable. Sorry.
    2. astoned
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      For me all items with the extended durability resulted in the first item having the correct durability then the rest result in defaulting the vanilla durability. As this only happens in a specific combo of stackable weapons and having the blacksmithing mod it's not worth fixing but wanted to let people know incase they were wondering why stuff was breaking. 

      Thanks for the quick response!
    3. Astevus
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      I was looking at the MaxAxe code to fix a defect with vanilla spears and stackables, and I noticed I had previously added and forgot about workarounds for stacking compatibility with Blacksmithing. It was related to stacking specifically, not durability, but since that's no longer working correctly, I can assume they made some changes. I'll take a new look at this as part of the next release and see if I can work around both issues.

      [Edit] I was able to correct the stacking behavior (showing 'negative' vanilla item stacks) with Blacksmithing installed, but I've been unable to work around reverting to the 'vanilla' max durability. Blacksmithing doesn't actually change the max durability - they keep track of the modified max durability in a custom item structure to which I have no access.
    4. astoned
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      That's all good. It's a niche combo of mods so I'm not expecting perfect compatibility. Thanks for trying!~
  9. Bkrj
    Bkrj
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    Hello, i am having a bug...
    NVM, wrong Mod page. Everything is good with your mod, thanks))
  10. xX1TheMarley1Xx
    xX1TheMarley1Xx
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    Hey bro! Loving your mod man it is shweeeet af! Was just wondering I can't get mjolinir mode to enable in my config menu with config manager, and also big big question, is mjolnir mode useable on game pad for example xbox controllers more specifically, keep up the sweeet work bro! Kind regards! 
    1. Astevus
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      Hey! Could be a couple of things. Do you also have clubs enabled? When you say you can't enable it in config manager does that mean  you can enable it by modifying the config file by hand? Also, do you mean you try to set it on and it stays off, or it just doesn't work even if it's on? If it won't stay enabled, do you play on a server that may not allow it? Let me know, and I'll try to help.
    2. xX1TheMarley1Xx
      xX1TheMarley1Xx
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      Hiya mate, I managed to get it to work in the config file just a moment ago so is working sweeeeet and also might I add the mjolnir mode is actual dope bro thankyou for providing such a sweeeet mod! It just says disabled and when I click on it to enable it it just does nothing won't enable no matter how many times I click on it, but is no worries now as I've enabled it in the config so it is sweeeet! Also I'm desperately trying to get it to work with my xbox controller, is this possible? As I'd love to use this mod with my controller! No stress if not tho bro, thankyou so much for your reply I really appreciate it, kind regards 
    3. xX1TheMarley1Xx
      xX1TheMarley1Xx
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      [Update] yo bro! I've just logged on and it's suddenly not working (mjolnir mode), even when I change it in the config files it still doesn't work just trying to figure out why as I got it working sweeet yesterday, its saying true but not working so I'm a bit stuck as to what to do, no worries tho mate can still throw mjolnir it just doesn't come back, no worries though, kind regards 
    4. Astevus
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      Please configure the log level to Debug then try to set mjolnir mode enabled. And if you can get that to work check the log after it fails to return. Send me the log file on Discord so I can see any errors etc., as well as the other mods you're running. I haven't run across this issue before. Discord link on bottom of mod page description. The fact that it worked for a while may be a conflict with another mod. If you use R2modman you can send me a profile code and I can test with your setup.
    5. xX1TheMarley1Xx
      xX1TheMarley1Xx
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      No worries ill get that sorted today for you I'll send it via discord, as I've asked twice before, is it possible to use this mod with an xbox controller? Thankyou very much, kind regards 
    6. Astevus
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      Sorry, I don't have an Xbox or controller so I can't confirm what can or cannot be done, or what BepInEx supports in configuration. I haven't looked into the code supporting controllers, but if you can map button combos to key combos you might be able to initiate throwing actions.