Hey, I would like to learn how to change the fire mode of weapons myself and it looks like you did exactly that. Do you think you could tell me how you did it?
I believe I used this program: https://github.com/kaiheilos/Utilities/blob/master/AssetEditor.exe
This lets you open the games .pak files, make edits and then you can repackaged any files you change together to create your own mod.
You can look at my file for example and see that it edits the Bolter Pistol (and other variants of the Bolter Pistol)
The file contains a huge amount of properties, to make this mod I changed the firing mode and rate of fire, but you can also change things like damage.
When you save all of this as your own .pak file make sure to put it with the games core .pak files an name it something like:
zzzMyMod.pak
This is because the game loads files alphabetically, so you want your mod to be loaded last, overiting the games core files with your changes.
Have either you, or anyone else made a Spacer's Choice version in the past months? Really want this mod but I have no idea what I'm doing to try it myself, sadly. Craving that Semi-Auto version.
I will not be making a Spacer’s Choice version, but it would be quite easy I imagine to make this exact mod for that version.
I used a program that let me read/edit the games files, then changed a line of code that was something like “firetype=burst” to “automatic” or something.
Then this caused the damage to be drastically different, so I adjusted the base damage by comparing the original damage and the new damage and using that ratio.
I hope this was in some way helpful, but realistically it would take a bit of time and effort to replicate.
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If anyone wants to use this mod as a reference to create a Spacer's Choice version, I would be in full support.
I believe I used this program: https://github.com/kaiheilos/Utilities/blob/master/AssetEditor.exe
This lets you open the games .pak files, make edits and then you can repackaged any files you change together to create your own mod.
You can look at my file for example and see that it edits the Bolter Pistol (and other variants of the Bolter Pistol)
The file contains a huge amount of properties, to make this mod I changed the firing mode and rate of fire, but you can also change things like damage.
When you save all of this as your own .pak file make sure to put it with the games core .pak files an name it something like:
zzzMyMod.pak
This is because the game loads files alphabetically, so you want your mod to be loaded last, overiting the games core files with your changes.
Hope this helps.
I used a program that let me read/edit the games files, then changed a line of code that was something like “firetype=burst” to “automatic” or something.
Then this caused the damage to be drastically different, so I adjusted the base damage by comparing the original damage and the new damage and using that ratio.
I hope this was in some way helpful, but realistically it would take a bit of time and effort to replicate.
Thank you for the feedback. I will add a note to the page.
I'm guessing that it's just not compatible with the remastered version of the game, and I'm afraid I have no way to fix that myself.