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DHawk

Uploaded by

Delta2Hawk

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About this mod

Warfare Redefined is a mod focused on creating an entirely new experience for those that have already completed the main game. The stakes are raised, you will have more units to control and fiercer enemies to face.

Requirements
Permissions and credits
Changelogs
What is Warfare Redefined?

Warfare Redefined is meant to be an entirely new experience to those that have already played through the main campaign.

(Mod is not dead, however I am currently very busy with IRL stuff, and do not have the same amount of time to work on the mod. That does not mean I am not working on it, however updates are likely to become less common until the release of Conquest.)

(Update: I move to my new apartment in 3 days, however my computer has blue-screened is currently unable to be repaired. I am saving up money to fix the issue, but until I can get my computer fixed ALL work on the mod is effectively paused.)

What does this mod do?

0.95 is the first update post Legion DLC. This update should fix most major issues with both previous mod versions, 0.90 and Alpha 3. Please report any issues encountered so I can fix them.

-Mission Scripting
-Atlanta
+Enabled player control of the bradley and several additional squads
-Rio Grande National Forest
+M113 to help clear the road for the doc
-M113 spawns with randomized armor and weapons
+Modified Stryker
-Stryker spawns with randomized armor and weapons
+Brand new infantry, and even special forces deployed via helicoper
-Haven base
+Garrison of infantry at the forward defense platform has been randomized
+Swapped founder heavy turrets, heavy plasma are now rotary and rotary are now heavy plasma
+New Enemy types, Legion assault tank, Legion lesser tank, and Assault platforms now show up
+Recon 4 has been randomized, and will spawn either Founder Army or Founder Marine forces
+Special reward for holding the repair bay till the very end
-Special reward randomized
+Pre-spawned vehicles reworked
+Founder supply stations recieved gun shields
-Abiquiu
+Increased unit call-in at the start of the mission
+Founder Convoy escaping from Haven base shows up
-Founder Convoy randomized
+Reward for handing over the van has been randomized
+Harry now gives a stryker with randomized weapons and armor
+Legion forces in mission have been heavily buffed, including legion artillery, aerial HKs, and more
+Pastor has been entirely reworked, and is now a completely unique heavy weapon team with mercenary models
+Monkeys are now a unique squad 
+Special Reward for siding with Balzano against the movement. (WIP)
+Movement counter attack is much bigger, including abrams tanks and modified M113s
+Movement supply trailer now safely goes to the back of the movement outpost
-Movement supply trailer is backed up by randomized forces which are given to the player
+Temporary access to Forward Air Observers, capable of calling in Airstrikes
+Unique Boss "Chop Chop"
+Movement helicopter now carries tank driving technicians instead of movement airborne
+Pre-spawned vehicles reworked
-Sante Fe
+All convoys after Convoy 1 have been reworked and lengthened
+Convoys use VIP/Guard system, if VIPs are killed, Guards will abandon their route and go on the offensive
+Movement now provide additional forces to the player to hold the office complex once taken
+Movement have a massive assault on the prison complex, and are capable of taking it by themselves
+Reward of 2 helicopters for killing the Legion AA in the area
+New Railwalker is a part of the final convoy
      +Pre-spawned vehicles reworked
-Tortuga
+Pre-spawned vehicles reworked
+Cartel now uses Russian vehicles as well as their existing ones.
+Church given C4 to make fights "skippable"
+All arena fights except the Furies, enemy force will be auto killed at the start of the fight.
+Prisoners being held by the cartel firing range have been randomized
+Autosave added when freeing prisoners at the cartel firing range
+Randomized Cartel response force added which show up if you hack the legion units in the center of town
+Movement forces at the armory have been randomized
+Cartel counter attacks the front gate when the players main force arrives, this will be randomized later.
+New Cartel Templario squads guard important locations, such as the entrance to the hill, the helicopter, and the front gate
+Legion tank is now a custom tank which can be kept and modified if alive at the end of the mission. 
-(this feature is currently broken and awaiting a fix)
-Road to Chihuahua
+Pre-spawned vehicles reworked
-Vega
+Pre-spawned vehicles reworked
+Marauders now use a mixed force of everything, including russian, american, and movement vehicles
-Oklahoma
+Reworked all reinforcement waves to spawn in the southern road
+Reinforcements can be called in when needed, and do not need to be called in all at once
+Pre-spawned vehicles reworked
+Legion factories have been sped up dramatically, and will now pump out far more units
+Added randomized infantry to rocket artillery team 4 to give them higher survivability
+Added 2 smaller supply points to the top left and bottom right corner.
+Legion infantry factory now produces variety of new infantry
-Dreg Terminators   (reject/recycled terminators, with low health and speed, but high numbers)
-Rev-2 Terminators (tougher and faster than normal Rev-1s, but in smaller squads)
-Rev-3 Terminators (slow and extremely tough assault unit)
-Rev-5 Terminators (elite shock infantry, the fastest infantry Legion has, but not as tough as Rev-6s)
-Mk.2 Wolfpack (smaller but tougher Wolfpack)
+Legion Vehicle Factory now produces variety of new tanks
-Assault     (default legion tank)
-Annihilator      (rapid fire plasma cannons)
-Breacher  (155mm direct fire cannons)
-Eradicator(30mm rotary cannons)
-Persecutor     (rotary plasma machine guns)
-Fort Worth
+Ratz have been significantly buffed in health, and should no longer die instantly

