I do think this mod is a good idea because um lol you know you dont need an indicator for everytime a monster tries to take a sh*t in this game but maybe it would be a good idea to just have more transparent indicators for when bosses do large circle AOE's as those seem to get along of range? Or Indicators that flash on the screen for a quick enough second that somebody can get an idea of where some attacks might go without insultingly being "Here you go little baby the boss is gonna throw a Wittwe attack now make sure you dodge it Mmmmkay?
This has been really showing how well done the animation telegraphs are in the game, as it seems there wasn't much need for the indicators in the first place. Definitely improves the game a lot, thanks.
Thank you so much, this mod is wonderful, however some skills area are hard to get a feel of without the indicators. If it isn't too much trouble can you make an alternate version that show the target indicators only 0.5s or 1s RIGHT BEFORE the skills hit? That would give us a glimpse of the area and a small window to dodge with our reflexes. At least if we can''t dodge in time we would still know and remember the aoe of that skill.
I have tried it with a couple of bosses. This indeed pushes the difficulty to another level! And now I have to look closer to the boss and really analyse the attack pattern to be able to dodge the attack.
9 comments
More perfect than that only if the SP Crystals also disappeared.
Thanks a lot for the great work!
No quest markers would be cool, too.