Titan Quest Anniversary Edition
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Argonil

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88 comments

  1. MrAnderson666
    MrAnderson666
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    Hello I have problem with downloading the main file.  Anything wrong? I can download the second file(without loot plus) and other mods so it is not my computer's problem.
    1. Argonil
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      I guess Nexus Mods just didn't work properly at the time. Does it work now?
  2. eclipsiste
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    Thanks a lot for this! I've been a TQ fan for years but every time I've started playing it I got bored in the middle of the run... Bored by these maps feeling too empty for a game that's supposed to be H&S...
    Not any more
    Now it feels "hack & slashy"... I'm having a blast with my Prophet! At last all the spells she has at her fingertips feel useful and I can't wait to try other chars with other builds.
    The mod to Energy shield is most welcome as well.
  3. kubinki32
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    can this mod be combined with RNG_Overhaul and/or Multi-Class Mastery Mod and how can this be done?
    1. Argonil
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      It's a bit complicated. You'd have to follow the mod merging guide linked in Loot Plus' description, and maybe do some conflict resolution.
    2. kubinki32
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      I sort of managed to connect them, but I had to not use some folders from this mod because they had matching files and I preferred files from rng_overhaul to them. though I'm not sure about the correctness of the work of what I did, because I haven't played much yet. I also read the descriptions of the folders and realized that apparently not all of them are required for this mod to work, so why are they needed in the arz file?
    3. Argonil
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      All folders in the .arz file are being used by the mod. What are you talking about specifically?

      There is a mod merging tool which can be downloaded as part of Tamschi's Toolbox, it can combine matching files, but there's a chance some things will have to be corrected afterwards.

      You'll probably need to take the original A Few Bug Fixes.arc file in the resources folder from this mod and put it into your merge's resource folder after building the mod, because the Art Manager will try to break it.
    4. kubinki32
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      i put the files from the resources folder after the merge. what is the tool for merging mods and how to use it?
    5. Argonil
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      Download Tamschi's Toolbox. The tool is simply called ModMerge. The menu is self-explanatory. But since it's automated, it might merge some changes that needed to be fixed manually. It doesn't look at how things work, it just merges all the changed settings in files, everything and anything that's different from the vanilla files. So if one mod changes one setting and the other mod changes another setting, the merged file will have both changes. That's how it should be in 99% of cases, but rarely, the two changes shouldn't exist together.
    6. kubinki32
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      thank you very much the program is really very useful and simple I managed to combine several mods in one click and apparently they work fine
    7. Kingshu001
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      how many mods did u manage to combine?are they causing any problems? 
  4. XenoVars
    XenoVars
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    Godlike Mod and I thank you for all the options and keeping this up to date all these years!!

    I know this is too much to ask, but is it possible if there's a way to combine this mod with Shadow Champions Mastery Mod?

    It's Grim Dawn's version of Dawn of Masteries mod which introduces tons of new mastery classes/skills/effects/monsters in the game.

    Unfortunately, the mod author wanted the monster density to be of Vanilla TQ and it seems, he will no longer update the mod to include Eternal Embers expansion.

    I love this mod and can't go back to Vanilla anymore, but at the same time. I also would love to try the new masteries which adds so much replay value just like DOM.

    The EXP is already perfect for each options. Just need to be able to merge these two and making this the ultimate Titan Quest game!

    Thanks again for this Godlike mod!!
    1. Argonil
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      I'm not going to provide a combined mod due to several technical issues.
  5. diagma1234
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    Hello, i realy like this mod, but can you make (lootplusxmaxftw x3) without reduced experience from killing monsters. I would like 300% exp. instead of 210% exp.
    1. Argonil
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      No. I already have 8 different versions, which is honestly too much work. I also want to release 8 more versions without Loot Plus for the hardcore audience... it's kind of a nightmare. I don't want to add even more.

      The exp gain is pretty high anyway, especially early in the game. If you want to level even faster then use items that increase your exp gain, such as Andvaranaut, or the exp potions from Atlantis.
  6. valshares24
    valshares24
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    Can i play on non english version of the game?
    1. Argonil
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      I think so but I haven't tried it.
    2. kubinki32
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      yes, it's work
  7. DkGenjii
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    Do you plan to accidentally combine all this with the "More Skill Points" mod (+5 SP +4 AP or +4 SP +3 AP)?
    P.S. I tried to combine for myself - it did not work.
    1. Argonil
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      No. I do not plan on adding anything which will permanently change your character.
  8. DkGenjii
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    Hi. Does it work with the new dlc?
    1. Argonil
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      Yes, but the loot drops aren't consistent with the rest of the mod since Loot Plus isn't updated yet (and it might take some time before it gets an update.)

      The game also can't spawn more than 3 bosses until I've updated the mod to support 5 boss spawns, so you should just play on x3. I'm planning to update the mod once the Steam workshop tool gets re-released so I can update it for Steam as well. (The developers removed the tool while they're working on a fix for it, presumably.)
  9. mondvrr
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    the mod is really good but i think x10 is not working properly, sometimes i see camp with less than 10 enemies in them, a good example are crows or boars camps with less than 10 enemies. to the point that i played the x3 and the x10 version and i didn't notice a difference, only a few times i encountered enemy patrols filled with 10 enemies moving in the same direction.
    1. Argonil
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      It's called xMax instead of x10 for a reason; it picks 10x the amount of creatures from the creature pool, it doesn't multiply them outright. If there aren't any more creatures in the pool then it can't spawn any more. 10x results in it spawning the Maximum amount of monsters in all pools, so it's called xMax.
    2. mondvrr
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      still the exp is not correct, i arrive at leonidas camp at lvl 8 in x3 but only at lvl 7 in Xmax, clearing the first part 2 times cause i had to restart it but i should-ve arrive at lvl 9 based on this "x3: -30% exp. from kills. Total exp. gain: 210% ¦ xMax: -60% exp. from kills. Total exp. gain: 300%"
    3. Argonil
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      it's based on an average over a longer section. The mob pools are bigger later on. It's also the exp modifier that the original author of xmax+ had set.
    4. mondvrr
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      oh ok, i'll try it then ^^
  10. edgarox
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    Is this mod working on the new version 2.10?
    1. Argonil
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      Yes, but in the new expansion the maximum amount of bosses that can spawn will be 3 until I've updated the mod to support it. So just play on x3 in the new expansion.
    2. weijinlei
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      sir?x3   or   x3x1,which  one?in the new expansion.
    3. Argonil
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      x3