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Created by
HyleanlegendUploaded by
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Activity logs
This page was last updated on 16 April 2025, 2:56AM
- Changelogs
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Version 1.3.1
- Changed asset loading to avoid triggering shader errors when combined with certain other mods
- Improved logging to make it clearer which messages come from Rune Magic
- Minor fix to the Alertness visuals for deer and hares
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Version 1.3.0
- Minor efficiency improvements
- Greatly improved the VFX when using the Rune of Frozen Footfalls to walk on lava, and made the cost configurable
- Changed how asset loading works on the dedicated server for compatibility with Valheim v.0.220.3
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Version 1.2.1
- Changes for compatibility with the Bog Witch update (Valheim v0.219.13).
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Version 1.2.0
- Changes for compatibility with the Ashlands update (Valheim v0.218.15).
- Fixed a camera issue when using Rune of Alertness.
- Updated Rune of Alertness for the new Ashlands monsters.
- Changed the icebergs from Rune of Frozen Footsteps so they won't be saved when the area unloads.
- Fixed a bug that sometimes caused icebergs to be repeatedly created and destroyed.
- Slight change to iceberg behavior to make it harder to get stuck underneath.
- Updated Rune of Frozen Footsteps for Ashlands content.
- Fixed a bug where the Rune of Ocean Currents VFX didn't get cleaned up if the ship was destroyed while using it.
- Changed the standing stone model to use the built-in shader for build pieces, so the visuals will now be more consistent with other construction.
- Fixed Shattering/Blasting runes so they work on leviathan barnacles.
- Updated Canopy Rune to handle the new Ashlands weather types.
- Changed the version check message to be less confusing.
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Version 1.1.27
- Fixed a bug preventing runic energy from being extracted from Runestones.
- Fixed a bug where new Rune Focuses were created with full charge.
- Fixed missing shader errors on a few assets.
- Minor changes for compatibility with Valheim v0.217.46
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Version 1.1.26
- Fixed a bug that made things float in the air around Dry Land Runes if a world was loaded more than once without exiting the game.
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Version 1.1.25
- Fixed a bug that caused error spam when things were floating in bathtubs/dungeon water.
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Version 1.1.24
- Improved general performance, especially in areas with a lot of build pieces.
- Fixed an issue in the base game where water surfaces would sometimes not render if the camera was below a certain height and looking down.
- Fixed a bug where Rune of Dry Land sometimes failed to apply to a sector when placed on the edge.
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Version 1.1.23
- Fixed a bug where runes on destroyed standing stones would remain if there were other build pieces supporting them
- Changed some code to no longer depend on a library that Valheim apparently doesn't include anymore
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Version 1.1.22
- Minor changes for compatibility with Valheim v0.217.22
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Version 1.1.21
- Minor changes for compatibility with Valheim v0.217.14
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Version 1.1.20
- Minor changes for compatibility with Valheim v0.216.9
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Version 1.1.19
- Fixed a bug where rain in the Mistlands didn't trigger the Canopy Rune.
- Added additional null checks to improve reliability when running alongside other mods.
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Version 1.1.18
- Changed the Canopy Rune VFX slightly, and greatly improved its performance.
- Fixed a visual issue where objects in front of the canopy field would still have distortion around their edges.
- Improved Canopy Rune visuals during snowy weather.
- Added bad luck protection to rune unlocking; the max number of new Runestones discovered without unlocking a new rune is capped to twice the average.
- Fixed a bug where mods that added WaterVolumes without a mesh would cause error spam.
- Fixed a compatibility issue with the Jewelcrafting mod.
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Version 1.1.17
- Fixed a compatibility issue with the Colorful Pieces mod
- Rune Focus energy is no longer depleted while in the no-cost debug mode
- Invalid config entries (e.g. due to typos) are handled more gracefully now
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Version 1.1.16
- Fixed a compatibility issue with the ElementalFalls and ElementalOrbs mods.
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Version 1.1.15
- Fixed the version sync code so that it won't fail when other mods throw errors that are otherwise recoverable.
