NG+ (new game plus) is a feature implemented in many games to increase replayability. While this game merely doesn't need it, as scanning stuff, gathering resources and building habitats is a main aspect of the game. Yet I still wanted to have a savegame available, where nothing of the story is touched. So I made this and thought I share it too.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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File credits
I've used this image in the savegame's screenshot folder, to have a bit of a diversity onto the Picture Frame choices ingame: https://www.seekpng.com/ima/u2t4y3u2y3i1q8u2/ I've either used images from the Subnautica Fandom wiki, where I messaged each user separately. BippityBop https://subnautica-belowzero.fandom.com/wiki/Message_Wall:BippityBop Pollakover2: https://subnautica-belowzero.fandom.com/wiki/User:Pollakover_2 Myztri: https://subnautica-belowzero.fandom.com/wiki/Message_Wall:MyztriCaecusCA Fireblaster301: https://subnautica-belowzero.fandom.com/wiki/Message_Wall:Fireblaster301 Mesmerized: https://subnautica-belowzero.fandom.com/wiki/Message_Wall:Mesmerized MorphGuy: https://subnautica-belowzero.fandom.com/wiki/Message_Wall:MorphGuy
According to this https://fandom.zendesk.com/hc/en-us/articles/360035075654-I-want-to-reuse-text-or-images-from-a-Fandom-wiki Fandom sees using images from their sites as a grey zone. Therefore reaching out to every user is possibly the only way to make sure everything is right.
Yet as this is a greyzone, I'll publish this beforehand and will delete any image where an uploader really denies the usage of it. Will keep a look onto the responses I get on my messages. :)
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Changelogs
Version 2.0
Minor issue: Twisty Base has no jukebox and speaker system yet.
Minor issue: The resource hack got used by deleting parts of the savegame that save collected resources. By doing that completely new resources get generated. Unfortunately this has a bad effect on the scanner room as it will also show uncollected previous resources that are now gone as of the deletion of this part of the savegame.
No posters got collected, so you still need to visit all the places for the collectible goodies.
ALL alien artifacts have a beacon this time.
Various additional beacons
Nothing got scanned except building parts.
A shitload of bases also in the arctict areas.
The bridge didn't got repaired yet.
Game might still be good for achievements.
Version 1.4
This update doesn't contain much changes, except of stacking 3 additional large rooms onto the 2 ones in the Deep Lilypad Caves.
These rooms stay pretty plain as usual except, I added also 3 new alien containments into, which stacked with the existing one. So this is the highest amount of stacked alien compartments in a large room in my game.
Thought it would be unfair for Glow Whales and Squid Sharks to have such a tiny compartment.
When looking for resources, I found a Cryptosuchus egg, which I also added into that new big compartment.
Version 1.3
The void observatory now has pre-prepared rooms for restrooms (as soon as you unlock the respective blueprints by progressing in the quests). For that, the glass roof got removed as nobody likes being watched when taking a crap. :P The other side got additional 2 large rooms stacked and a 3 level alien containment got added.
New base in the crystal caves. Uses one nuclear reactor and one bio reactor for powering.
New base in the Lilypad islands. Has a way down into the Deep Lilypad caves, but uses solar energy.
Version 1.2
I've added a void observatory base. Be careful at night. If you remove all the stuff from the water filtration machines and put a vehicle in the moonpool, chances are high that the 1200 energy will be drained til the morning. It's merely used as a research base.
Version 1.1
When I just made another run through the tunnels with the jukebox being on, I heard various issues while being at the end of the ice passage. Playback was fading out and in randomly, so I completely re-arranged the setup of the speakers there including some new ones. Should still sound funny as of the speakers always being one-sided, but at least it should be at a proper volume level without getting suddenly silent.
Warning:
Please be sure that this is a savegame of slot 0 (the first slot that is :P), so make a backup of your own savegame in that slot or make a backup of your whole savegame folder.
Also I do NOT RECOMMEND this for your first playthrough. I am not sure how achievements work in Below Zero, but chances are high that you get some unlocked immediately, when you load up the game. Depending on how they are checked for unlocking.
Yet you are also missing some of Robin's monologues and PDA messages, as of me running through all biomes and scanning all the things.
Hint: If you somewhat want the resources I've gathered back you can reset them. Go into the "slot0000" folder and delete the "CellsCache" folder in there.
Updates:
Version 2.0: Just a new game with not as much long walkways, no disks collected, no posters collected, so a bit more to do.
Version 1.3:
Version 1.2:
Features:
I've edited the JSON file with the gametime, so you start with 0 min of playtime, while mine still has my original counter of 2 days and a bit more than 7 hours. XD But for the purpose of being NG+ it should start from 0.
I've not entered any quest or even triggered the automated message on Delta Island, so that's up to do.
There is a stupid base that connects through various biomes. Gear, vehicles and more are available.
All blueprints got collected normally (except the quest ones, where you need to continue a quest line and collect it by yourself of course).
You start at the crash site and I haven't even collected any of the dropped items there. oO
Dropped various beacons on interesting points.
Haven't collected any PDA (that's still up to do).
Have collected a few jukebox disks, until I realized you can actually put your own music into the jukebox easily. *faceplam*
CONSOLE WAS NOT USED! You should be able to get achievements with this savegame. I just hope that editing the JSON file didn't do any harm on that regard. oO
QUARTZ nodes, are almost all drilled up. But you can still collect a lot of quartz, by using the scanner room.
The Alterra Grand Hotel (6 stacked large rooms) features an alien containment with all 6 Trivalve's hatched.
Jukebox speakers should transfer your favourite songs throughout the whole base. But if you use headphones, it will sound a little funny as I only used one-sided speakers as you can see in my video. I might enhance that in the future to increase sound quality, but as I barely use headphones, that might take a while.
Bugs and known issues:
The stairs of hatches (even the one you will find first) may bug out. Yet you can jump onto the first bugged stairs and get a habitat builder from the Drop Pod Base's "Gear" lockers. You can fix this issue with the habitat builder by de- and quickly reconstructing the bugged elements. This is a game bug unfortunately.
The control room of the Drop Pod base has some weird invisible walls inside. Which seems to be an issue from the digital map. If you go to the map control unit, activate it and and press SPACE you'll elevate the digital map, which removes the invisible walls. Unfortunately this resets upon reload, so I built ways around the control room. :/ Seems to be a game bug exclusive to big bases. :(
When loading the save, you hear weird seatruck sounds. That happened as of saving upon an animation bug. I didn't want to ALT + F4 and redo my resource run, so I hoped to fix that animation bug by saving and loading which helped. Yet that tiny annoyance occured.
When coming close with the seatruck to a moonpool the game heavily stutters. I am not sure if this is a general game issue, but it happens.
Installation:
Move the whole folder "slot0000" to this directoy: Steam\steamapps\common\SubnauticaZero\SNAppData\SavedGames
Game was played on release branch of Below Zero (Steam version) and without any mods active. Attention! This is a savegame in hardcore mode, as I merely prefer to play without O2 warnings.