How were you able to get the code/values for the effects. I tried to swap around your edits to make them more IMO reasonable, like Cashier gets better vendor prices instead of Construction, but its not working.
Very nice mod, if not a little op. My only thing is from a rp perspective, why didnt you make cashier 15% vendor prices? I really like the look of that location xp but it would make more sense to see that as farmer or something.Im a new player and only played for 5 mins before modding and Im still gonna use the mod but it wouldve been nice to see more thought go into these. Having only a plus 1 sucked but at least they made sense.
Dude? Please do not think that we are demanding or pushing you. It's just that the idea of your modification is so interesting that I want to start a new game with it. I hope you're doing well.
16 comments
No discernible aptitude +15% damage to creatures
Beverage service +20% base HP
Bureaucrat +40kg carry capcity
Cashier +40% location discovery experience
Construction 15% better vendor prices
Elevator tech +15% better sprint speed
Factory worker +40 to lockpick skill
Farmer 8% increase to rate of fire
Food tester +10% extra headshot/weakspot damage
Janitor +30% skill bonus (presumably to all skills)
Tossball mascot +10m interactable item highlight range
Medical tech +15% crouch speed
Safety inspector -20% plasma damage recieved
Scientist assistant +40 to science skill
Sub sous chef +5 to base armour rating