Valheim

File information

Last updated

Original upload

Created by

Neobotics

Uploaded by

Astevus

Virus scan

Safe to use

195 comments

  1. Bkrj
    Bkrj
    • supporter
    • 0 kudos
    Hello, i am having a bug...
    NVM, wrong Mod page. Everything is good with your mod, thanks))
  2. xX1TheMarley1Xx
    xX1TheMarley1Xx
    • member
    • 0 kudos
    Hey bro! Loving your mod man it is shweeeet af! Was just wondering I can't get mjolinir mode to enable in my config menu with config manager, and also big big question, is mjolnir mode useable on game pad for example xbox controllers more specifically, keep up the sweeet work bro! Kind regards! 
    1. Astevus
      Astevus
      • member
      • 12 kudos
      Hey! Could be a couple of things. Do you also have clubs enabled? When you say you can't enable it in config manager does that mean  you can enable it by modifying the config file by hand? Also, do you mean you try to set it on and it stays off, or it just doesn't work even if it's on? If it won't stay enabled, do you play on a server that may not allow it? Let me know, and I'll try to help.
    2. xX1TheMarley1Xx
      xX1TheMarley1Xx
      • member
      • 0 kudos
      Hiya mate, I managed to get it to work in the config file just a moment ago so is working sweeeeet and also might I add the mjolnir mode is actual dope bro thankyou for providing such a sweeeet mod! It just says disabled and when I click on it to enable it it just does nothing won't enable no matter how many times I click on it, but is no worries now as I've enabled it in the config so it is sweeeet! Also I'm desperately trying to get it to work with my xbox controller, is this possible? As I'd love to use this mod with my controller! No stress if not tho bro, thankyou so much for your reply I really appreciate it, kind regards 
    3. xX1TheMarley1Xx
      xX1TheMarley1Xx
      • member
      • 0 kudos
      [Update] yo bro! I've just logged on and it's suddenly not working (mjolnir mode), even when I change it in the config files it still doesn't work just trying to figure out why as I got it working sweeet yesterday, its saying true but not working so I'm a bit stuck as to what to do, no worries tho mate can still throw mjolnir it just doesn't come back, no worries though, kind regards 
    4. Astevus
      Astevus
      • member
      • 12 kudos
      Please configure the log level to Debug then try to set mjolnir mode enabled. And if you can get that to work check the log after it fails to return. Send me the log file on Discord so I can see any errors etc., as well as the other mods you're running. I haven't run across this issue before. Discord link on bottom of mod page description. The fact that it worked for a while may be a conflict with another mod. If you use R2modman you can send me a profile code and I can test with your setup.
    5. xX1TheMarley1Xx
      xX1TheMarley1Xx
      • member
      • 0 kudos
      No worries ill get that sorted today for you I'll send it via discord, as I've asked twice before, is it possible to use this mod with an xbox controller? Thankyou very much, kind regards 
    6. Astevus
      Astevus
      • member
      • 12 kudos
      Sorry, I don't have an Xbox or controller so I can't confirm what can or cannot be done, or what BepInEx supports in configuration. I haven't looked into the code supporting controllers, but if you can map button combos to key combos you might be able to initiate throwing actions.
  3. Ishkhatar
    Ishkhatar
    • member
    • 0 kudos
    Very fun mod, thank you!
    But somehow bombs stop stacking if Stackable Weapons offed in MaxAxe.
    1. Astevus
      Astevus
      • member
      • 12 kudos
      This is a bug. It's fixed for the next release. Thanks for finding it. Glad you like the mod!
    2. Astevus
      Astevus
      • member
      • 12 kudos
      This is now fixed in 0.4.5. Thanks again for finding it!
    3. Ishkhatar
      Ishkhatar
      • member
      • 0 kudos
      Great! Thank you for your work!
      Cheers!
  4. jacaima
    jacaima
    • member
    • 2 kudos
    I hope it is not too bold on my part, I love the mod especially its configuration that is very broad, but I would like to please if it is possible to add the possibility that by disabling "EnableClubs = false" and activating the "MjolnirMode = true" Mjolnir still works, I would like that no club can be launched but Frostner is the only deck that if you can launch and Mjolnir mode works.

    something like:

    ## Set to True to allow Frostner to be launched even if Clubs is disabled.
    .
    # Setting type: Boolean
    # Default value: false
    EnableFrostner = true