-New vehicles
-M1A2
-M1IP
-M1A1 Stripped
-M3A3 Bradley
-M2A3 Bradley
-AMPV
-M2128 Bradley MGS
-M113A3
-M113A1
-LOSAT
-Thunder
-ARL
-FMTV Transport
-FMTV Ammo
-Supply Van
-UH-1Y Venom
-Transport Huey
-Transport Blackhawk
-AMOS mortar System
-SAM platform
-Legion Assault Tank
-Legion Annihilator Tank
-Legion Assault Platform
-Legion Lesser HK
-Legion Rail-Walker
-Movement Mobile Platform
-T72M1
-T72B3
-BMP3
-MTLB
-BTR82A
-Monstrous BMP
-Monstrous BTR
-Leclerc S2
-Panhard Crab

-New infantry
-Founders
+SpecOps
+Reservists
+Exo Defense Infantry
+Exo Assault Infantry
+Helljumpers
+Hotheads driver squad
+Experimental Weapons Team
+JTAC
+Army Infantry
+Army Weapons Team
+Army Snipers
+Army Support Infantry
+Army Manpad Team
+Marine Infantry
+Marine Doorkickers
+Marine Anti Tank
+Marine Snipers
+Marine Force Recon
+Marine Raiders
-Movement
+Air Assault Infantry
+Forward Air Observers
+Scouts
+Tank Crew (AI only)
-Legion
+Rev-2 Terminators
+Rev-3 Terminators 
+Rev-5 Terminators 
+Mk.II Wolves

-New weapons
-Light Railcannon for bradley
-reprogrammed legion turret for m113A3 and Stryker with standard plasma and rotary gun upgrades available
+TOW missile pod
+Stinger missile pod
+S.W.A.R.M. missile pod
+L-RAT missile pod
+Minotaur mortar pod
+Hydra-70 rocket pod
-light platform turret for M113A1with standard plasma and rotary gun upgrades available
+105mm turret 

-GAU-19 for founder vehicles

-AK-47 available to movement infantry

-SPIKE top attack atgm

-Super Sraw atgm

-.338X LGM

-FALR-1 Laser Rifle

-Anzio 20mm rifle

-M4 DMR

-HIMARS Nuke (currently finished but not in shop yet)
-Added Bradley armor to M3A3, M3E3, and LOSAT


-Entirely overhauled weapons and damage
-Weapon accuracy and damage buffed across the board
-Player weapon ranges reworked
-Legion AT spider missiles changed from TOW to S.W.A.R.M.
-Legion uses special ammo compared to player, higher damage but lower range

-Most Legion vehicles have increased armor and health
-Entirely new ammunition for many weapons in game
-Humvees now have a frontal gunshield by default
-Special weapon upgrade availabe for some vehicles

-And much much more
-Universal engine upgrades are partially complete
-Universal armor upgrades are partially complete
-Full localization almost complete
-Unique icons for all units almost complete



-Compatability
-This mod is currently incompatable with all known mods

-Installation
-Step 1: Download files
-Step 2: extract downloaded files
-Step 3: go to:
-> This PC
-> Documents
-> My Games
-> Terminator Dark Fate
-Step 4: copy all files inside version folder into this location

-Known Bugs
-Skills are incomplete and some may skills may not work like the LAW skill for the Helljumpers
-Engineers have 4 man icon while having 6 men
-Movement M113 Plasma turret has too much ammo
-Legion tank in tortuga is broken