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Argonil

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Argonil

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About this mod

More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and A Few Bug Fixes. You can choose between 8 different spawn settings. With this mod, you won't have to farm forever to get the drops you want, and you'll have plenty of enemies to challenge your build.

Permissions and credits
Mirrors
Changelogs
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and A Few Bug Fixes. You can choose between 8 different spawn settings. The mod supports Ragnarok, Atlantis, and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience. I've also improved all Divine artifacts because they were worse than many Greater artifacts.

All credit goes to the original authors. See the links below for details about each mod.


[Loot Plus]
https://steamcommunity.com/sharedfiles/filedetails/?id=1742876226


[XMAX]
https://steamcommunity.com/sharedfiles/filedetails/?id=755731339


[Awesome Artifacts]
https://steamcommunity.com/sharedfiles/filedetails/?id=2741915012


[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2632591258


[Quest Items Resized]
https://www.nexusmods.com/titanquestanniversaryedition/mods/58




In addition to the changes from those mods, the mod has several fixes and improvements which you can find in the changelog linked below. Here are a couple of the mod's highlights:

The mod has system changes from AE, such as support for electrum.

All XMAX boss spawns have been fixed, and their level randomizer works better, creating more varied encounters.

The amount of champions and heroes also increases with spawn multiplier in a finely tuned way that feels appropriate for each spawn multiplier.

The exp. penalty on death is reduced by 20%, as deaths can be more unfair on higher spawn multipliers if you come unprepared and are caught off-guard.

The mummy priests in EE and the draugr princes in Ragnarok drain less energy, and the skeleton warlocks in Wusao Mountain no longer cast Spellbreaker.

The damage reflection modifier in Tartarus has been removed from the modifier pool.

All pets now benefit from flat damage bonuses, the Core Dweller has been improved, the nymph's AI is better, and the "Maul" skill for wolf pets now correctly does base melee damage in addition to the listed bonus damage.

Shrines and auras have a larger buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

Herbal Remedy, Rune of Life, Energy Shield and Heat Shield are now aura skills so that you don't need to reapply them constantly.

 The "Arc of Attack" bug for Rend Armor and Spreading Influence has been fixed.

The Gouge skill in Hunting now uses the default attack animation instead of the long one it had which slowed down your attacks.

Heart of Frost has been rebalanced so that cold damage is no longer at a disadvantage compared to lightning damage.

The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1:  -50% exp. from kills. x3 spawns with x1 bosses.

I recommend x3 for a standard playthrough, or xMax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants. You don't need all this gear and exp. to beat just 1 boss so I don't recommend those versions, but they're available. You can also try the XMAX FTW version which doesn't include Loot Plus and has the additional "x3 Hardcore" and "x5 Hardcore" versions with full resistance penalty on Epic/Legendary, full XP penalty on death, and lower XP gain - for those who like it rough.

But wait, there's more!
The changes that are listed above are only a couple of the mod's highlights. For a full list of changes such as skill improvements, improvements to pets, difficulty enhancements, bug fixes...
Read the full changelog here: https://pastebin.com/raw/akunp235

This bounce mod can be used with existing characters and can be toggled on and off without problems.


Enjoy.




Installation
1. Extract the folders to Documents/My Games/Titan Quest - Immortal Throne/CustomMaps/
2. Launch the mod in Play Custom Quest from the main menu. You will have to create a Custom Quest character to launch the bounce mod, which bounces you back to the character selection screen for Play Titan Quest. Then select your real character and start the game.

Loot Plus XMAX FTW can also be found on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1779344333