- Added a cleanupNearbyRunes debug command, for cases when runes can't be removed normally (e.g. stuck underground).
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Version 1.1.14
- Minor changes for compatibility with the Mistlands update (Valheim v0.212.7)
- Set up the Rune of Alertness to work with the new creatures that were added in Mistlands.
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Version 1.1.13
- Fixed a bug when interacting with Runestones in a biome with no unlockable runes.
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Version 1.1.12
- Fixed a bug with the Moder altar runestone VFX that caused exceptions on startup when running on a dedicated server.
- Changed the error message when a client tries to connect to a server without the mod, it should now be a little more informative.
- Changed the version check message to make it clear that it's from RuneMagic.
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Version 1.1.11
- Fixed a bug with the Moder altar runestone, and added special VFX handling for it.
- Added an invalid placement message when attempting to place engraved runes on non-standing stones.
- Minor tweak to the invalid placement messages so they disappear immediately when placement becomes valid.
- Changed the version check log message to only show the major and minor versions, since those are what's checked for compatibility.
- Fixed a bug that in certain cases caused error message spam on shutdown.
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Version 1.1.10
- Fixed the Dry Land and Calm Waters runes (broken by 0.209.10)
- Fixed some exception handling/logging
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Version 1.1.9
- Fixed the Alertness Rune aggro indicator positioning for Abominations
- Fixed the internal name for the Rune Focus recipe to hopefully prevent issues with other mods
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Version 1.1.8
- Added support for custom translation files for other languages
- Added discoverRune and forgetRune console commands
- Fixed a patch ordering conflict with Jotunn (for details see the "Error spam when opening menu" bug)
- Fixed a minor bug where Runestones would sometimes incorrectly show as empty for a while
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Version 1.1.7
- Minor changes for compatibility with the new update (Valheim v0.207.20)
- Changed the error message when a client without the mod installed tries to connect, it should now be a little more informative
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Version 1.1.6
- Fixed a bug where the Rune of Repair would try to repair certain invalid targets
- Fixed a bug with the Foundation Rune animation timing at the edges of the effect
- Foundation Rune should now use the correct max/min terrain height, even if they've been altered by other mods
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Version 1.1.5
- Fixed a visual bug with the repair VFX where certain objects could cause the light to appear in the wrong place
- Fixed a visual bug with the repair VFX when attached to moving objects
- Fixed a bug where the Rune of Repair could sometimes repair structures beyond their maximum hp
- Improved the speed at which Rune of Repair recognizes and begins to repair damage
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Version 1.1.4
- Fixed the Rune of Repair so it won't spam errors in the console if it tries to repair an object with an unreadable mesh
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Version 1.1.3
- Fixed the Rune of Repair so it won't spam errors in the console if it tries to repair an object with a null or empty mesh
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Version 1.1.2
- Fixed a rare bug where the boulder summoning animation doesn't get cleaned up properly, and made the related code a little more robust to reduce the chance of problems with other mods
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Version 1.1.1
- Fixed Vulkan compatibility issues
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Version 1.1.0
- Minor changes for compatibility with the Hearth and Home update (Valheim v0.202.14)
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Version 1.0.5
- Fixed a performance issue that caused momentary fps drops when moving around the map
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Version 1.0.4
- Fixed the bug where Rune Focus energy could sometimes be stuck at one less than the maximum
- Added a brief grace period to passive runes before they start draining energy, so you can equip the Rune Focus and switch runes without wasting energy
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Version 1.0.3
- Fixed a conflict with Epic Loot's carry weight+ enchantment, and made the max weight modification more robust
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Version 1.0.2
- Added a workaround for the runic energy extraction issue
- Fixed an issue with removing runes, where the refunded energy could go to the wrong Rune Focus if there were multiple in the player's inventory
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Version 1.0.1
- Fixed the bug where Hammer category names were set to English instead of the current language
- Changed the way range is extended for large pieces to have less chance of conflicting with other mods
- Added a config option to disable the range extension behavior entirely
- Changed the restriction that only allows tools to remove things they can place, to avoid impacting tools added by other mods
- Fixed the bug that sets the Rune Focus durability to max when being upgraded, when certain other mods are also present
- Made the code around extracting energy more robust - I couldn't replicate the exact bug some people were seeing, but this will hopefully help
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- Author's activity
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April 2025
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16 Apr 2025, 2:56AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.3.1'
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16 Apr 2025, 2:55AM | Action by: hyleanlegend
File added
'Rune Magic [version 1.3.1]'
March 2025
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15 Mar 2025, 10:59AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.3.0'
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15 Mar 2025, 10:58AM | Action by: hyleanlegend
Attribute change
'File \'Rune Magic\' changed to \'Rune Magic (before Valheim v0.220.3)\'.'
