When reporting bugs, please also include the list of mods you're using, and any warnings or errors you see in the BepInEx log (along with a few lines before and after).
The ice walking rune is massively broken. Not only does the ice not get created in the first place, it also heavily lags the game due to being unable to call the destruction method. This lasts between restarts of the game. The only way to remove the lag is by uninstalling the mod completely.
I love the mod, and I haven't had any problems with it. Can I suggest one new Rune for the 'Engravings' category: One that blocks enemy spawns around a constructed standing stone. E.g. Rune of Warding
To piggyback off of your suggestion, I was wondering if, in the case of the Rune of Alertness, it would be possible to assign trophies to custom mobs. I loaded in some custom mobs created with RRR and they don't show on the 'scanner', even if it's a base copy of a vanilla creature.
That's sort of a question for RRR. The Rune of Alertness looks in the list of mob drops for a prefab with Trophy in the name, so if RRR lets you configure that for the custom mobs it should work.
It looks like this is due to the changes to how locations are loaded. I'm still going through all of the changes, and there are a few other issues due to the update that I need to fix, but I should have a new version out in a few days.
Hi, im running a dedicated server and cant seem to get the discoverRune command to work. says its not valid in the current context. Feel like im missing something. thanks in advance.
I've already tried turning off Azu's mod, but it did not work. I read here that some building mods might cause issues, but i can't figure out which one is the issue.
- Does this happen if Rune Magic is the only mod active? - When you say none of the spells are cast, do you mean like when you click, nothing happens? - Which ones have you tried to cast? - Do any error messages show up in the logs, either when initially loading into the game or when you try to use the Rune Focus?
I like this mod very much. I hope to see more runes aded in future. Somehow, I am missing the stonecaller spell from the rune focus. Other ones appear and work fine, and even discovering from stones tells me I have discovered a stone (mountainstone_01) etc. I can access them with infinity hammer and it's not big loss for me. But just thinking, might there be a mod conflict or something going on?
Are you able to see all four tabs in the Hammer menu (Casting, Augments, Engraving, Creation)? The stonecaller runes work the same way as all the others, so it would be strange for a mod conflict to only affect those ones. I guess maybe if another mod affected the way the tool menus are rendered?
Have you had any reports of reduced frames? I've had a suggestion that the recharging of all the runestones may be casuing reduced frames just by having the mod installed. I have not tested frames with just this mod alone.
Not on the most recent version (there were in previous ones, due to an issue with water handling). Runestone recharging shouldn't affect framerate any, the code is quite simple, and there are generally only a few Runestones loaded at a time anyway.
Did the lastest update cause issues with this mod? Started a new run, and I do not see the Rune Focus in the Workbench. Currently lvl 3 and I'm in Copper age. Not sure if it's an issue with another mod, but wanted to check if it's a known issue first.
Oh I thought the Stone Caller spell would let me teleport between stones, which would have been way more useful than just creating a stone for stones sake. And I thought the Restore rune would restore me as well, like healing. Which would be way more usefull.
435 comments
I'm currently in the process of fixing all of the things that are broken in Valheim v0.218.9+ in preparation for the Ashlands launch.
Can I suggest one new Rune for the 'Engravings' category: One that blocks enemy spawns around a constructed standing stone. E.g. Rune of Warding
Advize_PlantEverything
EquipmentAndQuickSlots
LzD_PingsCustomDurations
RuneMagic
TeleportEverything
TradersExtended
TrashItems
ValheimPlus
ValheimRecycle
They simply appear as white circles on the ground and nothing actually happens.
Here is my modlist:
BepInExPack
Jotunn
PlantEverything
Server_devcommands
Warfare
Armory
World_Edit_Commands
Infinity_Hammer
CreatureLevelAndLootControl
Jewelcrafting
NonrestrictedPortals
TeleportEverything
PassivePowers
UseEquipmentInWater
Sailing
HookGenPatcher
OdinArchitect
Odinship
Rune_Magic
DualWield
AutoRepair
BoneAppetit
FarmGrid
Farming
Monstrum
WarfareFireAndIce
MonstrumAshlands
MonstrumDeepNorth
PotionPlus
Clutter
OdinsKingdom
Almanac
OdinsSteelworks
OdinsFoodBarrels
OdinBanners
EpicValheimsAdditions
AllTameableTamingOverhaul
Blacksmithing
Mining
Cooking
Ranching
Lumberjacking
Building
Vitality
Evasion
Foraging
SpeedyPaths
BetterArchery
ResourceUnloadOptimizer
MoreSlots
TrashItems
MonsterLabZ
PackHorse
Tenacity
Blacksmiths_tools
ChaosArmor
Judes_Equipment
MagicPlugin
quipmentAndQuickSlots
I've already tried turning off Azu's mod, but it did not work. I read here that some building mods might cause issues, but i can't figure out which one is the issue.
- When you say none of the spells are cast, do you mean like when you click, nothing happens?
- Which ones have you tried to cast?
- Do any error messages show up in the logs, either when initially loading into the game or when you try to use the Rune Focus?
Somehow, I am missing the stonecaller spell from the rune focus. Other ones appear and work fine, and even discovering from stones tells me I have discovered a stone (mountainstone_01) etc. I can access them with infinity hammer and it's not big loss for me. But just thinking, might there be a mod conflict or something going on?
I have not tested frames with just this mod alone.
Edit: I tried using just those two mods, no others, and they work together. I then went back and deleted both, redownloaded them and now they work.