The Outer Worlds
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bythetwinmoons

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bythetwinmoons

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23 comments

  1. MackxMama183
    MackxMama183
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    do i need to extract this for the mod to work or just place in folder
  2. Niizzy
    Niizzy
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    Is there a way to make this work with the Spacers Choice Edition?
    1. AngryPuppy78
      AngryPuppy78
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      +1 for that. Would be nice.
    2. robytzaboy
      robytzaboy
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      Hello some1 posted an update of this mod here
      (hope is not too late and if link is not working is mod 174)o/
      Best regards!
  3. SomeBunnyLovesYou
    SomeBunnyLovesYou
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    If I play with a different interface language, will this mod make changes to the names of the armor?
  4. Richwizard
    Richwizard
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    Sadly, this does not work with the new Spacers Choice Edition. It made the game lock up before the main menu loaded.
  5. MrModder9909
    MrModder9909
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    Will this work with any headgear? From some of the images it looks like it could.
    1. bythetwinmoons
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      No, headgear is different. They don't have mod slots to enable, I tried adding them and it doesn't work. I assume it's because they're in a different class.

      If you're asking because of that baseball cap in the image - I don't know why but sometimes in the inventory the headgear shows the dots like it can take mods but it really can't. It's a UI glitch.
  6. MADmike24713
    MADmike24713
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    using the steam version of the game. the weapon attachments mod works fine but it seems this one doesn't, unless the sugarops, MSI AND iconoclast armours are all sets that don't work and I'm just unlucky
    1. bythetwinmoons
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      It's not you, I did miss some. Mostly unique corporate armors. And some just plain don't work, I'm unsure why. I'll upload an update tonight with a list of what's added.
  7. MrModder9909
    MrModder9909
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    It seems to work, most armors and outfits can accept mods now except for any headgear and some unique armor pieces
  8. EZ52346
    EZ52346
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    Fantastic! Could you please let those rare weapons have mod slots?Because they are not very easy to use most of the time. My English is not well,forgive me.
    1. draykwing
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      most rare weapons are just normal ones with a standard mod and a special name.
      thus they are easily outclassed by the standard modded versions.

      as for uniques, there are so few of them that it doesn't really matter
    2. bythetwinmoons
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      Yeah the uniques are mostly the same visually but it makes sense people ask for this, the names are fun. People want fun names AND a scope. Haha

      Problem is weapons are not as easy as clothing, too many types to check each. Unique clothing has some problems actually, some didn’t get the slots and I don’t know why.

      But for weapons I tried the needler and it wouldn’t work - it has no reference to mod slots at all so I couldn’t. On the other hand, Agony worked. I enabled its slots. It’s in my weapon edits mod. 

      So the answer to your question EZ52346 is it depends on the weapon. 
    3. EZ52346
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      Not the science weapons.Such as Hand Cannon,Nova Burst,Burnout,Frigidariator,Force Magnum,irions flintlock and thunder. 

      Those weapons have Interesting or powerful effect,but they are easily outclassed by the standard modded versions.

       I feel very distressed about it.  I try to look for some mods but i failed.So I came here for help.

      Thanks for your reply
    4. bythetwinmoons
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      hmm.. Several of the ones you listed have slots in the file but still don't work when I enable it. There has to be a reason some work and some don't. I'll keep looking into it.
    5. EZ52346
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       I really appreciate it!
    6. bythetwinmoons
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      I got a few unique weapons with mod slots working - https://www.nexusmods.com/theouterworlds/mods/101/
      I'm only through handguns so far but I'll add more in the coming days. :)
  9. DOUBIHE
    DOUBIHE
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    I put .pak file in my original game folder The Outer Worlds\Indiana\Content\Paks but It doesnt work, and other mod didn't work too,except the UI changed mods.Am I wrong on some steps?
    1. bythetwinmoons
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      Try making a folder in there called “~mods” and put the mods in there. So like this - The Outer Worlds\Indiana\Content\Paks\~mods\


      Or try putting them in your appdata location. Here-
      %LocalAppData%\Indiana\Saved\Paks\
      Create the Paks folder if it doesn't exist.
    2. DOUBIHE
      DOUBIHE
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      Tried both ways,but still didn't work.Maybe this mods don't support my game version or language.I will try to play the game without them,thanks for your help!
      I do not know what I have done but all mods seem work fine now, thanks again!
  10. draykwing
    draykwing
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    which outfits are not included?