If you're here after an update, note that the changelogs I post here are abridged versions including only the biggest or most important changes. For a full list of changes, see the Releases page on Github.
If you believe you have found a bug, please report it on GitHub. It's where I keep track of what needs doing and the direction this mod is going.
For any other issues or general feedback, you're welcome to post here or find me on the Subnautica Modding Discord.
A note for Legacy users: The last version compatible with the legacy branch of Subnautica is v0.8.2. I have no plans to provide any further updates compatible with the legacy branch; from here on, it's Subnautica 2.0 only.
I just wanted to thank the creator of this mod for such a good time.
I have played through and nearly completed the game, will be completed in the next day or so haha. This mod brought back a lot of fun to a game that I have played so much already. If was exciting to see what the next recipe was and what route would have to be taken to get to what I needed.
There was a few times I thought it was over but there IS a way to progress and push forward. I got lucky in my playthrough to find a time capsule with a thermal blade which made things much easier for me overall.
Great work! I will be keeping an eye out for any other mods you come out with, maybe BZ randomizer? haha
Also this is Z1 Gaming on YouTube, my username is always Z13S3R thus the "Z1"
You said there is always a way, like the knife can be built via the modification station's thermal blade. But then in Z1's Seamoth video, he discovers to build the modification station he needs a seed for one of the required items. (Needs a knife to get seeds)
So, he can't make the normal knife nor the thermal blade which is locked behind the Mod station.
No, no soft lock by any margin. I've been following his series. No seeds were needed to build the prawn suit and depth module, so he was able to reach kyanite without a knife to obtain kyanite to craft a knife.
This mod is really appealing to me, seems fun Right away started having problems This happends 3rd time as I install mod, play for 2 hours save and quit Next launch and game start no longer lets me quit the game - i press "yes" button and nothing happends (force quiting might made it worse) With already fulfilled recipes i get "none" black cube after scaning (settings low-mid value items instead of 2 titanium) Reinstalled game twice, maybe i missing some files that stay and beef with mode Really sad how everything works till you close the game
Also having the same bug. I looked around in the SavedGames folder in the SNAppData and found the randomizer JSON file. It seems like after a certain amount of time the section for the scanned fragments loot table just turns into a single item called "NONE". Same thing happens with the data boxes. I couldn't figure out a way to fix it from the files, but I just thought I'd post this here.
Should we just revert to previous version of this mod? If the same thing happens with data boxes then we are locked from getting recipes right? Like unobtainable at all.
Also having the issue with being unable to quit. i save the game, go to quit hit yes then nothing, it goes back into the game. only option is to alt F4 or stop the game from from steam or task manager. other then this i don't seem to be having any other issues.
I legit can't play the mod, i join it, check the recipes, its normal, go outside, its normal, CHECK THE MOD CONFIGS, NOTHING BESIDES THE NAUTILUS MOD THING, how do i fix this
Hi, im so sorry if this has been answered before but Im unable to find it and this is my first time modding using vortext and on Subnautica but I simply cant find the button to randomize things. Every time I turn things on, everything seems vanilla. I'm probably missing something obvious but if someone could just give me a nudge in the right direction that would be fabulous, thank you.
I've released update v0.12.1. It fixes the issues with "none" items appearing in game and the game hanging on quit, along with a few more minor issues. Unfortunately, saves which already experienced this problem cannot be "repaired" with this update, it only prevents it from happening going forward.
you should add an option that randomizes where the creatures and plants can spawn. basically everything can spawn anywhere. you may get a sea dragon in the shallows or a reaper right outside your spawn.
260 comments
If you're here after an update, note that the changelogs I post here are abridged versions including only the biggest or most important changes. For a full list of changes, see the Releases page on Github.
If you believe you have found a bug, please report it on GitHub. It's where I keep track of what needs doing and the direction this mod is going.
For any other issues or general feedback, you're welcome to post here or find me on the Subnautica Modding Discord.
A note for Legacy users:
The last version compatible with the legacy branch of Subnautica is v0.8.2. I have no plans to provide any further updates compatible with the legacy branch; from here on, it's Subnautica 2.0 only.
I have played through and nearly completed the game, will be completed in the next day or so haha. This mod brought back a lot of fun to a game that I have played so much already. If was exciting to see what the next recipe was and what route would have to be taken to get to what I needed.
There was a few times I thought it was over but there IS a way to progress and push forward. I got lucky in my playthrough to find a time capsule with a thermal blade which made things much easier for me overall.
Great work! I will be keeping an eye out for any other mods you come out with, maybe BZ randomizer? haha
Also this is Z1 Gaming on YouTube, my username is always Z13S3R thus the "Z1"
Found a huge soft lock in the progression.
You said there is always a way, like the knife can be built via the modification station's thermal blade. But then in Z1's Seamoth video, he discovers to build the modification station he needs a seed for one of the required items. (Needs a knife to get seeds)
So, he can't make the normal knife nor the thermal blade which is locked behind the Mod station.
And thus, soft lock.
Right away started having problems
This happends 3rd time as I install mod, play for 2 hours save and quit
Next launch and game start no longer lets me quit the game - i press "yes" button and nothing happends (force quiting might made it worse)
With already fulfilled recipes i get "none" black cube after scaning (settings low-mid value items instead of 2 titanium)
Reinstalled game twice, maybe i missing some files that stay and beef with mode
Really sad how everything works till you close the game