I think the ears are from this mod: mad hatter I left this project a long time ago since the dependencies have been abandoned by their respective authors.
heh, put in these in the spawner, and it just keeps spawning them over and over for multiple in no time. wonder if it is one of my mods. I know there is one mod I need to find that I run which kills everything past the first spawner
@Dracolumina after he/she spawn destroy the bed right away he/she will not despawn. So you wont get clone. Because I like cloning the Archer for my towers and walls defense.
Aye!! can you tweak your coding that shows all spawner? i can only see one and who ever the first coding in your work is the only thing shows on custom spawner build. Thanks!
To everyone having problems with the spawners not showing up in the spawners section of the build menu, you should try installing he 1.0.1 version of the custom spawners mod because the newer versions are just not compatible rn.
@comicfure Thank You! no more error log also additional info for new Valheimnian like me, that you need to unlock any resources for the recipe of spawner shows in Custom Spawner Building Section, I can only summon Erandil(Archer) because I unlocked finewood which Erandil requires summoning item is the Wood Dragon... the rest i will not spoil it will unlock once you have the specific materials or resources.
Naja, eigentlich wollte ich diesen mod installieren, aber ich habe es gelassen, weil soviele andere sachen noch benötigt werden. en zip und gut, sind es mehr kannst es knicken.
Hello, FFP does not seem to work since Detalhes updated Custom Spawners. I have no errors, but the only spawners in my menu are the 4 that are in Detalhes updated mod. If the problem is on my end then I could use some assistance to get it working again. Otherwise I am looking forward to an update for FFP! Thank you :)
69 comments
SteamLibrary\steamapps\common\Valheim\BepInEx\config\Detalhes.CustomSpawners.json
{ "spawners":[
{
"name":"Derian",
"prefabToCopy":"bed",
"m_spawnTimer":1,
"m_onGroundOnly":true,
"m_maxTotal":1,
"m_maxNear":1,
"m_farRadius":1,
"m_spawnRadius":20,
"m_setPatrolSpawnPoint":false,
"m_triggerDistance":200,
"m_spawnIntervalSec":30,
"m_levelupChance":10,
"m_prefabName":"RRRN_Derian",
"m_nearRadius":0,
"minLevel": 1,
"maxLevel": 3
},
{
"name":"Hedrick",
"prefabToCopy":"chest",
"m_spawnTimer":1,
"m_onGroundOnly":true,
"m_maxTotal":1,
"m_maxNear":1,
"m_farRadius":1,
"m_spawnRadius":30,
"m_setPatrolSpawnPoint":false,
"m_triggerDistance":200,
"m_spawnIntervalSec":30,
"m_levelupChance":10,
"m_prefabName":"RRRN_Hedrick",
"m_nearRadius":0,
"minLevel": 1,
"maxLevel": 3
},
{
"name":"Tallin",
"prefabToCopy":"fire_pit",
"m_spawnTimer":1,
"m_onGroundOnly":true,
"m_maxTotal":1,
"m_maxNear":1,
"m_farRadius":1,
"m_spawnRadius":30,
"m_setPatrolSpawnPoint":false,
"m_triggerDistance":200,
"m_spawnIntervalSec":30,
"m_levelupChance":10,
"m_prefabName":"RRRN_Tallin",
"m_nearRadius":0,
"minLevel": 1,
"maxLevel": 3
},
{
"name":"Sinduel",
"prefabToCopy":"piece_workbench",
"m_spawnTimer":1,
"m_onGroundOnly":true,
"m_maxTotal":1,
"m_maxNear":1,
"m_farRadius":1,
"m_spawnRadius":30,
"m_setPatrolSpawnPoint":false,
"m_triggerDistance":200,
"m_spawnIntervalSec":30,
"m_levelupChance":10,
"m_prefabName":"RRRN_Sinduel",
"m_nearRadius":0,
"minLevel": 1,
"maxLevel": 3
},
{
"name":"Erandil",
"prefabToCopy":"piece_cookingstation",
"m_spawnTimer":1,
"m_onGroundOnly":true,
"m_maxTotal":1,
"m_maxNear":1,
"m_farRadius":1,
"m_spawnRadius":30,
"m_setPatrolSpawnPoint":false,
"m_triggerDistance":200,
"m_spawnIntervalSec":30,
"m_levelupChance":10,
"m_prefabName":"RRRN_Erandil",
"m_nearRadius":0,
"minLevel": 1,
"maxLevel": 3
}
]}
wonder if it is one of my mods. I know there is one mod I need to find that I run which kills everything past the first spawner
IMAGE01 https://ibb.co/b3SrZQd
IMAGE02 https://ibb.co/2NbgBXS
SAME HERE
en zip und gut, sind es mehr kannst es knicken.
Thank you :)