Having the same "mixed input" issue described in this thread: https://www.nexusmods.com/subnautica/mods/984?tab=posts. Is it possible to update this mod with that as well?
Hey I used the same code and added it for BZ too as version 2.1.1. For some reason my PC isn't letting me move with both controller and keyboard at the same time though, so let me know if it doesn't work and I'll try reinstalling my controller drivers. Maybe it's a problem with the new controller I got? I'm sure it worked for me in Sub 1 but I went back and tested and had the same issue
Unfortunately it's not that simple because the keybinds are handled by Nautilus. So they'd either need to add support for it or I'd have to rewrite all the keybind logic to somehow use the normal in-game keybinds.
So I started doing this and then realized SMLHelper still requires QModManager. I just tested and mine seems to still work with Qmods on Below Zero, I'm pretty sure only subnautica 1 removed it right?
Just in case check your plugins path, now Sub 1 uses Bepinex/plugins/ but BZ still uses QMods/ for most addons as far as I know.
Anyway since I'm using smlhelper for all the options that might make it hard/impossible to remove qmods until they do too
May not have been the case when in February, but SMLHelper Zero is no longer supported for non-legacy Below Zero and Nautilus replaces it. For anything that requires SMLHelper would just need to be updated to use Nautilus instead as it includes all the things SMLHelper did, and Beginex for loading, with no QModManager, same as Subnautica 1.
Thank you, buddy. The other Quickslots mod has crippling bugs that make it unusable.
That being said, this mod has a bug with the pathing. When I deploy it it will deploy to \SubnauticaZero\QMods\QMods\QuickSlotsPlus_BZ. This makes it unusable, the game doesn't see it.
Simply fixing the pathing by moving it up one level (I did it by modifying the downloaded file) fixes everything.
Yeah i noticed what i put in my inventory is invisible with this enabled, i moved it out and it showed them being in there.
ill try w/o the advanced storage/inventory mods and see if still invis
edit: yeah it's this mod making inventory/storage invisible.. tried it w/o anything else messing with storage/inventoryand items were invisible, i take out this mod and the items show again
Ok I think this should be fixed on 1.3.3. I never saw the empty bag problem though.
If you still have problems it would help to know what version smlhelper and qmods you have, and copy/paste of qmodmanager_log-SubnauticaZero.txt, it should be in the game folder
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Also added an error message in case the allowitems.json file is not in the right format.
Could we get the ability to have have multiple keys for bindings?
Like Shift + 1. Ctrl + 1 etc
Definitely willing to accept code requests though if anyone has the time to try, the inputs are handled in this file: https://github.com/celvro/QuickSlotsPlus/blob/belowzero/StandardConfig.cs
Sorry I can't get emails from Nexus about comments here so github or discord is usually faster
Take your time, and we appreciate the update, I'll keep an eye out for this one! :D
Just in case check your plugins path, now Sub 1 uses Bepinex/plugins/ but BZ still uses QMods/ for most addons as far as I know.
Anyway since I'm using smlhelper for all the options that might make it hard/impossible to remove qmods until they do too
This is what I was testing with:
QuickSlotsPlus/customLabels.json
{ "LeftArrow": "L" }
If you paste the json here I can try it out and see if something causes an error. I assume by now you might have finished the game though 😅
That being said, this mod has a bug with the pathing. When I deploy it it will deploy to \SubnauticaZero\QMods\QMods\QuickSlotsPlus_BZ. This makes it unusable, the game doesn't see it.
Simply fixing the pathing by moving it up one level (I did it by modifying the downloaded file) fixes everything.
ill try w/o the advanced storage/inventory mods and see if still invis
edit: yeah it's this mod making inventory/storage invisible.. tried it w/o anything else messing with storage/inventoryand items were invisible, i take out this mod and the items show again
If you still have problems it would help to know what version smlhelper and qmods you have, and copy/paste of qmodmanager_log-SubnauticaZero.txt, it should be in the game folder
we appreciate the work you put into this :)