I love your mod. I have one issue though, and I am not sure if there a toggle for it.
When the lifepod is damaged, then I repair it, after it gets repaired, I notice the lights inside the lifepod after the repair is completed are rather dimmed and have a weird metallic shine, unlike how it is supposed to look in vanilla game. It gets fixed only if I saved then loaded the save. Is this a bug? I assume it is not a mod conflict since loading a save fixes it!
i think its this mod. pls add a feature to remove the hiding of food items on the pda'I have a notification of picking up the oculus and I cant get rid of it thanks to that feature
here are all the features and fixes I want for me to use this mod. pls consider adding them because I think this is a really cool and helpful mod but these things do get in the way of full enjoyment. the features are: toggle for always show cyclops hud toggle for new wall locker name system toggle for hide food items and toggle for keeping cyclops doors closed by default when save its started (I saw ultimatejacob27 request this to) thanks for your time
Read the mod description. The mod has mod menu and config file. Open the config file and find "Remove cooked fish recipes from blueprints PDA tab." and "New storage UI" settings.
why cant that be in the ingame configs? also can u pls add those other features? edit: there is no config file, and even if there is one I dont know how to get to it
pls make it so there is a toggle for the new wall locker system and the cyclops hud always on also fix an issue I have where I cant place stuff flat against the cyclops's hull (it might be an issue from snap builder, but idk)
i played around with mods a bit more, took everything out and started adding them back. i also reinstalled the game just to be on the safe side. now the sound works. i don't use vortex so i guess loading certain mods ahead of other mods isn't gonna work 50% of the time since there's no program assigning priorities and this issue might've been one of those times.
although through testing i found out that Free Read doesn't work alongside Tweaks.
Idea for the mod: Ability to turn all seeds in the game to 1x1 items through either the config file or a check in the mod settings. I'm aware of the 1x1 mod but that mod doesn't have customization options and it makes everything 1x1.
I have a suggestion for the mod: The habitat builder has a bug where if you're inside of a base-cyclops, even if there is no battery in the tool, you can still build anything. Could you fix that if that's not too hard?
I thought at first it was by design (being able to use battery-empty tools when located in a powered base), but after some testing it seems like only the builder tool does that.
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When the lifepod is damaged, then I repair it, after it gets repaired, I notice the lights inside the lifepod after the repair is completed are rather dimmed and have a weird metallic shine, unlike how it is supposed to look in vanilla game. It gets fixed only if I saved then loaded the save. Is this a bug? I assume it is not a mod conflict since loading a save fixes it!
here are all the features and fixes I want for me to use this mod. pls consider adding them because I think this is a really cool and helpful mod but these things do get in the way of full enjoyment. the features are:
toggle for always show cyclops hud
toggle for new wall locker name system
toggle for hide food items
and toggle for keeping cyclops doors closed by default when save its started (I saw ultimatejacob27 request this to)
thanks for your time
edit: there is no config file, and even if there is one I dont know how to get to it
also fix an issue I have where I cant place stuff flat against the cyclops's hull (it might be an issue from snap builder, but idk)
Upload your Player.log from %userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica
Post your Player.log from "%userprofile%\appdata\LocalLow\Unknown Worlds\Subnautica"
although through testing i found out that Free Read doesn't work alongside Tweaks.
Y o u r e a w e s o m e k e e p i t u p