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m22spencer Mr Purple Cookay

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M3dicCookie

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17 comments

  1. thelinkus13
    thelinkus13
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    "Mods" tab is not visible in the option menu. I followed all instructions to install Nautilus and extraoption, but nothing changed in the option menu. 
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      i just checked it works just fine
  2. maxilolz
    maxilolz
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    help I have an error that says "Cannot configure mod in folder "ExtraOptions" because mod.json is missing"
    1. M3dicCookie
      M3dicCookie
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      • 65 kudos
      The new one is bepinex the old one is called qmods
  3. pantera86
    pantera86
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    What does "variablephysicsstep" do?
  4. pantera86
    pantera86
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    Mine doesn't appear to be working. Not sure if all or any of this helps, "[QModManager:ERROR] Invoking the specified entry method "Load" failed for mod "ExtraOptions"
    [QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'ExtraOptions.Main' threw an exception. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
      at SMLHelper.V2.Options.Attributes.ConfigFileMetadata`1[T].invokeOnChangeEvents (SMLHelper.V2.Options.Attributes.ModOptionAttributeMetadata`1[T] modOptionMetadata, System.Object sender) [0x0017d] in <bc7691b418434a269bbbc50c3375e96d>:0 
      at SMLHelper.V2.Options.Attributes.ConfigFileMetadata`1[T].OptionsMenuBuilder_Config_OnFinishedLoading (System.Object sender, SMLHelper.V2.Json.ConfigFileEventArgs e) [0x00073] in <bc7691b418434a269bbbc50c3375e96d>:0 
      at SMLHelper.V2.Json.ConfigFile.Load (System.Boolean createFileIfNotExist) [0x00041] in <bc7691b418434a269bbbc50c3375e96d>:0 
      at SMLHelper.V2.Options.Attributes.OptionsMenuBuilder`1[T]..ctor () [0x00066] in <bc7691b418434a269bbbc50c3375e96d>:0 
      at SMLHelper.V2.Handlers.OptionsPanelHandler.SMLHelper.V2.Interfaces.IOptionsPanelHandler.RegisterModOptions[T] () [0x00006] in <bc7691b418434a269bbbc50c3375e96d>:0 
      at SMLHelper.V2.Handlers.OptionsPanelHandler.RegisterModOptions[T] () [0x00005] in <bc7691b418434a269bbbc50c3375e96d>:0 
      at ExtraOptions.Main..cctor () [0x0001e] in <f7da5df9bb6f4a19b34682ac7e27c2ae>:0 
       --- End of inner exception stack trace ---"
    1. MrPurple6411
      MrPurple6411
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      looks like your config is corrupt
    2. pantera86
      pantera86
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      Yep, it was. After seeing your comment I reinstalled Qmods and this mod and it worked. Thanks.
  5. SkyLovesYou
    SkyLovesYou
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    How do i get this to show up? All i see is general options
  6. vijerprime
    vijerprime
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    • 0 kudos
    Would be nice if every mod option was displayed and configurable, is that your choice or do the mod developers choose to add their configs to the Extra Options SML?
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      well it really on the programmer job to add the options and a config
  7. Sear1862
    Sear1862
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    I probably sound like an idiot, but what does the fog "fix" do? 
    1. M3dicCookie
      M3dicCookie
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       "   public void RenderImage(Camera camera, bool cameraInside, RenderTexture source, RenderTexture destination)
          {
              this.material.SetFloat(ShaderPropertyID._CameraInside, cameraInside ? 1f : 0f);
              Graphics.Blit(source, destination, this.material);"  it messes with the camera
  8. MorphGuy
    MorphGuy
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    Very cool mod. If that issue of certain biomes not working is able to get fixed it'll basically be perfect
    1. M3dicCookie
      M3dicCookie
      • supporter
      • 65 kudos
      i think thats only a problem with below Zero
    2. MrPurple6411
      MrPurple6411
      • premium
      • 310 kudos
      The biomes that don't work are ones that are not under water meaning the game code is missing the water settings for them. BZ has more of these areas.
    3. MorphGuy
      MorphGuy
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      The Thermal Spires doesn't count as underwater? That's interesting. Also there were some biomes like this in the SN version of this mod as well, so I don't think it's an exclusive issue.