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celvro

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celvro

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33 comments

  1. LBraden
    LBraden
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    Hey just a quick one, but any chance of having the "Whitelist" from the SN version be copied over?
    1. celvro
      celvro
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      • 10 kudos
      Hey just got to this, I synced the mods so they both have all the same features now!

      Also added an error message in case the allowitems.json file is not in the right format.
  2. Dimensi0nless
    Dimensi0nless
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    Having the same "mixed input" issue described in this thread: https://www.nexusmods.com/subnautica/mods/984?tab=posts. Is it possible to update this mod with that as well? 
    1. celvro
      celvro
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      Hey I used the same code and added it for BZ too as version 2.1.1. For some reason my PC isn't letting me move with both controller and keyboard at the same time though, so let me know if it doesn't work and I'll try reinstalling my controller drivers. Maybe it's a problem with the new controller I got? I'm sure it worked for me in Sub 1 but I went back and tested and had the same issue
  3. Furuchi
    Furuchi
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    Amazing mood thanks.
    Could we get the ability to have have multiple keys for bindings?
    Like Shift + 1. Ctrl + 1 etc
    1. celvro
      celvro
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      Unfortunately it's not that simple because the keybinds are handled by Nautilus. So they'd either need to add support for it or I'd have to rewrite all the keybind logic to somehow use the normal in-game keybinds.

      Definitely willing to accept code requests though if anyone has the time to try, the inputs are handled in this file: https://github.com/celvro/QuickSlotsPlus/blob/belowzero/StandardConfig.cs
  4. du5ksama
    du5ksama
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    For some reason, Vortex install doesn't work. Had to do manual install.
    1. celvro
      celvro
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      Thanks for the report! Not sure what would cause that though, I tested through vortex and everything looks fine from my end.
  5. agentbad
    agentbad
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    Can't seem to get this mod to show up in game after installing. No conflicts showing up just not in mod menu. 
  6. ultraricardo
    ultraricardo
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    • 1 kudos
    Please convert into bepinex format, would be great to have this mod back
    1. ailailouuu
      ailailouuu
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      Yeah this is the only mod that stops me from starting my first Below Zero playthrough. :(
    2. celvro
      celvro
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      • 10 kudos
      Should have time to get to this in the next day or 2.

      Sorry I can't get emails from Nexus about comments here so github or discord is usually faster
    3. ailailouuu
      ailailouuu
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      No worries, that is great to hear!
      Take your time, and we appreciate the update, I'll keep an eye out for this one! :D
    4. celvro
      celvro
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      • 10 kudos
      So I started doing this and then realized SMLHelper still requires QModManager. I just tested and mine seems to still work with Qmods on Below Zero, I'm pretty sure only subnautica 1 removed it right?

      Just in case check your plugins path, now Sub 1 uses Bepinex/plugins/ but BZ still uses QMods/ for most addons as far as I know.

      Anyway since I'm using smlhelper for all the options that might make it hard/impossible to remove qmods until they do too
    5. EVmaker
      EVmaker
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      May not have been the case when in February, but SMLHelper Zero is no longer supported for non-legacy Below Zero and Nautilus replaces it.  For anything that requires SMLHelper would just need to be updated to use Nautilus instead as it includes all the things SMLHelper did, and Beginex for loading, with no QModManager, same as Subnautica 1.
  7. VanessaMagick
    VanessaMagick
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    Can't seem to get custom labels to work. It completely clears all labels. Even copy-pasting directly from the github doesn't work.
    1. celvro
      celvro
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      • 10 kudos
      Sorry just got to this, I ran a quick test and didn't have that issue, did you end up getting it working?

      This is what I was testing with:
      QuickSlotsPlus/customLabels.json
      { "LeftArrow": "L" }

      If you paste the json here I can try it out and see if something causes an error. I assume by now you might have finished the game though 😅
  8. Fnhatic
    Fnhatic
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    • 5 kudos
    Thank you, buddy. The other Quickslots mod has crippling bugs that make it unusable.

    That being said, this mod has a bug with the pathing. When I deploy it it will deploy to \SubnauticaZero\QMods\QMods\QuickSlotsPlus_BZ. This makes it unusable, the game doesn't see it.

    Simply fixing the pathing by moving it up one level (I did it by modifying the downloaded file) fixes everything.
    1. celvro
      celvro
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      thanks for letting me know! is this with vortex? I'd thought it needed the QMods folder in the zip but maybe not, i'll see if moving that up fixes it
  9. ailailouuu
    ailailouuu
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    • 0 kudos
    Hello! Any chance you could support BenInEx similar to the base Subnautica mod?
  10. ZeynslanenGO
    ZeynslanenGO
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    The mod is very nice, but it works badly, nothing appears, the bag and slots are empty. :'((((((((((((( plzz help
    1. celvro
      celvro
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      • 10 kudos
      Maybe  a recent update broke things, I'll check it out thanks
    2. celvro
      celvro
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      • 10 kudos
      So far haven't been able to reproduce this issue, do you have any other mods and where is Quickslotsplus installed?
    3. Jimusmc
      Jimusmc
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      Yeah i noticed what i put in my inventory is invisible with this enabled, i moved it out and it showed them being in there.

      ill try w/o the advanced storage/inventory mods and see if still invis

      edit: yeah it's this mod making inventory/storage invisible.. tried it w/o anything else messing with storage/inventoryand items were invisible, i take out this mod and the items show again
    4. celvro
      celvro
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      • 10 kudos
      Ok I think this should be fixed on 1.3.3. I never saw the empty bag problem though.

      If you still have problems it would help to know what version smlhelper and qmods you have, and copy/paste of qmodmanager_log-SubnauticaZero.txt, it should be in the game folder
    5. Jimusmc
      Jimusmc
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      • 2 kudos
      Hey what ya did fixed the invisible items in bag thing. even with the advanced inventory/storage mods enabled

      we appreciate the work you put into this :)