    thank you very much and have a nice day.
    1. Astevus
      Astevus
      • member
      • 12 kudos
      Thanks for the feedback! Glad you like the mod. As far as Valheim is concerned, Frostner is a club, in fact it's 'real' name is MaceSilver. There's a lot of code in MaxAxe that makes decisions based on the skill type of weapon (e.g. Clubs, Swords, etc.)  rather than a specific weapon. I'll look into it, but no promises.
  5. SanricardoS
    SanricardoS
    • member
    • 0 kudos
    My Frostner doesn't return to my hand I don't know why. I enabled MjolnirMode and my inventory is empty either. Any idea how to make this work?
    1. Astevus
      Astevus
      • member
      • 12 kudos
      I haven't seen this behavior. Can you set your log level to 'Debug', then send the log file once you've encountered this again? You can post it as an attachment in #mod-help on Discord at: https://discord.gg/hRfqDapR. Thanks!
    2. SanricardoS
      SanricardoS
      • member
      • 0 kudos
      Link is expired, I can't join.
    3. Astevus
      Astevus
      • member
      • 12 kudos
      Sorry. I thought that was a permanent link. Try this https://discord.com/invite/YguUhdUA2g
    4. SanricardoS
      SanricardoS
      • member
      • 0 kudos
      I solved it. So it turns out that I can't change the MjolnirMode in the game, so I looked into the config folder and found out that MjolnirMode was in false all the time. When I changed it to true and boom problem solved. Thanks for answering and helping me.
    5. Astevus
      Astevus
      • member
      • 12 kudos
      Hi. You should certainly be able to change MjolnirMode in game. I've just re-verified that. You may have some other related issue. Are you running single player or multiplayer on a server? It would be great if you would set your log level to Debug, and try switching MjolnirMode, then attach the log file to a message on Discord.
  6. BakedAfro
    BakedAfro
    • supporter
    • 0 kudos
    Just wanted to say LOVE THE MOD!!! Is there anyway to add an option to change frostner spirit damage into lightning damage using the assets already in the game?? Just a curious thought or idea! 
    1. Astevus
      Astevus
      • member
      • 12 kudos
      I like that idea! I'll try to get it in the next release along with a few other requests. I have a couple other mods I'm probably going to publish first, but soon...
  7. jacaima
    jacaima
    • member
    • 2 kudos
    Hi! I really miss your secondary axe attack, since valheim released the secondary axe attack, it looks more for chopping down a tree than to use it in combat, since it has no mobility in the feet and only has animation in the torso part, you could have some version or a configuration to have your old secondary axe attack, it looked more real for combat, by the way great mod, it had an incredible evolution.
    1. Astevus
      Astevus
      • member
      • 12 kudos
      Thanks for the feedback and it's great to hear from someone who's been on the 'journey' as Max evolved. Interestingly I've had feedback expressing the opposite too; that the Valheim secondary looked better and please remove the custom one. I'll put a config in a future release but I'm not sure when that will be.
    2. jacaima
      jacaima
      • member
      • 2 kudos
      Thank you very much, personally I'm not a fan of the valheim secondary, I don't see it very natural, more static, and with an animation that would serve more to cut a log on the ground, than for combat.

      I really liked playing with your custom attack, and it was very nice to see all the evolution of this mod so entertaining and cool.
      Again thank you very much, I will wait patiently for the configuration of the future version.
  8. CommanderJat05
    CommanderJat05
    • member
    • 0 kudos
    Maybe im just dumb but i dont understand how i even set this stuff up… Can someone please help me?
  9. bkoee
    bkoee
    • premium
    • 0 kudos
    Im not sure if these are bugs and I dont want to flood the bug tab.

    1. When pressing dedicated throw shield while in melee mode, the shield is stuck on main hand until the melee mode toggle is off and shield is thrown and picked back up.

    2. Throw one keybind does not throw current weapon when melee mode is toggled.

    Suggestions (feel free to ignore this)

    An option to only use special keybinds for throwing weapons. Example, I have throw shield on Q and throw weapon on E. I would like to still have my vanilla special attack on middle mouse button and the option to not use the melee toggle. (I think this ties to my #1. above but not sure how the functionality is intended.)

    Equipment and Quick Slots(randyknapp): When having shield in quickslot from other mod, once thrown and then picked up, shield goes into different slot. It would be nice to see a "remember thrown item slot" option. (just my ocd, I like my inventory managed).

    Hunting (aloneguy145): This mod creates the hunting skill which awards hunting xp when killing animals with the spear, bow and knife. Thrown spear now does not award hunting xp. Thrown knife does not award hunting xp which is ok in my opinion. I will post this on the Hunting mod page as well. I dont think any special functionality is needed, just a way to bring back vanilla spear throw while your mod is active.

    If you made it this far, ty for your time and I love the mod!

    1. Astevus
      Astevus
      • member
      • 12 kudos
      Items 1 & 2 were bugs fixed in the current release. Now that they're fixed, your first suggestion should work exactly as you described - throw one and throw shield keys, with the middle mouse using the default secondary attack (as long as you remain in "melee" non-throwing mode). I'll have to look further into E&QS - no promises, that's a difficult mod to co-exist with. I'll take a look at the hunting mod; aloneguy145 and I have worked out compatibility before.

      Thanks for taking the time to comment. Sorry it took so long for me to respond.
    2. bkoee
      bkoee
      • premium
      • 0 kudos
      No worries on the timing, works perfectly now. I really appreciate all you modders do for the community and one day I aspire to do the same, I just need to figure out how to start. Skol!
  10. NoxiaZDK
    NoxiaZDK
    • member
    • 1 kudos
    How can i disable that it wont equip a shield that i pick up ? 
    In the config i have "AutoEquip = false" - But it still auto equip shields i pick up, which means if i have a two handed weapon in hands it will equip the shield instead.

    Which are kinda annoying when fighting. 
    1. Astevus
      Astevus
      • member
      • 12 kudos
      Yep. That is annoying. AutoEquip should work for shields. I see you opened a bug report, and I'll track this there. I have a new release in testing (includes throwing 2 handed weapons) that will be out within a few days. This fix will be included. Also, even with AutoEquip on, the shield equip should not override an equipped 2 handed weapon. That will be fixed as well. Thanks for reporting this!
      [Edit] Is this only related to situations where you're using a two-handed weapon?
    2. NoxiaZDK
      NoxiaZDK
      • member
      • 1 kudos
      Looking forward for the fix, and thanks for the fast response on the posts. - Great to see the activity you put in the project, keep up the good work

      It also equip the shield if i dont ware any items, or if i use a onehand weapon without shield.