Valheim

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Created by

Emrik North and Aedenthorn and Cinnabunn

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EmrikNorth

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192 comments

  1. TBOPELlCyDb6bl
    TBOPELlCyDb6bl
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    After the release of patch 0.214.2 on March 13, backpacks stopped opening. The patch caught me not relocating and in the backpack was most of my trash, now it is not available - sadness.
    1. ZombieDancer
      ZombieDancer
      • member
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      Make sure you backup your saves, then remove this mod, and install Adventure Backpacks
      https://www.nexusmods.com/valheim/mods/2204
    2. TBOPELlCyDb6bl
      TBOPELlCyDb6bl
      • member
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      Thank you, Adventure Backpacks works fine. It's a pity it didn't return the contents of the backpacks before the patch, but it's okay - junk, it will come with time.
  2. HVeil
    HVeil
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    This is great and all, but how do you craft it? There's no recipe and I cannot see anything ingame regarding it? It looks like it loaded correctly.
  3. LordMeat
    LordMeat
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    Wondering if someone else has the issue of the backpack not being on your tombstone loot after you died
  4. Buciferatu
    Buciferatu
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    Great work with the mod. It's a must have for me for a while now.
    Can we get a featherfall backpack as well?
    I bet it'd look dope af.
  5. lzugiel
    lzugiel
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    This mod screen tears the armor pack from bjornheimarmorpack. just went through 100 mods one by one to figure this out, what a pain in the ass lol

    https://valheim.thunderstore.io/package/Bjornheim/BjornheimArmorPack/
  6. AgentLocke
    AgentLocke
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    Just as a warning, after the Mistlands update, dying with the backpack equipped erases everything inside the backpack.  It didn't used to do that; not sure if its this mod or EIDF.  Still useful as a mod, just gotta be careful with whats in it. 
    1. Altimor94
      Altimor94
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      Having the same issue
  7. Kyleb23395
    Kyleb23395
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    Hello,

    I have a Nitrado server game and would like to use this mod the same as I do in my local game. Does anyone know if this is possible as when I load the server game, it says that this mod is not recognised. 

    Thank you in advance for any advice. 

    Kyleb
  8. Falker0815
    Falker0815
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    Hello,

    how did you make that character window just to the right of the inventory that looks like randyknapp's "equipment and quick slot" mod?

    Thank you in advance for an answer.

    Cijun
    1. durbin
      durbin
      • premium
      • 17 kudos
      That is part of another mod called Auga
  9. MistaSquishy
    MistaSquishy
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    I'm having a problem with this mod and i've no idea how to fix it or correct the issue, i've managed to craft the rugged backpack, i can wear it and it looks great. only issue is i can't open the backpack, i know by default it's meant to be the "i"  key but pressing it does nothing, i've tried every key on the keyboard and still nothing opens it. I've tried changing the hotkey in configs and still nothing. anyone know how to fix it? (playing on the new mistlands PTB if that means anything).

    (sorry for any mistakes, first time commenting on nexus).

    Here's some console bits that seem related:

    [Warning:  HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Inventory and name AddItem and parameters (string, int, float, Vector2i, bool, int, int, long, string)
    [Error  : Unity Log] ArgumentException: Undefined target method for patch method static bool ExtendedItemDataFramework.Inventory_AddItemFromLoad_Patch::Prefix(Inventory __instance, Boolean& __result, string name, int stack, float durability, Vector2i pos, bool equiped, int quality, int variant, long crafterID, string crafterName)
    Stack trace:
    HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    Rethrow as HarmonyException: Patching exception in method null
    HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
    ExtendedItemDataFramework.ExtendedItemDataFramework.Awake () (at <dfd72d765e1645ba9a4759fa398691c4>:0)
    UnityEngine.GameObject:AddComponent(Type)
    BepInEx.Bootstrap.Chainloader:Start()
    UnityEngine.Application:.cctor()

    When i push the hotkey this message shows up in console:

