Total War: Three Kingdoms

Mod articles

  • Version 2.x.x Beta Changelog

    2.x.x BETA CHANGE LOG


    NOTE: THIS IS BETA AND IS NOT GUARANTEED TO WORK.  SAVE GAMES MAY BREAK BETWEEN UPDATES AND THINGS MIGHT NOT LOAD PROPERLY AT TIMES. USE ONLY IF YOU WANT THE COOL AND SHINY NEW STUFF AND DON'T CARE TOO MUCH ABOUT BREAKING SAVE FILES.

    BETA FILES ONLY CONTAIN PACK FILES FOR OFFICERS AND EVENTS, FOR THE DYNASTY WARRIORS PORTRAITS, PLEASE DOWNLOAD VERSION 1.7.0

    2.1.2-beta
    The beta version of the game is required.  You can follow CA's official instructions to enable the beta version of the game here: https://www.totalwar.com/blog/total-war-three-kingdoms-update-1-1-0-beta/

    Minor update to fix some events.  Only thing that's changed is the events so it is 100% save game compatible with 2.1.1-beta

    ...

  • OUTDATED Kazamax2's Event Mod Compatibility Issues and Fixes

    This document is not needed for 2.1.0 and above.  This is for people still using the old stuff and still need fixes.

    Save Game Editing to fix starting Characters
    This is to fix generic starting characters that are not picking up the DW portraits.
    I'll expand on this section later with more details but the basic gist to fix it is as followes:
    Download EditSF from here: https://sourceforge.net/projects/packfilemanager/files/EditSF
    Find your save file
    Open your save file in EditSF
    Go to Compressed Data->Campaign Env->Campaign Model->World->Character Generator->Persistant Storage
    Now you will need to find the character that you want to change.  I'm not sure if the numbers change throughout a playthrough but for example, Ca...