BIG REVAMP Version 0.10.0 of PlanBuild comes with a big internal code refactor and many changes to the handling of plans and blueprints. Please make sure to check out the changelog and documentation. The biggest changes in a nutshell:
Instead of switching plan and blueprint mode on the rune, you now have two distinct tools, the Plan Hammer and the Blueprint Rune.
Lots of improvements to the Selection tools. You can add and remove parts of your buildings to a selection and need to use the Edit Selection tool or the selection.gui console command to save or copy your blueprint.
You can copy+paste blueprints directly without having to save them (clipboard).
Most actions can be reversed and replayed using the bp.undo and bp.redo console commands.
New save dialogue which lets you enter a category and description directly
Completely reworked the Marketplace GUI, including categories and clipboard
The configuration was redesigned for more clarity. Please revise your configuration once after installing this version.
For some reason, very recently, every planned piece is now solid pink instead of transparent. Not sure how to fix, as I even tried a clean installation with nothing but this mod and it's requirements and it still showed as solid pink.
Hey all, wondering if anyone has experienced this and knows a fix. Loads the mods and all dependencies and I'm able to build both rune tools and see the options, but when trying to use any of them (terrain brushes, object deletion, etc.) I guess this error in the log:
[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'MMHOOK_assembly_valheim, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Stack trace:
[Error : Unity Log] TypeLoadException: Could not load type of field 'PlanBuild.Blueprints.BlueprintManager+<>c:<>9__9_0' (1) due to: Could not load file or assembly 'MMHOOK_assembly_valheim, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Stack trace: PlanBuild.PlanBuildPlugin.Awake () (at <2ad234d4a05e4c82816b58eeab1f12d2>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.GameObject:.cctor() PlatformTools.Common.SingletonMonoBehaviour`1:get_Instance() PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()
If you want and can please update the localisation either using github or by sending me the updated filehttps://github.com/sirskunkalot/PlanBuild/blob/master/PlanBuild/assets/Translations/Russian/PlanBuild.russian.json:
You can find all current tokens here: https://github.com/sirskunkalot/PlanBuild/blob/master/PlanBuild/assets/Translations/English/PlanBuild.english.json
I'm trying so hard to stay patient but I have spent probably 6 hours now trying to copy a build from one server to the other all because my build relies on terrain markers but they fail sometimes and there is no way to save them to try again.
Every time I want to try to save the plan I have to reset all 21 terrain modification points which I have to be manually next to and if a single one is wrong or fails then I have to start over, and now I have a Nearly perfect save, only missing 3 terrain markers, but it's in the clipboard and I have no way to transfer it to a save. Someone please give me some guidance.
Hey, there is an option to "keep markers" when you copy/save a selection. That retains all the center/snap point/terrain markers (and was built in for exactly that reason, because it annoyed me too ;))
You might want to try changing your modifier keys. I've noticed that Ctrl as a Modifier doesn't work, so I set mine to F instead. That sounds to me like it should fix your issues.
811 comments
Version 0.10.0 of PlanBuild comes with a big internal code refactor and many changes to the handling of plans and blueprints. Please make sure to check out the changelog and documentation. The biggest changes in a nutshell:
Nevermind. Was issue with patch breaking after v2.0.0 raft changes I'll make a PR once v2.0.0 is out.
[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'MMHOOK_assembly_valheim, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
Any ideas?
[Error : Unity Log] TypeLoadException: Could not load type of field 'PlanBuild.Blueprints.BlueprintManager+<>c:<>9__9_0' (1) due to: Could not load file or assembly 'MMHOOK_assembly_valheim, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
PlanBuild.PlanBuildPlugin.Awake () (at <2ad234d4a05e4c82816b58eeab1f12d2>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
PlatformTools.Common.SingletonMonoBehaviour`1:get_Instance()
PlatformTools.PlatformManagerInitializer:OnRuntimeMethodLoad()
You can find all current tokens here: https://github.com/sirskunkalot/PlanBuild/blob/master/PlanBuild/assets/Translations/English/PlanBuild.english.json
Every time I want to try to save the plan I have to reset all 21 terrain modification points which I have to be manually next to and if a single one is wrong or fails then I have to start over, and now I have a Nearly perfect save, only missing 3 terrain markers, but it's in the clipboard and I have no way to transfer it to a save. Someone please give me some guidance.
more than half of the functions of tools do not work