Mods
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"All your favourite mods, in one place! Plus a pony!"
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Makes the game at least slightly survivable.
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No fuel - No Hunger - Better hull repairs
No fuel consuption, no hunger, supplies repair the hull more efficently.
- 2KB
- 130
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No fuel - No Hunger - Better hull repairs
No fuel consuption, no hunger, supplies repair the hull more efficently.
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DR's London Warehouse Expanded
Expansion of the extremely handy mod by ImonoborAdds missing cargo items including contraband and expands to three separate warehouses for convenience.
- 417KB
- 100
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DR's London Warehouse Expanded
Expansion of the extremely handy mod by ImonoborAdds missing cargo items including contraband and expands to three separate warehouses for convenience.
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Adds a warehouse that you can buy for 500 echoes in London, where you can store most types of cargo.
- 415KB
- 81
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Adds a warehouse that you can buy for 500 echoes in London, where you can store most types of cargo.
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ADVICE FOR CAPTAINS sells for 500,000,000 echoes instead of 50.
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This mod aims to balance the weapons existing in the base game, adds 9 new weapons, and makes boarding a bit more profitable.
- 282KB
- 67
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This mod aims to balance the weapons existing in the base game, adds 9 new weapons, and makes boarding a bit more profitable.
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Cumaean canal fix plus surface quality of life improvements
This mod fixes wrong fuel requirements for going to surface + allows to buy supplies and fuel in packs of ten, when already there
- 16KB
- 47
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Cumaean canal fix plus surface quality of life improvements
This mod fixes wrong fuel requirements for going to surface + allows to buy supplies and fuel in packs of ten, when already there
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Currently it is extremely hard to seize/capture a ship, because you have to kill its crew without destroying its hull. This mod simply replaces the victory through sinking your enemy with the seizing/capture event. You now always have the option to decide, if you want to sink the ship or take control over it.
- 9KB
- 45
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Currently it is extremely hard to seize/capture a ship, because you have to kill its crew without destroying its hull. This mod simply replaces the victory through sinking your enemy with the seizing/capture event. You now always have the option to decide, if you want to sink the ship or take control over it.
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An updated(?) version of the leveler's shop.
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The Pirate-Poet For Polythreme
New quests in 10 different locations, new officers, multiple choices (act 3 includes 28 different strategies with 5 possible endings) and more.
- 690KB
- 25
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The Pirate-Poet For Polythreme
New quests in 10 different locations, new officers, multiple choices (act 3 includes 28 different strategies with 5 possible endings) and more.
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An alternative method to get the Fulgent Impeller, in a much faster point in the game.
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If you die and start a new game everything will proceed normally (you start with the standard ship, your skills get reduced, etc.) except that the stories / quests won't reset. You can basically continue where you left of.
- 106KB
- 9
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If you die and start a new game everything will proceed normally (you start with the standard ship, your skills get reduced, etc.) except that the stories / quests won't reset. You can basically continue where you left of.
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This is a small mod that fixes the infamous "2 crew terror exploit".