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Created by
RaqzasUploaded by
RaqzasVirus scan
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This page was last updated on 26 February 2025, 1:40PM
- Changelogs
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Version v0.12.1
- Fix: Loot tables for duplicate fragments, databoxes, and supply boxes deserialise properly thanks to @pcd1193182.
- Fix: Spoiler logs now generate in a timestamped subdirectory instead of overwriting each other.
- Fix: Forgotten databox in small bulb zone wreck is now randomised.
- Fix: Fragments no longer bloat the save file with unnecessary data.
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Version v0.12.0
- Per-save randomisation. Restarting between different runs is no longer required. It is even possible to keep several saves with different settings and switch between them on the fly.
- Add: Seed can be set manually in the options menu.
- Add: Settings import/export in the options menu.
- Fix: Databoxes properly randomise.
- Fix: Creature Decoy databoxes can be found again.
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Version v0.11.1
- Fixed an issue that prevented fish hatched from eggs from appearing in recipes.
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Version v0.11.0
- Updated for Nautilus.
- Completely reworked in-game menu.
- Add: Random spawns can now exclude spawns in the radiation zone.
- Add: Recipes can use different random distribution weighting
- Fix: Databoxes no longer despawn when the blueprint has not been collected
- Fix: Fragments spawn at reasonable rates
- Fix: Rare scan rewards are actually rare
- Fix: Radiation warning on spawn calculates more accurate time remaining
- Fix: Recipes on Chaotic respect all config options
- Misc: Split spoilerlog into multiple files and separated save game from the config into its own file
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Version v0.10.1
- Fixed door key codes not being updated correctly in the PDA entries for people with fast computers.
- Fixed a rare chance to get stuck in an infinite loop.
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Version v0.10.0
- Complete overhaul of the underlying structure.
- Added door codes and supply boxes to logic
- Added option to start with all eggs discovered
- Added Aurora to possible spawn locations for fragments
- Fixed priority entities entering the logic too early
- Removed leftover harmony logging
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Version v0.9.2
- Added tooltips to the mod options menu and made it more intuitive to use.
- Balanced some shallow wrecks to have higher spawn rates for fragments.
- Fixed base pieces being undeconstructable if they were made from fish hatched from eggs.
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Version v0.9.1
- Fixed eggs and seeds showing up in recipes before it should be possible for them to do so.
- Fixed scanner room upgrades not being treated as upgrades.
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Version v0.9.0
- Updated for Subnautica 2.0
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Version v0.8.2
- Fix a crash for players using a system language that uses commas in numbers (such as French).
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Version v0.8.1
- Added two new config options for further customisation.
- Added new Random Start option that is less punishing. Previous "Random" option has been renamed to "Chaotic Random".
- Balance changes to some default settings.
- Balanced Seaglide to now always be available by 100m.
- Balanced fragments to be much more abundant and scale to the required number of scans.
- Fixed fragments to be randomised properly if recipe randomisation is disabled.
- Fixed fragments to no longer spawn exclusively at Degasi Seabase 2.
- Fixed various issues surrounding Prawn suit fragments.
- Fixed spoiler log to display fragment spawn locations correctly.
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Version v0.8.0
- Added config options for turning recipes on/off.
- Added a fix for a vanilla bug to ensure deconstructing base pieces always returns the correct materials.
- Added Random spawn locations for the lifepod.
- Balanced fragments to more closely approximate vanilla spawn rates.
- Fixed Fragments not properly removing vanilla spawns when loading a saved game.
- Fragments now use the full range of prefabs available to them.
- Fragments can now use a random number of scans to unlock.
- Fragments can now yield a random raw material when scanning one that was already unlocked, rather than just two titanium.
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Version v0.7.0
- Added fragment randomisation.
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Version v0.6.1
- Large-scale internal improvements in preparation for fragments.
- True Random mode now respects all config options, and has been renamed to Chaotic.
- Added Mod menu options to fine-tune ingredient numbers per recipe.
- Fixed a whole bunch of issues related to the habitat builder.
- Fixed limited ingredients featuring too often in a single recipe. This mostly means that recipes can no longer require four cuddlefish eggs all at once.
- Minor changes and fixes.
