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ChoGGi

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57 comments

  1. JookyThingy
    JookyThingy
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    ChoGGi, got a suggestion for that Large Solar Panel matrix. It forms a 9hex/Radius hex matrix with a spot in the middle for a tribby. Tribby area is 8hex/Radius, but it only needs to touch the building, right? Also, it forms neat thirds you can use independently, then add them up to form a big hex matrix with 10hex sides, leave the middle spot for when the tribby tech gets researched. Anyways, here goes. I don't have a pic, so I'll explain with a method.

    Build from edge inward, one layer at a time. Start with lower left, counterclockwise. Or, from lower right, clockwise. Same difference, but the thirds will have mirror patterns. Your choice which pattern to make.

    Sides 1(bottom),3,5 same pattern. Sides 2,4(top),6 same pattern. But two different patterns, A and B. So, 1A, 2B, 3A, 4B, 5A, 6B. Panel U points up. Panel D points down.

    Pattern A side 1 is 5 panels U side by side to make 10hex wide. Pattern B side 2 is 4 panels D side by side, plus the two ends of pattern A, to make 10hex wide. That's the outer layer.

    For each inner layer from outer, add one layer at a time, side by side, then fill remaining with panel U or D whichever fits to fill the side.

    If done right, you get the neat thirds of about 25-30 panels (I didn't count, sorry). That matrix would replace the one you made with 16 panels. I'll try to get a screenshot and send it to you somehow.
    1. JookyThingy
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      Alright, tried a different matrix. So, 9hex sides, 8hex/Radius, full tribby coverage. I found out that some panels don't get cleaned with the 9hex/Radius matrix. Still get the neat thirds, but with 24 panels instead of 30 (I can count!) for the bigger matrix above.

      Pattern is the same for all sides, turned 60d for each subsequent side. 4 panels U, 1 panel D at one end, to make 9hex wide. Then fill inner layer one layer at a time.

      Got screenshots of both. They're tga, don't know how to view those. Tell me how I can send them to you. Or maybe I can just upload them on my profile or something.
    2. JookyThingy
      JookyThingy
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      Alright, check my profile user images.
  2. mrpeanut188
    mrpeanut188
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    Absolutely incredible how many different mods are included. And to think I had issues when I enabled them all, I didn't realize you were a saint who made mods for every request. every nitpick or dream has been handled by you at some point.
    1. ChoGGi
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      Thanks, appreciate it!

      Yeah, I wouldn't enable all the mods at once... ;)
      I test my mods with ECM and my library mod installed, that's it.
  3. PPQPurple
    PPQPurple
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    I am using the latest version of Lock Workspaces from github and my workers still keep quitting.

    In particular I have a remotely positioned special metals mine connected to my dome via a train. And I have to reassign the workers to it every single day because they just quit and become unemployed leaving those spots empty.

    Mind you, it works absolutely splendidly in all other situations. So I assume it is something to do with the trains.

    Edit: After further experimentation I am 93% sure that it's down to the trains. For some reason workers don't always catch the train for their work shift. And when that happens they just drop out of the workplace. I am not sure if there is anything you can do about that.
    1. ChoGGi
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      Hmm, I'll have to take a look.

      Do you have any of LukeH's mods he did for trains?
  4. Wadakiw218ecofreon
    Wadakiw218ecofreon
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    Hi ChoGGi,
    Is it possible make RC Bulldozer auto-clear cave-in rubble?
    By the way thanks for your great mods!
    1. ChoGGi
      ChoGGi
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      Not a bad idea... I'll keep that around.
    2. ChoGGi
      ChoGGi
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      https://steamcommunity.com/sharedfiles/filedetails/?id=2721235673
  5. ardenharan
    ardenharan
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    Would be nice if you actually put in a description of what your mods do.
    1. ChoGGi
      ChoGGi
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      Not for 400+ mods I'm not. This is a batch release for people not on steam or don't want to sign up for paradox account.

      You can see them all here: https://steamcommunity.com/workshop/filedetails/?id=1411210466
      or here: https://github.com/ChoGGi/SurvivingMars_CheatMods/tree/master/Mods%20ChoGGi
    2. KayleeFrye
      KayleeFrye
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      Alternative approach: Each folder in this archive contains a text file named metadata.lua which provides a description of what the mod in that folder does.  Whichever easiest :)
  6. Venommods88
    Venommods88
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    I cant find the build menu for things like the RC miner and RC mechanic. Ive looked through all the build menu's but its not there.
    1. ChoGGi
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      Just updated ecm/lib mods, still happening?
  7. MasterGreydrone
    MasterGreydrone
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    Evening ChoGGi,

    Got a prob with a mod and im not finding it.
    I'm Trying to use Find Map Locations and the dependency it needs is missing; Map Images Pack and not finding that.
    Any way to help a fellow out please?
    1. ChoGGi
      ChoGGi
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      It's in my "Mods ChoGGi.7z", it should also be on paradox mods.
  8. arschlecken
    arschlecken
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    Hi ChoGGi,

    I seem to have an old issue with the ModManager not showing up in the menu. (Using GOG/Linux version)

    Searching the web always points me to this page and a mod of yours ( Show Mod Manager GoG (Linux OSX) ).
    But I can not find it, neither here nor in your git repo.

    Does it still exist? Where can I download it?
    1. ChoGGi
      ChoGGi
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      What version of the game are you running?
  9. Griggle
    Griggle
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    Fantastic collection of mods, thank you so much.

    I'm not sure the layouts mod is working correctly. The layouts is wants to build are weirdly offset, here's a screenshot of the solar one: Imgur link.
    1. ChoGGi
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      Is it still weird layout?
    2. Griggle
      Griggle
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      All seems to be working fine now, thanks so much!
  10. healmee
    healmee
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    Where to put the Logos collection? I put it inside Mods folder but not working
    1. ChoGGi
      ChoGGi
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      Putting the whole folder in the Mods folder will create Mods\Logos\some logo, it needs to be
      Mods\some logo