The Outer Worlds

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gabeavenger

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gabeavenger

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25 comments

  1. BlazinHothead
    BlazinHothead
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    I can't find the "clone or download" option on github anywhere.
  2. dimetree2413247
    dimetree2413247
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    Do you honestly see this as an improvement? Removing the blue tones actually makes it look like the sky shading has been removed completely, making the game look much less realistic. Light tends to bounce off the ground and reflect on certain objects from below, go outside and you'll see what I mean.
  3. phobos2077
    phobos2077
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    To the author of this file... Dude, I have a crazy idea for you. Try going out. To see how outdoors actually look like. You've just taken a game with overdone warm tones and made it more RED. Genius.
    1. gabeavenger
      gabeavenger
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      That happens when you desaturate a very present color, as red is one of the colors that are a lot present on this game, they now pop up more, 'cuz there's no equilibrium color such as aqua/blue, but i don't expect you to realise that. Don't be a jerk and post a respectfull opinion next time.
    2. Leit27
      Leit27
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      I´m not excusing his rudeness. But yeah, you really didn´t make the game look more realistic. It just look unnaturally desaturated and the color pallete is completely unbalanced. Like, dude, the sky is gray now. Come on. That should be a good indication that you went way too far.
      Outer Worlds color pallete does look weird, but is not simply because of color saturation, is because of the actual color choices used in the textures and lighting of the game.
    3. gabeavenger
      gabeavenger
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      I get it, you're totally right, but the problem here, is that the sky and pallete are the same colors, so accidentallty you end up adjusting both of them, i admit, i went too far, either was desaturate or idk, change the hue to give a better look? It would end up weirder too. Sudenly i can't switch off the game filters like skyrim, but i think we'll get there, until then, we can only mess with reshade :/
      But that's a more pleasing discussion, thanks for the heads up.
    4. BandyRFC
      BandyRFC
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      Yeah, spotted it independently, the red/browns in the white highlights just doesn't work for me. But thanks for provided such good before/afters to see that, your efforts much appreciated. Cheers!
    5. ghsmith55
      ghsmith55
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      Nvrmnd
  4. ghsmith55
    ghsmith55
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    Nvrmnd
  5. jaderiver
    jaderiver
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    Nvm, wont be using it
  6. XannahDeux
    XannahDeux
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    I would love to see something 1/2 way between the in-house blue filter and this mod..
    Is there a tutorial walk-through vid, for this kind of process I'm no newb, which is why I'm asking, instead of rushing in
  7. deleted75973363
    deleted75973363
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    When I download the file I get it as CleanerOuterWorlds-20-1-0-1572472093.rar

    Do I just rename it to convert to an .ini file?
    1. Gandolf828
      Gandolf828
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      You need to open the rar file to extract the ini. Use something like 7zip or winrar to open it.
  8. Anoubix
    Anoubix
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    Nevermind
  9. mbuddha
    mbuddha
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    Where does the CleanerOuterWorlds.ini go? I don't see that in the instructions.
    Edit: Okay it goes in
    Program Files\Epic Games\TheOuterWorlds\Indiana\Binaries\Win64

    Copied qUINT_lightroom.fx to the correct spot but I had errors about not having qUINT_common.fxh so I copied that one over and the errors went away. That file must be needed as well? Should be in your instructions.
    1. gabeavenger
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      Thanks for thw feedback, you'll have all the files you need in that same site "github" it cones with the qUINT-master pack, i'll update as soon as my pc internet comes back, the little details i've forgot :\ but thanks once again, i'll fix it ASAP
    2. mbuddha
      mbuddha
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      No worries, that file IS included in the zip file obtained at your Github link, I just wasn't aware that I needed to add it into the same folder.

      After having everything in good working order with this mod, I have to say, it really looks great! (Although my preference is to keep sharpening off)

      Then I also added in many engine.ini settings from Tweaked Outer Worlds mod.
    3. gabeavenger
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      Thank you for the feedback, i'm really glad you liked, the sharpening filter drops my fps a bit and depending on tje resolution, those values may not be correct. I would put some ini tweaks too, but i decided to focus on reshade here. Thanks once again for helping me fix the info :)
  10. MGMG
    MGMG
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    Stupid question, but how does this affect performance?
    1. gabeavenger
      gabeavenger
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      Not a stupid question haha
      It doesn't ffect much, i have a 750 tu and it runs with some 45 fps, with this reshade it drops to some 40's, but probabilly is my gpu. Sharpening filter plays a big roll here, you can always lower the values or disable it.