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bythetwinmoons

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bythetwinmoons

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43 comments

  1. GodaiTheLesser
    GodaiTheLesser
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    Are you absolutely certain it won't work if I just drop it into my .pak folder? because I really don't wanna download a whole new thing just for tow
    1. bythetwinmoons
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      Yes, I am absolutely certain it will not work without UML. The way the mod works requires UML. That’s why it’s listed as a requirement. It will not work without it. 
    2. jschneider170
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      gonna try anyway bc uml doesnt work with spacer's choice edition I wish I knew that before I bought it
    3. MasterZoen
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      Yeah, UML is an outdated tool that was last updated in 2022 and is archived. Honestly, Russell was getting requests for years to update it to work with DX12, but he claimed that V3 of the tool would work with UE4 and UE5. I believe that he stopped trying to improve the tool when someone on Discord pointed out that others had already done stuff that allowed modding of Unreal Engine 4 and 5 since 2019:
      https://www.unrealengine.com/marketplace/en-US/product/mod-browser-manager
      https://www.unrealengine.com/en-US/blog/new-example-project-and-plugin-for-mod-support-released
    4. thenewyorker1
      thenewyorker1
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      let's do the smart thing and buy this mod off him and fix this burning poo bag he left outside. 80 dollars seems reasonable?
  2. MonaPona
    MonaPona
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    Any interest in porting this mod to Spacer´s choice edition? I don't know how much work this would require, sorry.
    Im currently on a playthrough and stumbled upon your flashlight mod :)
  3. ainzooalgoon2138
    ainzooalgoon2138
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    my game crashes almost immediately every time i start it after i ran the unreal exe(spacers choice), anything i can do? verifying the files did nothing
    1. jschneider170
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      same
  4. Azuraxz
    Azuraxz
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    I did the whole process, I open the Unreal Engine Mod Launcher.exe, I run the game and after a few seconds the game closes before reaching the menu screen, the log is below
    1. Azuraxz
      Azuraxz
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      Created by ~Russell.J Release V 2.2.0
      Profile Detected: IndianaEpicGameStore-Win64-Shipping
      GName: 0x00007FF7C3D22E20
      GObject: 0x00007FF7C3E42D60
      GWorld: 0x00007FF7C3F8D6E0
      GameStateInit: 0x00007FF7C0D1AE40
      AActor::BeginPlay: 0x00007FF7C0A50200
      StaticLoadObject: 0x00007FF7BF527740
      UWorld::SpawnActor: 0x00007FF7C0DEAB60
      CallFunctionByNameWithArguments NOT FOUND!
      CallFunctionByNameWithArguments: 0x0000000000000000
      UObject::ProcessEvent: 0x00007FF7BF51DAD0
      UClass::CreateDefualtObject: 0x00007FF7BF399BB0
      StaticConstructObject_Internal 0x00007FF7C030B920
      Setup IndianaEpicGameStore-Win64-Shipping
      Setting Up Loader
      MinHook Setup
      Loading Core Mods
      PakModLoaded: FlashlightPoint
      ScanLoadedPaks Setup
      Added hook: AGameModeBase::InitGameState
      Added hook: AActor::BeginPlay
      CreateUILogicThread Called
      Setting up D3D11Present hook
      Added hook: DX11-ResizeBuffers
      Added hook: DX11-Present
      Failed to initialize D3D11Device
      Failed to initialize D3D11RenderTargetView
    2. ArcumLucis
      ArcumLucis
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      If you got the Spacer's Choice Edition, presumably from EGS, then mods with the unreal engine mod loader won't work because it uses dx12, not dx11.

      "Failed to initialize D3D11Device
      Failed to initialize D3D11RenderTargetView"

