Subnautica
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541 comments

  1. nmmoussa
    nmmoussa
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    I love your mod. I have one issue though, and I am not sure if there a toggle for it.

    When the lifepod is damaged, then I repair it, after it gets repaired, I notice the lights inside the lifepod after the repair is completed are rather dimmed and have a weird metallic shine, unlike how it is supposed to look in vanilla game. It gets fixed only if I saved then loaded the save. Is this a bug? I assume it is not a mod conflict since loading a save fixes it!

  2. CaptainBusinessBear
    CaptainBusinessBear
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    i think its this mod. pls add a feature to remove the hiding of food items on the pda'I have a notification of picking up the oculus and I cant get rid of it thanks to that feature

    here are all the features and fixes I want for me to use this mod. pls consider adding them because I think this is a really cool and helpful mod but these things do get in the way of full enjoyment. the features are:
    toggle for always show cyclops hud
    toggle for new  wall locker name system
    toggle for hide food items
    and toggle for keeping cyclops doors closed by default when save its started (I saw ultimatejacob27 request this to)
    thanks for your time
    1. qqqbbb
      qqqbbb
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      Read the mod description. The mod has mod menu and config file. Open the config file and find "Remove cooked fish recipes from blueprints PDA tab." and "New storage UI" settings. 
    2. CaptainBusinessBear
      CaptainBusinessBear
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      why cant that be in the ingame configs? also can u pls add those other features?
      edit: there is no config file, and even if there is one I dont know how to get to it
    3. KooKoo92928
      KooKoo92928
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      click escape then find mods then find tweaks and fixes
    4. CaptainBusinessBear
      CaptainBusinessBear
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      what about my other reqeusts?
  3. CaptainBusinessBear
    CaptainBusinessBear
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    pls make it so there is a toggle for the new wall locker system and the cyclops hud always on
    also fix an issue I have where I cant place stuff flat against the cyclops's hull (it might be an issue from snap builder, but idk)
    1. qqqbbb
      qqqbbb
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      There is New storage UI setting in config file
    2. CaptainBusinessBear
      CaptainBusinessBear
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      I got to the file and I have questions, what is tweaks affecting gpu do and what is cyclops proximityy sensor
    3. qqqbbb
      qqqbbb
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      When you are piloting cyclops proximity sensor warns you if you are about to hit anything. 
  4. HappyBubu
    HappyBubu
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    Can you please add a configuration for thirst and hunger? There was an old mod that did that but it doesn't work anymore.
    1. qqqbbb
      qqqbbb
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      there is "Hunger update interval" setting in mod menu
  5. manizack823
    manizack823
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    for some reason whenever i have this mod enabled, my game refuses to save. does anybody else have this issue?
    1. qqqbbb
      qqqbbb
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      does this happen when you use this mod without other mods? 
    2. manizack823
      manizack823
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      it doesn't actually, is there any mods that specifically dont work with it?
    3. qqqbbb
      qqqbbb
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      Noone reported this before.
      Upload your Player.log from %userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica
    4. JustBella513
      JustBella513
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      Can confirm that I had the same issue with the game refusing to save. Once I removed Tweaks and Fixes from my mod folder, saves resumed as normal. 
  6. ultimatejacob27
    ultimatejacob27
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    Would you be able to save the state of the cyclops doors? I like keeping them closed and it's weird they're open again every time I resume.
  7. 7aichi
    7aichi
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    it seems when using this mod you can no longer hear Reapers at all and i love my stressful Reaper vicinity sounds.
    1. qqqbbb
      qqqbbb
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      It should not be happening.
      Post your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica"
    2. 7aichi
      7aichi
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      can i upload it to nexus and link it? or should i just copy/paste the entire thing?
    3. qqqbbb
      qqqbbb
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      whatever
    4. 7aichi
      7aichi
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      i played around with mods a bit more, took everything out and started adding them back. i also reinstalled the game just to be on the safe side. now the sound works. i don't use vortex so i guess loading certain mods ahead of other mods isn't gonna work 50% of the time since there's no program assigning priorities and this issue might've been one of those times.

      although through testing i found out that Free Read doesn't work alongside Tweaks.
  8. Shadow6747
    Shadow6747
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    Idea for the mod: Ability to turn all seeds in the game to 1x1 items through either the config file or a check in the mod settings. I'm aware of the 1x1 mod but that mod doesn't have customization options and it makes everything 1x1.
    1. qqqbbb
      qqqbbb
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      There is CustomSize mod
  9. Tiflit
    Tiflit
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    Thanks for the mod. Works great, helps a lot and having the BZ version is life-saving too.

    Y o u r e a w e s o m e k e e p i t u p
  10. Shadow6747
    Shadow6747
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    I have a suggestion for the mod: The habitat builder has a bug where if you're inside of a base-cyclops, even if there is no battery in the tool, you can still build anything. Could you fix that if that's not too hard?
    1. Tiflit
      Tiflit
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      I thought at first it was by design (being able to use battery-empty tools when located in a powered base), but after some testing it seems like only the builder tool does that.
    2. qqqbbb
      qqqbbb
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       it is by design