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Version v0.6.0
- Added several mod menu and config options
- Added documentation and spoiler log
- Changed how the recipeInformation.csv works and added a new column to replace Ingredients
- Basic tanks are more easily available
- Simple outposts are easier to establish
- Rebalanced several fish and raw materials
- Fixed eggs always using the highest ingredient number available to them
- Fixed a potential softlock when using hatching enzymes as an ingredient
- Fixed recipes always yielding a single item, even when there should be multiple (e.g. pipes)
- Fixed seed not updating when entered in the config.json while the game is running
- Many more small changes and fixes
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Version v0.5.1
- Added alien feces to logic
- Fixed hatching enzymes showing up way too early
- Fixed blueprint unlock requirements for plasteel and advanced wiring kits
- Fixed recipes sometimes requiring more ingredients than the inventory has space for
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Version v0.5.0
- Added config options for fine-tuning equipment, tools and upgrades in recipes
- Added floaters to logic
- Increased value of stalker teeth and cave sulphur
- Improved readability of UI
- Fixed availability of rebreather
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Version v0.4.0
- Added databoxes to randomiser logic
- Added a more easily shareable seed
- Behind-the-scenes magic
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Version 0.3.1
- Fix availability of scanner and repair tool.
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- Author's activity
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February 2025
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26 Feb 2025, 1:47PM | Action by: Raqzas
Attribute change
'File \'Subnautica Randomiser Remade v0.12.1\' description changed.'
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26 Feb 2025, 1:40PM | Action by: Raqzas
Changelog added
'Change log added for version v0.12.1'
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26 Feb 2025, 1:39PM | Action by: Raqzas
Attribute change
'File \'Subnautica Randomiser Remade v0.12.0\' category changed to Old versions.'
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26 Feb 2025, 1:39PM | Action by: Raqzas
File added
'Subnautica Randomiser Remade v0.12.1 [version v0.12.1]'
January 2025
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18 Jan 2025, 8:29AM | Action by: Raqzas
Attribute change
'Description changed.'
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18 Jan 2025, 8:21AM | Action by: Raqzas
Changelog added
'Change log added for version v0.12.0'
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18 Jan 2025, 8:20AM | Action by: Raqzas
Attribute change
'File \'Subnautica Randomiser Remade v0.12.0\' description changed.'
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18 Jan 2025, 8:20AM | Action by: Raqzas
Attribute change
'File \'Subnautica Randomiser Remade v0.11.1\' description changed.
File \'Subnautica Randomiser Remade v0.11.1\' category changed to Old versions.'
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18 Jan 2025, 8:19AM | Action by: Raqzas
File added
'Subnautica Randomiser Remade v0.12.0 [version v0.12.0]'
September 2023
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06 Sep 2023, 3:06PM | Action by: Raqzas
Changelog added
'Change log added for version v0.11.1'
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06 Sep 2023, 3:05PM | Action by: Raqzas
Attribute change
'File \'Subnautica Randomiser Remade v0.11.0\' category changed to Old versions.'
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06 Sep 2023, 3:05PM | Action by: Raqzas
File added
'Subnautica Randomiser Remade v0.11.1 [version v0.11.1]'
July 2023
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20 Jul 2023, 10:36PM | Action by: Raqzas
Changelog added
'Change log added for version v0.11.0'
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20 Jul 2023, 10:32PM | Action by: Raqzas
Attribute change
'Description changed.'
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20 Jul 2023, 10:28PM | Action by: Raqzas
Attribute change
'File \'Subnautica Randomiser Remade v0.10.1\' category changed to Old versions.'
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20 Jul 2023, 10:28PM | Action by: Raqzas
File added
'Subnautica Randomiser Remade v0.11.0 [version v0.11.0]'
January 2023
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27 Jan 2023, 7:29PM | Action by: Raqzas
Changelog added
'Change log added for version v0.10.1'
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27 Jan 2023, 7:25PM | Action by: Raqzas
Attribute change
'File \'Subnautica Randomiser Remade v0.10.0\' category changed to Old versions.'
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27 Jan 2023, 7:25PM | Action by: Raqzas
File added
'Subnautica Randomiser Remade v0.10.1 [version v0.10.1]'
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26 Jan 2023, 2:06PM | Action by: Raqzas
Attribute change
'Description changed.'
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