Missed my chance to loot Ludovico's stuff after the MoE DLC. Left the room and can't get back in. Can't find the item codes anywhere and they're not in the list. Someone help me out?
I am looking for Pink Rizzo's Crew Uniform(the one workers wear in, say, purpleberry orchards or the distillery). I would also be interested if there are different variants for different companies that simply go unused, the only ones I Found in pastebin are two different spacer's choice and 4 different white ones(I think they generic variants). Speaking of unused items, I think it would be useful to categorize all of them in their own separate section, for those who are specifically looking for them. Likewise, it would be nice to take all the different outfits that are not "technically" unused, but ones that the player will never get their hands on(for example, Reed's suit that he wears, but one he will never drop even if he's dead, same with his "clean" hat, as you only wear the unique bloody variant you get on the unreliable) Edit: Inputting the "Give All" command didn't give me the Rizzo's Crew outfit. I'm guessing these outfits aren't playable, similarly to how Bethesda games have outfits that are not marked as playable and will not be visible in inventory even if you add it via console commands. Since the jumpsuit clearly exists and is worn by NPCs, I think further research is needed, to see how this engine handles these kinds of items(Outer Worlds runs on Unreal Engine, not a proprietary engine, so if anyone is experienced with it, that would be a good place to start)
?you mean this one right? normally not usable, technically you can add it to your inventory with 'additemdebug Rizzo_Worker_Infected_Light 1' but it will crash the game if you equip it. turns out it's missing something(s) that make it not work on the player/companions. I added them to it and it works, as you can see. :) the worm on the neck is a separate thing.
how would I make it work without crashing, and why isn't it added by addallgear command? additionally, is there a way to give the jumpsuit any item slots/change or add a skill bonus? I feel like this knowledge should really have been documented somewhere by this point
I know you've probably moved on from this game by now, but I noticed a code for "Rizzo Bodyguard" armor set but it doesn't seem to spawn anything. Am I doing something wrong or does this set just not exist?
Guys, how do I remove duplicates of quest items that remain after completing the quest that cannot be thrown out in the usual way? I only found how to add it... AddItemDebug SQ_0001_FirstAidKey 1
Is there a list of weapons above level 65, most ove these codes are giving low level weapons. Or is there a way to set the code to give a weapon at a level you want?
Can anyone provide all the item codes for all items and junk (Not weapons or armor)?
When I used the giveallitem code, I got a ton of items that were cut from the game, such as ammo from Firefly, and bit cartrages from someone name WIlliam.
I want to keep them as decorations, but I don't want to ruin my game by doing so.
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Nova Burst and Administrator's Finery
Speaking of unused items, I think it would be useful to categorize all of them in their own separate section, for those who are specifically looking for them. Likewise, it would be nice to take all the different outfits that are not "technically" unused, but ones that the player will never get their hands on(for example, Reed's suit that he wears, but one he will never drop even if he's dead, same with his "clean" hat, as you only wear the unique bloody variant you get on the unreliable)
Edit: Inputting the "Give All" command didn't give me the Rizzo's Crew outfit. I'm guessing these outfits aren't playable, similarly to how Bethesda games have outfits that are not marked as playable and will not be visible in inventory even if you add it via console commands. Since the jumpsuit clearly exists and is worn by NPCs, I think further research is needed, to see how this engine handles these kinds of items(Outer Worlds runs on Unreal Engine, not a proprietary engine, so if anyone is experienced with it, that would be a good place to start)
additionally, is there a way to give the jumpsuit any item slots/change or add a skill bonus? I feel like this knowledge should really have been documented somewhere by this point
XFH_RangedMod_Magazine_????Damage
XFH_MeleeMod_ATK_????Damage
Anyhelp with the ??? would be appreciated. Also I could be completely wrong about the XFH
XFH_RangedMod_Magazine_Poison
and
XFH_MeleeMod_Atk_Poison
Or is there a way to set the code to give a weapon at a level you want?
When I used the giveallitem code, I got a ton of items that were cut from the game, such as ammo from Firefly, and bit cartrages from someone name WIlliam.
I want to keep them as decorations, but I don't want to ruin my game by doing so.
XFH_ArmorMod_Armor_All_T2
Say, you wouldn't happen to also know the code for Sky High mix and purpleberry cow ribs as well.