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15 Mar 2025, 10:58AM | Action by: hyleanlegend
File added
'Rune Magic [version 1.3.0]'
November 2024
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03 Nov 2024, 9:48AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.2.1'
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03 Nov 2024, 9:47AM | Action by: hyleanlegend
Attribute change
'File \'Rune Magic\' changed to \'Rune Magic (before Bog Witch)\'.'
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03 Nov 2024, 9:46AM | Action by: hyleanlegend
File added
'Rune Magic [version 1.2.1]'
May 2024
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19 May 2024, 3:24AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.2.0'
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18 May 2024, 3:34AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.2.0'
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18 May 2024, 3:29AM | Action by: hyleanlegend
Attribute change
'File \'Rune Magic\' changed to \'Rune Magic (before Ashlands)\'.'
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18 May 2024, 3:28AM | Action by: hyleanlegend
File added
'Rune Magic [version 1.2.0]'
April 2024
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17 Apr 2024, 7:18AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.1.27'
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17 Apr 2024, 7:15AM | Action by: hyleanlegend
Attribute change
'File \'Rune Magic\' changed to \'Rune Magic (before Valheim v0.217.46)\'.'
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17 Apr 2024, 7:14AM | Action by: hyleanlegend
File added
'Rune Magic [version 1.1.27]'
November 2023
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18 Nov 2023, 4:09AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.1.26'
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18 Nov 2023, 4:07AM | Action by: hyleanlegend
File added
'Rune Magic [version 1.1.26]'
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10 Nov 2023, 1:35AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.1.25'
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10 Nov 2023, 1:34AM | Action by: hyleanlegend
File added
'Rune Magic [version 1.1.25]'
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09 Nov 2023, 9:58AM | Action by: hyleanlegend
Changelog added
'Change log added for version 1.1.24'
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- Mod page activity
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May 2025
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12 May 2025, 1:19PM | Action by: lornachayme
Endorsed
'Rune Magic'
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03 May 2025, 7:55AM | Action by: KJLblK007
Tracked
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02 May 2025, 7:03PM | Action by: Atreas00
Endorsed
'Rune Magic'
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01 May 2025, 12:23PM | Action by: 990771
Endorsed
'Rune Magic'
April 2025
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27 Apr 2025, 10:52PM | Action by: Avarall
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26 Apr 2025, 8:54AM | Action by: Dandsad241ASD
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24 Apr 2025, 1:29PM | Action by: G1t1er1488
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22 Apr 2025, 12:08PM | Action by: KOTNinja
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21 Apr 2025, 9:37AM | Action by: CosmicStormAurora
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20 Apr 2025, 4:07AM | Action by: eparks0065
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20 Apr 2025, 4:02AM | Action by: Eros916
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20 Apr 2025, 12:20AM | Action by: jredmorej
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18 Apr 2025, 5:03AM | Action by: IamDannad
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17 Apr 2025, 8:23PM | Action by: Peterjackil
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16 Apr 2025, 5:53PM | Action by: Zahaderka
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10 Apr 2025, 3:05PM | Action by: WestheimerOneR
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09 Apr 2025, 10:56PM | Action by: Cathryn
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06 Apr 2025, 5:08AM | Action by: AwesomeJPossum
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04 Apr 2025, 4:03PM | Action by: q2ewr4tey56ti7yo8up
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