      ^^^ This says it, pretty much.
  5. TheShadow2077
    TheShadow2077
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    Spacer Choice edition uses DX12, this tool uses DX11.
  6. yaosengv
    yaosengv
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    The Unreal Mod Loader is not work in Spacer's Choice Edition
    1. yaosengv
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      Created by ~Russell.J Release V 2.2.0
      Profile Detected: Indiana-Win64-Shipping
      FoundNamePool: 0x00007FF79472DD40
      GObject: 0x00007FF79476A150
      GWorld: 0x00007FF7948B34D0
      GameStateInit: 0x00007FF79185E960
      AActor::BeginPlay: 0x00007FF7915B7170
      StaticLoadObject: 0x00007FF7900E3560
      UWorld::SpawnActor: 0x00007FF791929D20
      CallFunctionByNameWithArguments: 0x00007FF7900CC5F0
      UObject::ProcessEvent: 0x00007FF7900DA720
      UClass::CreateDefualtObject: 0x00007FF78FF6B180
      ProcessInternalFunction: 0x00007FF7900DAC10
      StaticConstructObject_Internal 0x00007FF790EAD440
      Setup Indiana-Win64-Shipping
      Setting Up Loader
      MinHook Setup
      Loading Core Mods
      ScanLoadedPaks Setup
      Added hook: AGameModeBase::InitGameState
      Added hook: AActor::BeginPlay
      CreateUILogicThread Called
      Setting up D3D11Present hook
      Added hook: DX11-ResizeBuffers
      Added hook: DX11-Present
      Failed to initialize D3D11Device
      Failed to initialize D3D11RenderTargetView
  7. illkickyourchips
    illkickyourchips
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    I cant seem to get the mod loader to work.
    1. bythetwinmoons
      bythetwinmoons
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      Download the zip from github releases page, unzip it somewhere. Run UnrealEngineModLauncher.exe, a dos window should open saying this, 'PROFILES FOLDER FOUND!!!! Waiting for Game Window...' Leave that window open and launch the game. You should have a uml-log.txt from this folder TheOuterWorlds\Indiana\Binaries\Win64. Post it's contents here.
    2. illkickyourchips
      illkickyourchips
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      Maybe I'm being dumb, but I dont actually seem to have UnrealEngineModLauncher.exe. I downloaded it from the github page, but I dont see the exe. Sorry for the late reply btw.
    3. bythetwinmoons
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      No worries. If you're unfamiliar with Github, you may have downloaded the source instead. Do the following,


      • Go to the releases page for the UML here??. Download the latest release, as of today it's UnrealModLoader_V2.1.0.rar.
      • Unzip the contents of the rar to a folder somewhere.
      • Run UnrealEngineModLauncher.exe, a dos window should open saying this, 'PROFILES FOLDER FOUND!!!! Waiting for Game Window...'

      • Leave that dos window open and launch the game.

      • When the game loads, push F1 and a little menu will come up. If so, the UML is working successfully.
      • Quit the game. Download my mod, whatever pak you want. Find where your game is installed and put the pak in this folder - TheOuterWorlds\Indiana\Content\Paks\LogicMods. If the LogicMods folder is not there, create it. The mods have to go in there and you cannot change the names of the pak files.

      • Repeat steps 3 and 4 every time you want to play the game with a UML mod.


      There is an auto launcher too. Once you set up the UML once, do the following to set up the auto launcher.


      • Open the folder from the unzipped rar from step 2 to this folder - UnrealModLoader_V2.1.0\Tools\AutoInjector.

      • Copy ModLoaderInfo.ini and xinput1_3.dll and paste them into this folder wherever your game is installed - TheOuterWorlds\Indiana\Binaries\Win64
      • Open ModLoaderInfo.ini and edit the path to the location of the dll from the unzipped rar in step 2. Example, if you extracted it to a folder on your desktop called UnrealModLoader_V2.1.0, your path would look like this - C:\Users\yourusername\Desktop\UnrealModLoader_V2.1.0\UnrealEngineModLoader.dll
      • Launch the game and the UML should launch automatically.

    4. SebbuSan40
      SebbuSan40
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      it seems that it's doesn't works when the game is launched on xbox app for pc
  8. RacoWar23
    RacoWar23
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    I dont unterstand how to install this mod i installed the mod loader but i dont know where to put the paks mod 
  9. dwharper34
    dwharper34
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    Is there any chance you could make this so it would run by just placing it in the Paks or ~mods folder like most of the other mods on Nexus? I start the game from WeMod and I don't intend on installing the Unreal Mod Launcher. Thanks!
  10. Tar
    Tar
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    Great mod, thanks for sharing :D

    After using it for some time the unreal mod launcher stop on "Setting up D3D11Present hook", the gamenever start and after some time it just crash.
    Anyone have any idea how to fix this?