update v1.3 18/05/2024 - added reduce brightness grass - added remove splashes water on camera in caverns - added saturate skydome gives clouds slightly more presence - tweaked increase presence ambient occlusion less hazy - tweaked fog - re-worked tonemap update v1.2 10/01/2023 - a 3dmigoto full screen shader (upscale.hlsl) replaces reshade - added remove radial blur effect in instinct mode - added increase presence ambient occlusion - reworked tonemap - switched to internal fxaa (reshade no longer needed) * See screenshots for an impression
update v1.1 11/07/2021
- changed sweetfx to reshade 4.3.0 the 32bit version of sweetfx causes the CreateDXGIFactory2 error on windows 10 - update 3dmigoto to version 1.3.16 - added 2 shader tweaks reduce excessive global illumination bloom and god ray reduce cumlative bloom effect rim light - remove the bump pass still adds relief to textures however less noisy - tested with windows 10 (1903)
update 30/03/2020
added an extra tonemap shader (option b) simply copy the contents of the zip file it will overwrite the existing 'filmic.h' in the folder \sweetx\shaders\ of the original package.
See added screen shots for an impression in general the tonemap gives a bit better contrast then the original.
i have some red artifacting https://imgur.com/a/W6jaA3Q look at shadow on roof, i play on build743.0 so that might be the issue, putting this in posts so this can be hidden if it is vanilla issue
edit: with it off https://imgur.com/a/C0d4vMr i did remove the sharpen effect and cartoon effect with the // thing from every upscale.hlsl if that affects anything
edit2: could this maybe not work with build743.0 as good as on latest i really hate the hud issue on latest
First thank you for adding a screenshot always helps! I have seen this when working on the mod, thought it was fixed, but maybe it still occurs so for now a possible work around would be to modify 'upscale.hlsl'.
Open 'upscale.hlsl' with a text editor and modify line 48 from: return colorinput.rgb; to return saturate(colorinput.rgb);
line 69 from: return colorinput; to: return saturate(colorinput);
save 'upscale.hlsl' then run the game or in game press F10
saturate clamps the specified value within the range of 0 to 1. https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-saturate
In due to time I will be updating the mod hope this helps for now.
Bye the bye I do not think that this issue is version related
"Open upscale.hlsl in the folder ShaderFixes with a text editor then alter line 144 from: color = lumasharpen(color, tex); to // color = lumasharpen(color, tex);
save and close upscale.hlsl then launch the game or use F10 in game to reload the shaders.
Open upscale.hlsl in the folder ShaderFixes with a text editor then alter line 144 from: color = lumasharpen(color, tex); to // color = lumasharpen(color, tex);
save and close upscale.hlsl then launch the game or use F10 in game to reload the shaders.
I had 'CreateDXGIFactory2' error (reffering d3dx11.DLL), so what to do with the dxgi.DLL while removing it fixes that and game launches flawessly, i could rename it d3d9 instead, is that correct !:? I learn using this kind of reshade SweetFx tweaks actually.
Well I looked but it is very hard to find what could possibly be causing the issue you have described. How ever renaming the dxgi.dll to d3d9.dll is *not* the solution.
Your version of tomb raider is not running in dx9 mode I hope....? https://www.pcgamingwiki.com/wiki/Tomb_Raider_%282013%29 Go to HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics Modify RenderAPI value to 9. Notes Revert to 0 for DX11, anything else will result in DX11 renderer with some DX11 features disabled.
Or RenderAPI should contain the value '0' not '9' . If it is 9 please try setting it to 0 and see if the problem still persists.
Otherwise if this is not the case it could be a game version issue from the description: Tested with version 1.0.722.3 (dx11) of tomb raider 2013 on win 7 / nvidia 1050gtx ti I see that there are more updates for tomb raider 2013 I believe the last update was Patch 1.01.748.0 I might look into this in due time but can not make any promises.
From the description: sweetfx / 3dmigoto gpu usage [email protected]* without - clock 1772Mhz gpu usage ~60% with - clock 1772Mhz gpu usage ~70% approximately 10% increase (1050gtx ti on win 7) max gpu: 1772Mhz gpu usage 100% *) Game is capped to 51.2 sync forced off through nvidia inpsector
Or in other words specifically the sweetfx part of the mod will most likely make it slower.
However you could try 'tomb raider 2013 care package option b' this package only contains shadertweaks with 3dmigoto it could possibly be beneficial (higher framerate) but I am not sure.
Must say quite impressive what a intel hd 3000 can do: https://www.youtube.com/watch?v=sBQ9e3TKHVk at least with the right settings.
