Valheim

File information

Last updated

Original upload

Created by

Hyleanlegend

Uploaded by

hyleanlegend

Virus scan

Safe to use

Tags for this mod

435 comments

  1. hyleanlegend
    hyleanlegend
    • member
    • 12 kudos
    Locked
    Sticky
    When reporting bugs, please also include the list of mods you're using, and any warnings or errors you see in the BepInEx log (along with a few lines before and after).
  2. ardenharan
    ardenharan
    • member
    • 0 kudos
    The ice walking rune is massively broken. Not only does the ice not get created in the first place, it also heavily lags the game due to being unable to call the destruction method. This lasts between restarts of the game. The only way to remove the lag is by uninstalling the mod completely.
    1. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      I take it you're on the public test branch?  The current version of the mod isn't compatible with that yet.

      I'm currently in the process of fixing all of the things that are broken in Valheim v0.218.9+ in preparation for the Ashlands launch.
    2. ardenharan
      ardenharan
      • member
      • 0 kudos
      Yeah, it really just makes me wonder what they're even doing to the internals of their game to cause something like that to happen.
  3. BenignViewer
    BenignViewer
    • member
    • 0 kudos
    I love the mod, and I haven't had any problems with it.
    Can I suggest one new Rune for the 'Engravings' category: One that blocks enemy spawns around a constructed standing stone. E.g. Rune of Warding
    1. Brasher987
      Brasher987
      • member
      • 0 kudos
      To piggyback off of your suggestion, I was wondering if, in the case of the Rune of Alertness, it would be possible to assign trophies to custom mobs.  I loaded in some custom mobs created with RRR and they don't show on the 'scanner', even if it's a base copy of a vanilla creature.
    2. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      That's sort of a question for RRR.  The Rune of Alertness looks in the list of mob drops for a prefab with Trophy in the name, so if RRR lets you configure that for the custom mobs it should work.
  4. geometryofshadows
    geometryofshadows
    • member
    • 0 kudos
    After Patch 0.217.46 the castings work but I can no longer extract energy from rune stones.

    Advize_PlantEverything
    EquipmentAndQuickSlots
    LzD_PingsCustomDurations
    RuneMagic
    TeleportEverything
    TradersExtended
    TrashItems
    ValheimPlus
    ValheimRecycle
    1. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      It looks like this is due to the changes to how locations are loaded.  I'm still going through all of the changes, and there are a few other issues due to the update that I need to fix, but I should have a new version out in a few days.
    2. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      I just uploaded a new version (v1.1.27) that should fix this bug, please let me know if you run into any other issues.
  5. theeone2
    theeone2
    • supporter
    • 0 kudos
    Hi, im running a dedicated server and cant seem to get the discoverRune command to work. says its not valid in the current context. Feel like im missing something. thanks in advance.
    1. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      The discoverRune and forgetRune commands only work when cheats are enabled (via the devcommands toggle).
  6. Werneses
    Werneses
    • member
    • 0 kudos
    I've been having issues with the mod, mainly, none of the spells are cast.

    They simply appear as white circles on the ground and nothing actually happens.

    Here is my modlist:

    BepInExPack
    Jotunn
    PlantEverything
    Server_devcommands
    Warfare
    Armory
    World_Edit_Commands
    Infinity_Hammer
    CreatureLevelAndLootControl
    Jewelcrafting
    NonrestrictedPortals
    TeleportEverything
    PassivePowers
    UseEquipmentInWater
    Sailing
    HookGenPatcher
    OdinArchitect
    Odinship
    Rune_Magic
    DualWield
    AutoRepair
    BoneAppetit
    FarmGrid
    Farming
    Monstrum
    WarfareFireAndIce
    MonstrumAshlands
    MonstrumDeepNorth
    PotionPlus
    Clutter
    OdinsKingdom
    Almanac
    OdinsSteelworks
    OdinsFoodBarrels
    OdinBanners
    EpicValheimsAdditions
    AllTameableTamingOverhaul
    Blacksmithing
    Mining
    Cooking
    Ranching
    Lumberjacking
    Building
    Vitality
    Evasion
    Foraging
    SpeedyPaths
    BetterArchery
    ResourceUnloadOptimizer
    MoreSlots
    TrashItems
    MonsterLabZ
    PackHorse
    Tenacity
    Blacksmiths_tools
    ChaosArmor
    Judes_Equipment
    MagicPlugin
    quipmentAndQuickSlots

    I've already tried turning off Azu's mod, but it did not work. I read here that some building mods might cause issues, but i can't figure out which one is the issue.
    1. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      - Does this happen if Rune Magic is the only mod active?
      - When you say none of the spells are cast, do you mean like when you click, nothing happens?
      - Which ones have you tried to cast?
      - Do any error messages show up in the logs, either when initially loading into the game or when you try to use the Rune Focus?
  7. Freyrferret
    Freyrferret
    • member
    • 0 kudos
    I like this mod very much. I hope to see more runes aded in future.
    Somehow, I am missing the stonecaller spell from the rune focus.  Other ones appear and work fine, and even discovering from stones tells me I have discovered a stone (mountainstone_01) etc.  I can access them with infinity hammer and it's not big loss for me.  But just thinking, might there be a mod conflict or something going on?
    1. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      Are you able to see all four tabs in the Hammer menu (Casting, Augments, Engraving, Creation)?  The stonecaller runes work the same way as all the others, so it would be strange for a mod conflict to only affect those ones.  I guess maybe if another mod affected the way the tool menus are rendered?
  8. Shyzle
    Shyzle
    • premium
    • 2 kudos
    Have you had any reports of reduced frames? I've had a suggestion that the recharging of all the runestones may be casuing reduced frames just by having the mod installed.
     I have not tested frames with just this mod alone.
    1. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      Not on the most recent version (there were in previous ones, due to an issue with water handling).  Runestone recharging shouldn't affect framerate any, the code is quite simple, and there are generally only a few Runestones loaded at a time anyway.
  9. Ecyor
    Ecyor
    • premium
    • 0 kudos
    Did the lastest update cause issues with this mod?  Started a new run, and I do not see the Rune Focus in the Workbench.  Currently lvl 3 and I'm in Copper age.  Not sure if it's an issue with another mod, but wanted to check if it's a known issue first.  
    1. scoyne
      scoyne
      • member
      • 0 kudos
      I just went through all of my mods, and found that BowPlugin is the one that is incompatible. Why, I have no idea.

      Edit: I tried using just those two mods, no others, and they work together. I then went back and deleted both, redownloaded them and now they work.
  10. Muncha
    Muncha
    • member
    • 13 kudos
    Oh I thought the Stone Caller spell would let me teleport between stones, which would have been way more useful than just creating a stone for stones sake. And I thought the Restore rune would restore me as well, like healing. Which would be way more usefull.
  11. Shyzle
    Shyzle
    • premium
    • 2 kudos
    I ended up losing my character, is there a command to learn specific spells as i don't remember which one's came from which runes in my world.
    1. hyleanlegend
      hyleanlegend
      • member
      • 12 kudos
      Yes, it's discoverRune <runeName>.  You'll need to enable cheat commands in order to use it.
    2. Shyzle
      Shyzle
      • premium
      • 2 kudos
      Tyvm! Works like a charm. Fully love this mod, i would love to see more runes made for this maybe, it definitely needs more!