    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
    Stack trace:
    JotunnBackpacks.JotunnBackpacks.OpenBackpack () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    JotunnBackpacks.JotunnBackpacks.Update () (at <549627978d094e1ab18a3cf1a7b69fa5>:0)
    1. tarabyte1961
      tarabyte1961
      • member
      • 0 kudos
      Did this ever get fixed for you? Same problem just started for me.
    2. Pureskill007
      Pureskill007
      • member
      • 0 kudos
      Im also having the same problem
      [Warning:  HarmonyX] AccessTools.DeclaredMethod: Could not find method for type Inventory and name AddItem and parameters (string, int, float, Vector2i, bool, int, int, long, string)
      [Error  : Unity Log] ArgumentException: Undefined target method for patch method static bool ExtendedItemDataFramework.Inventory_AddItemFromLoad_Patch::Prefix(Inventory __instance, Boolean& __result, string name, int stack, float durability, Vector2i pos, bool equiped, int quality, int variant, long crafterID, string crafterName)
      Stack trace:
      HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
      HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
      Rethrow as HarmonyException: Patching exception in method null
      HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
      HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
      HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
      HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
      HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
      HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
      ExtendedItemDataFramework.ExtendedItemDataFramework.Awake () (at <dfd72d765e1645ba9a4759fa398691c4>:0)
      UnityEngine.GameObject:AddComponent(Type)
      BepInEx.Bootstrap.Chainloader:Start()
      UnityEngine.Application:.cctor()
      [Info   :   BepInEx] Loading [Epic Loot 0.8.9]
      [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
      Stack trace:
      fastJSON.JsonParser..ctor (System.String json, System.Boolean AllowNonQuotedKeys) (at <967dff30df8e47cf958595b66efa7e1c>:0)
      fastJSON.JSON.Parse (System.String json) (at <967dff30df8e47cf958595b66efa7e1c>:0)
      EpicLoot.EpicLoot.LoadTranslations () (at <967dff30df8e47cf958595b66efa7e1c>:0)
      EpicLoot.EpicLoot.Awake () (at <967dff30df8e47cf958595b66efa7e1c>:0)
      UnityEngine.GameObject:AddComponent(Type)
      BepInEx.Bootstrap.Chainloader:Start()
      UnityEngine.Application:.cctor()
    3. Sumone333
      Sumone333
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      Oops
    4. Sumone333
      Sumone333
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      Backpacks Work Again.. Hooray
      I just tried the Extended Framework Beta and everything works again. Download the Extended Data Framework
      (2nd link), extract and drop the DLL into the bepinEx plugins folder

      There's a Mistlands test version available for Extended Framework mod and Epic
      Loot on the creator's discord. Here's a link to the download (let me
      know if it
      doesn't work)

      Discord link - https://discord.gg/Rh7W6Hyb
      Extended Data Framework Mistlands Test link -
      https://cdn.discordapp.com/attachments/1002227880136278037/1049107571455307856/ExtendedItemDataFramework-MistlandsTest.zip
      Epic Loot Mistlands Beta Test link -
      https://cdn.discordapp.com/attachments/1002227880136278037/1049105129833500823/EpicLoot-MistlandsBeta.zip

      This guy's a god among men.
      ( I copy/pasted this from another mod post)
  10. Dornier335
    Dornier335
    • member
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    this work with mistlands or no? cause i cant get it to work
    1. Buciferatu
      Buciferatu
      • member
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      I mean, at least for me, the passive part of the mod works, they give extra weight, they protect from cold, give the armor (max 4) and looks dope af.
      But can't access the backpack inventory.
    2. Sumone333
      Sumone333
      • member
      • 0 kudos
      Backpacks Work Again.. Hooray
      I just tried the Extended Framework Beta and everything works again. Download the Extended Data Framework (2nd link), extract and drop the DLL into the bepinEx plugins folder

      There's a Mistlands test version available for Extended Framework mod and Epic Loot on the creator's discord. Here's a link to the download (let me know if it
      doesn't work)

      Discord link - https://discord.gg/Rh7W6Hyb
      Extended Data Framework Mistlands Test link -
      https://cdn.discordapp.com/attachments/1002227880136278037/1049107571455307856/ExtendedItemDataFramework-MistlandsTest.zip
      Epic Loot Mistlands Beta Test link -
      https://cdn.discordapp.com/attachments/1002227880136278037/1049105129833500823/EpicLoot-MistlandsBeta.zip

      This guy's a god among men.
      ( I copy/pasted this from another mod post)