21 comments
- added reduce brightness grass
- added remove splashes water on camera in caverns
- added saturate skydome gives clouds slightly more presence
- tweaked increase presence ambient occlusion less hazy
- tweaked fog
- re-worked tonemap
update v1.2 10/01/2023
- a 3dmigoto full screen shader (upscale.hlsl) replaces reshade
- added remove radial blur effect in instinct mode
- added increase presence ambient occlusion
- reworked tonemap
- switched to internal fxaa (reshade no longer needed)
* See screenshots for an impression
update v1.1 11/07/2021
- changed sweetfx to reshade 4.3.0
the 32bit version of sweetfx causes the CreateDXGIFactory2
error on windows 10
- update 3dmigoto to version 1.3.16
- added 2 shader tweaks
reduce excessive global illumination bloom and god ray
reduce cumlative bloom effect rim light
- remove the bump pass still adds relief to textures
however less noisy
- tested with windows 10 (1903)
update 30/03/2020
added an extra tonemap shader (option b) simply
copy the contents of the zip file it will overwrite the
existing 'filmic.h' in the folder \sweetx\shaders\
of the original package.
See added screen shots for an impression in general
the tonemap gives a bit better contrast then the original.
edit: with it off https://imgur.com/a/C0d4vMr i did remove the sharpen effect and cartoon effect with the // thing from every upscale.hlsl if that affects anything
edit2: could this maybe not work with build743.0 as good as on latest i really hate the hud issue on latest
I have seen this when working on the mod, thought
it was fixed, but maybe it still occurs so for now a possible
work around would be to modify 'upscale.hlsl'.
Open 'upscale.hlsl' with a text editor and modify line 48
from:
return colorinput.rgb;
to
return saturate(colorinput.rgb);
line 69 from:
return colorinput;
to:
return saturate(colorinput);
save 'upscale.hlsl' then run the game
or in game press F10
saturate clamps the specified value within the range of 0 to 1.
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-saturate
In due to time I will be updating the mod hope
this helps for now.
Bye the bye I do not think that this issue is version related
"Open upscale.hlsl in the folder ShaderFixes
with a text editor then alter line 144 from:
color = lumasharpen(color, tex);
to
// color = lumasharpen(color, tex);
save and close upscale.hlsl then launch
the game or use F10 in game to reload
the shaders.
Hope this helps."
update v1.2 10/01/2023
- a 3dmigoto full screen shader (upscale.hlsl) replaces reshade
Reshade is no longer needed so just copy the contents
of the zip file to the game folder see 'install' in the description
for more info.
with a text editor then alter line 144 from:
color = lumasharpen(color, tex);
to
// color = lumasharpen(color, tex);
save and close upscale.hlsl then launch
the game or use F10 in game to reload
the shaders.
Hope this helps.
I could not reproduce this issue however a work
around could be removing the following shaders
from the folder 'shaderfixes':
---------- 53A06639285765D0-PS_REPLACE.TXT
// remove radial blur effect B instinct mode
---------- B8E70702B4C7BF6A-PS_REPLACE.TXT
// remove radial blur effect A instinct mode
---------- F9754C6E306CC71C-PS_REPLACE.TXT
// remove radial blur effect C instinct mode
and, if present, the bin versions
53A06639285765D0-PS_REPLACE.BIN
B8E70702B4C7BF6A-PS_REPLACE.BIN
F9754C6E306CC71C-PS_REPLACE.BIN
then start the game.
See - further tweaking in the description
for more detail on tweaking individual shaders.
Hope this helps.
I learn using this kind of reshade SweetFx tweaks actually.
I really need your mod, PLZ.
be causing the issue you have described.
How ever renaming the dxgi.dll to d3d9.dll is *not* the solution.
Your version of tomb raider is not running in dx9 mode I hope....?
https://www.pcgamingwiki.com/wiki/Tomb_Raider_%282013%29
Go to HKEY_CURRENT_USER\Software\Crystal Dynamics\Tomb Raider\Graphics
Modify RenderAPI value to 9.
Notes
Revert to 0 for DX11, anything else will result in DX11 renderer with some DX11 features disabled.
Or RenderAPI should contain the value '0' not '9' .
If it is 9 please try setting it to 0 and see if the problem
still persists.
Otherwise if this is not the case it could be a game version issue
from the description:
Tested with version 1.0.722.3 (dx11) of tomb raider 2013 on win 7 / nvidia 1050gtx ti
I see that there are more updates for tomb raider 2013 I believe
the last update was Patch 1.01.748.0 I might look into this
in due time but can not make any promises.
you are describing was caused by the
sweetfx dxgi.dll (32bits).
I have replaced it with reshade the
'CreateDXGIFactory2' error should
no longer occur when using windows 10.
is this mod effect my fps on game or it give me boost or it make my game slow?
sweetfx / 3dmigoto gpu usage [email protected]*
without - clock 1772Mhz gpu usage ~60%
with - clock 1772Mhz gpu usage ~70%
approximately 10% increase (1050gtx ti on win 7)
max gpu: 1772Mhz gpu usage 100%
*) Game is capped to 51.2 sync forced off through nvidia inpsector
Or in other words specifically the sweetfx part of the mod will
most likely make it slower.
However you could try 'tomb raider 2013 care package option b'
this package only contains shadertweaks with 3dmigoto it could
possibly be beneficial (higher framerate) but I am not sure.
Must say quite impressive what a intel hd 3000 can do:
https://www.youtube.com/watch?v=sBQ9e3TKHVk
at least with the right settings.