No, headgear is different. They don't have mod slots to enable, I tried adding them and it doesn't work. I assume it's because they're in a different class.
If you're asking because of that baseball cap in the image - I don't know why but sometimes in the inventory the headgear shows the dots like it can take mods but it really can't. It's a UI glitch.
using the steam version of the game. the weapon attachments mod works fine but it seems this one doesn't, unless the sugarops, MSI AND iconoclast armours are all sets that don't work and I'm just unlucky
It's not you, I did miss some. Mostly unique corporate armors. And some just plain don't work, I'm unsure why. I'll upload an update tonight with a list of what's added.
Fantastic! Could you please let those rare weapons have mod slots?Because they are not very easy to use most of the time. My English is not well,forgive me.
Yeah the uniques are mostly the same visually but it makes sense people ask for this, the names are fun. People want fun names AND a scope. Haha
Problem is weapons are not as easy as clothing, too many types to check each. Unique clothing has some problems actually, some didn’t get the slots and I don’t know why.
But for weapons I tried the needler and it wouldn’t work - it has no reference to mod slots at all so I couldn’t. On the other hand, Agony worked. I enabled its slots. It’s in my weapon edits mod.
So the answer to your question EZ52346 is it depends on the weapon.
hmm.. Several of the ones you listed have slots in the file but still don't work when I enable it. There has to be a reason some work and some don't. I'll keep looking into it.
I got a few unique weapons with mod slots working - https://www.nexusmods.com/theouterworlds/mods/101/ I'm only through handguns so far but I'll add more in the coming days. :)
I put .pak file in my original game folder The Outer Worlds\Indiana\Content\Paks but It doesnt work, and other mod didn't work too,except the UI changed mods.Am I wrong on some steps?
Tried both ways,but still didn't work.Maybe this mods don't support my game version or language.I will try to play the game without them,thanks for your help! I do not know what I have done but all mods seem work fine now, thanks again!
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(hope is not too late and if link is not working is mod 174)o/
Best regards!
If you're asking because of that baseball cap in the image - I don't know why but sometimes in the inventory the headgear shows the dots like it can take mods but it really can't. It's a UI glitch.
thus they are easily outclassed by the standard modded versions.
as for uniques, there are so few of them that it doesn't really matter
Problem is weapons are not as easy as clothing, too many types to check each. Unique clothing has some problems actually, some didn’t get the slots and I don’t know why.
But for weapons I tried the needler and it wouldn’t work - it has no reference to mod slots at all so I couldn’t. On the other hand, Agony worked. I enabled its slots. It’s in my weapon edits mod.
So the answer to your question EZ52346 is it depends on the weapon.
Those weapons have Interesting or powerful effect,but they are easily outclassed by the standard modded versions.
I feel very distressed about it. I try to look for some mods but i failed.So I came here for help.
Thanks for your reply
I'm only through handguns so far but I'll add more in the coming days. :)
Or try putting them in your appdata location. Here-
%LocalAppData%\Indiana\Saved\Paks\
Create the Paks folder if it doesn't exist.
I do not know what I have done but all mods seem work fine now, thanks again!