If you encountered a bug, please submit a report in the "BUGS" section.
Be sure to add the game log to your report (%SubnauticaFolder%\qmodmanager_log-SubnauticaZero.txt). You can use pastebin.com or something like this for posting the log.
Also, if this is some visual bug, a screenshot will be really helpful.
Any chance of adding claw damage options? Respawn Creatures is currently being an ass and respawning shadow leviathans in the crystal caves when told not to, so I'm having to fight a loootttt of leviathans right now. Extra damage would make it less of a chore.
Actually, DrillDamage mod for original Subnautica works fine with BZ, I just checked. Maybe I'll add this setting to my mod later, since DrillDamage is not ported to BZ, but for now you can use that mod from SN.
You just need to edit its mod.json and add line "Game": "BelowZero",after the line"Enable": true,(make sure you didn't forget the trailing comma).
While I havent yet unlocked the suit yet (so I cannot test myself), I was wondering if this was compatible with "PrawnSuitGrapplingArmUpgrade" Since both mods seems to edit similar stuff (yet not the same data exactly)
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Be sure to add the game log to your report (%SubnauticaFolder%\qmodmanager_log-SubnauticaZero.txt).
You can use pastebin.com or something like this for posting the log.
Also, if this is some visual bug, a screenshot will be really helpful.
Can u add a dmg multiplier on the drillarm?
I hesitate to farm the big veins cause it takes far to long.
You just need to edit its mod.json and add line
"Game": "BelowZero",
after the line"Enable": true,
(make sure you didn't forget the trailing comma).I was wondering if this was compatible with "PrawnSuitGrapplingArmUpgrade"
Since both mods seems to edit similar stuff (yet not the same data exactly)