This mod allows you to adjust the amount of damage the Drill does.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
ForcedUser666 has been given permission to update this mod, please check out their work.
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This author has not credited anyone else in this file
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Changelogs
Version 1.2.1
Added SeamothArms compatibility
Version 1.1.1
Updated for the Big Little Update and support for SeamothDrillArm.
Version 1.0.3
Added an option to apply the additional damage to creatures as well.
Version 1.0.2
MoreSeamothUpgrades compatibility
Version 1.0.1
Initial Release
Donations
No donations accepted
This mod allows you to adjust the amount of damage the Drill does by doing additional damage. Customize the damage value and affects creatures settings by editing config.json.
N̶o̶w̶ ̶c̶o̶m̶p̶a̶t̶i̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶M̶o̶r̶e̶S̶e̶a̶m̶o̶t̶h̶U̶p̶g̶r̶a̶d̶e̶s̶!̶ <-- 2019-04-16 Now has the option to affect creatures! (this defaults to disabled) <-- 2019-05-10 Now compatible with the Big Little Update and SeamothDrillArm! <- 2019-11-23 Now compatible with SeamothArms! <- 2020-01-26
How the mod works: The deposits have 200 hp per piece, the drill normally does 5 damage per tick, needing 40 ticks to break off a piece. The additional damage is added to the normal 5 damage per tick. This is similar for creatures except that the drill normally only does 4 damage per tick and there is only one pool of health.
AdditionalDamage being set to 5 doubles that damage (mod default). 5 + 5 = 10 = x2 = 20 ticks. 5 + 10 = 15 = x3 = 14 ticks. 5 + 15 = 20 = x4 = 10 ticks.
This mod works by applying the AdditionalDamage to the target before the base code does its damage. The health of the target is not reduced below 1 to ensure that the base code runs correctly.
AdditionalDamage can be set to -4 through 0 if you want to make it take longer or disable it. Note, if set to -4 and Affects Creatures is enabled, the drill will no longer damage creatures.