Subnautica: Below Zero

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BetaGeuze

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SuiGeuze

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13 comments

  1. Mortuim
    Mortuim
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    not sure why but most of the oxygen plants are stuck in a depleted state even if never used
  2. 7Challenger7
    7Challenger7
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    I do not understand what the creator was shooting for here but I think they missed! I found the way in but you totaly need habitat creator to remove obstructions to get anywhere and get anything done. I was successful at draining the base of water however I have been unsuccessful at removing any of the wild plants growing in and all over this base. some of these plants block equiment that you are supposed to be able to use. most of all these plants are growing/moving through all levels of this base taking away any real Immersive atmosphere. I have found and activated all of the power sources on this base but I cant get power to any of the fabricators or lights!  I looked for updates and downloaded the most reacent ful version of this mod and I tryed it without any other mods. I can see the creator has not responded since 2021 so I figure they are probably done working on this mod and not responding to inquirys. so if any one else has had this same problem and could just confirm for me that this is just how it is or any thoughts on a solution I would be most appreciative.
  3. djchris237
    djchris237
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    If i use this save, ALL the oxygen plants are retracted and NEVER recharging. They stay retracted forever. WTF?
    Edit: Figured out. U have to delete CellsChace folder from slot0xxx folder. Unfortunately this restores the world and make the base inaccesable.
    Shame...
  4. Tulenchic
    Tulenchic
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    This is my favorite mod. Everything is done so carefully and with love !! You inspired me to do something like this. Can you tell me how to delete all blueprints in the game afterwards?
  5. Ghostmaster12
    Ghostmaster12
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    mods arnt working 
    1. SuiGeuze
      SuiGeuze
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      Hi first

      it does not go into the mod folder either.
      it goes into the save folder:
      XXXX:\Steam\steamapps\common\SubnauticaZero\SNAppData\SavedGames\slot0111
      this is how the path should look.

      and you need:
      - QModManager 4 from PrimeSonic
      https://www.nexusmods.com/subnauticabelowzero/mods/1
      - Terraforming Ability from repkins
      https://www.nexusmods.com/subnauticabelowzero/mods/128

      and you have the choice between two different save games:
      "AlternativStart LuckyDay1.2"
      the base is bigger and has more decoration

      "AlternativStart LessDeco1.0"
      base on the surface is missing and fewer decoration
      (this version is for weaker PCs)
    2. SternYT
      SternYT
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      uh i tried opening it but it just chrashed
    3. Rumpali
      Rumpali
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      Hey guys, I'm sorry, but I just tried for like 2hours to do what you said but it's still unfonctionning, and it's really sad cause this mod looks really incredible!  i hope you'll answer me soon!
  6. bridgitte
    bridgitte
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    Because it has a download manager option vortex put it directly into the game and hence doesn't work, now going to do a manual d/load, maybe make note not to use the download manager option on here for other viewers, will let you know the result - tks
  7. itzLogics
    itzLogics
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    this is amazing apart from it being so big i get 15 fps but how and i suppost to get in the only two hatches are blocked when u go in am i suppost to get a builder tool first ive also tried the moon pools and there blocked too

    edit: found the hatch next to the moon pool while putting down a water proof locker
    1. SuiGeuze
      SuiGeuze
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      O_o
      Sorry :'(
      I didn't have to pay attention to the performance. I just checked that it works without mods.

      I have now made a version especially for you. :)  has no base on the surface. was just an aquarium with otherwise - decoration and nonsense.
      I also removed some decoration from the base. I hope this helps you.

      I wrote in the description: there are "three" hatches. not two. you have to search a little. but I don't think it was too difficult.
      I made extra green signs in the corridor. where it says HATCH=v - from the moon pools.

      - Geuze
  8. Lordanar1337
    Lordanar1337
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    Holy moly, how did you color code lockers, or is it normal that they look so flashy at night?
    Edit: Oh. my. god. I didn't know you could change the color of lockers, I have 200+ hours in Subnautica... LOL

    Stunning, man. Stunning. I'm running a full "completionist" playthrough soon, and this gave me some good inspiration for building, thanks!

    - Vael
    1. SuiGeuze
      SuiGeuze
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      Thanks for the kind words. :)

      I've experimented a lot with many Mods and the Console. night for night 0:/ :D
      So that not everything looks standard. and so that it works later without mods.
      I also used this here, for example:
      https://www.nexusmods.com/subnauticabelowzero/mods/70
      So it is not a (really) standard - from Subnautica

      The one with the FONT in color, is standart
      there are two round buttons on the Lockers.
      Try it.

      I'm happy, that you like it.
      but i think the Base has grown too big. little bit :D