you need to rename the wrapper to dsound.dll for it to work
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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File credits
https://github.com/ThirteenAG/Ultimate-ASI-Loader (what i used to get it to run) https://github.com/fancycode/MemoryModule (used internally to launch the dll)
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This mod works by having a dll proxy (in this case https://github.com/ThirteenAG/Ultimate-ASI-Loader with the dsound.dll hook) hook into the game and allow other plugins to be launched as well. I used it as a baseplate to make my intermediate dll which launches the console enabler dll of your choice.
The intermediate dll essentially takes the place of the injector and the human user. It does this by waiting first for an appropriate time to inject ( as of right now its a hard coded value of 10 seconds that seems to work) and the injector itself (by loading the dll into memory inside of a seporate thread and invoking it).